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This timely new book provides an excellent foundation in the techniques of sound design production for the interactive arts. Coverage ranges from basic acoustics and digital audio theory to creating, mixing, and implementing sound and music in such interactive spaces as Web sites, games, and virtual worlds. Readers are introduced to the essentials of recording and reproduction, the key strategies for successful sound design, and the musical and psychological aspects of sound. The practical and theoretical knowledge presented in this book facilitates the important transition from the techniques of linear sound design used in film and video to the non-linear sound design techniques associated with adaptive audio spaces.
Part 1: Practicle Knowledge Chapter 1: Acoustics from the Beginning Chapter 2: Analog Recording and Reproduction Chapter 3: Digital audio Fundamentals Chapter 4: The Computer and Audio Part 2: Theoretical Knowledge Chapter 5: Music Theory for Sound Designers Chapter 6: Principles of Sound Design Chapter 7: Sound Design for the Web Chapter 8: Streaming and MIDI Chapter 9: Sound in Various Environments Glossary Subject Index