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Exploring Wonderland: Java Programming Using Alice and Media Computation / Edition 1

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Overview

Fundamental programming concepts are introduced using Alice and media computation examples to facilitate an easier transition to Java. KEY TOPICS: Getting Started with Alice; Program Design and Implementation in Alice; Object Oriented Concepts in Alice; Working with Objects in Java; Drawing in Java; Functions and Conditionals in Alice; Repetition: Loops in Alice; Modifying all Samples in a Sound in Java; Modifying Samples using Ranges; Modifying Pictures using Loops; Modifying Pixels in a Matrix; Conditionally Modifying Pixels; Creating Classes; Creating and Modifying Text; Repetition: Recursion in Alice; Speed; Encoding, Manipulating, and Creating Movies; Abstract Classes, Polymorphism, and Inheritance. MARKET: This book will appeal to anyone with an interest in video games or animated films that wants to learn programming in an approachable and intuitive manner.
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Product Details

  • ISBN-13: 9780136001591
  • Publisher: Prentice Hall
  • Publication date: 9/4/2009
  • Edition description: New Edition
  • Edition number: 1
  • Pages: 672
  • Product dimensions: 7.30 (w) x 9.20 (h) x 0.90 (d)

Meet the Author

Dr. Wanda Dann recently accepted the Directorship of the Alice Research Project at Carnegie Mellon University. She has been an active member of the Alice team for the last decade. Wanda's research interests include visualization in programming and programming languages and innovative approaches to introductory programming. She has published multiple papers on the use of program visualization in programming languages and its use in teaching and learning introductory computer programming. Dann’s papers and articles have appeared in ACM's Special Interest Group on Computer Science Education (SIGCSE) Inroads, the Computer Science Education Journal, and other related publications. Dr. Dann is the lead author of Learning to Program with Alice (2006, Prentice-Hall) and Learning to Program with Alice, Brief Edition (2007, Prentice Hall). She is also a distinguished contributor to professional Computer Science educator groups and has served as ACM’s SIGCSE Technical Symposium publications editor and as ACM’s SIGCSE Symposium chair. She was recently elected to serve as a member of the SIGCSE Board and is the SIGCSE-CSTA liaison. Dr. Dann received a Ph.D. in Computer Science at Syracuse University.

Stephen Cooper is an Associate Professor of Computer Science and the Director for the Center for Visualization at Saint Joseph's University. He taught previously at Rivier College, serving as Computer Science program director. He has also worked at IBM as a systems programmer. Dr. Cooper's research interests lie in the semantics of programming languages as well as in program visualization. He is the author or co-author of a dozen articles, and has been the principal investigator for several National Science Foundation and private grants.

Barbara Ericson is a research scientist and the Director of Computing Outreach for the College of Computing at Georgia Tech. She has been working on improving introductory computing education for over 5 years. She is currently the teacher education representative on the Computer Science Teachers Association board and the co-chair of the K-12 Alliance for the National Center for Women in Information Technology. She enjoys the diversity of the types of problems she has worked on over the years in computing including computer graphics, artificial intelligence, medicine, and object-oriented programming.

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Table of Contents

Preface

Chapter 1 Getting Started with Alice

1-1 Introduction to Alice

1-2 Alice concepts

Chapter 2 Program Design and Implementation in Alice

2-1 Scenarios and storyboard design

2-2 Translating a storyboard to program code

Chapter 3 Object Oriented Concepts in Alice

3-1 Classes, objects, and methods

3-2 Creating object methods and inheritance

3-3 Using parameters for passing information to a method

Chapter 4 Working with Objects in Java

4-1 Introduction to DrJava

4-2 Working with turtles

4-3 Creating methods in Java

4-4 Passing parameters to methods

4-5 Concepts summary

Chapter 5 Drawing in Java

5-1 Working with Media

5-2 Drawing using the Graphics class

5-3 Using Graphics2D for advanced drawing

5-4 Using Media Computation with Alice Pictures

5-5 Concepts Summary

Chapter 6 Functions and Conditionals in Alice

6-1 Functions and abstraction

6-2 Conditional execution with If/Else and Boolean functions

Chapter 7 Repetition: Loops in Alice

7-1 For loops and nested for loops

7-2 While — a conditional loop

7-3 Lists and looping

7-4 List search

Chapter 8 Modifying all samples in a sound in Java

8-1 How sound is encoded as a 1D array

8-2 Manipulating sounds

8-3 Changing the volume of sounds with loops

8-4 Conditionally modifying sounds

8-5 Using Media Computation with Alice

8-6 Concepts summary

Chapter 9 Modifying samples using ranges

9-1 Manipulating different sections of a sound differently

9-2 Creating a sound clip

9-3 Splicing sounds

9-4 Reversing a sound

9-5 Mirroring a sound

9-6 Blending sounds

9-7 Creating an echo

9-8 How sampling keyboards work

9-9 Using Alice with Media Computation

9-10 Concepts summary

Chapter 10 Modifying pictures using loops

10-1 How pictures are encoded

10-2 Manipulating pictures

10-3 Changing color values

10-4 Using Media Computation with Alice

10-5 Concepts summary

Chapter 11 Modifying pixels in a matrix

11- 1 Copying pixels using a nested loop

11-2 Copying and transforming pictures

11-3 Using Media Computation with Alice

11-4 Concepts summary

Chapter 12 Conditionally modifying pixels

12-1 Conditional pixel changes

12-2 Simple edge detection, conditionals with two options

12-3 Sepia-toned and posterized pictures, multiple conditionals

12-4 Highlighting extremes

12-5 Combing pixels: Blurring

12-6 Background subtraction

12-7 Chromakey

12-8 Using Media Computation with Alice

12-9 Concepts summary

Chapter 13 Creating classes

13-1 Identifying the objects and the fields

13-2 Defining a class

13-3 Overloading constructors

13-4 Working with arrays

13-5 Creating accessors (getters) and modifiers (setters)

13-6 Creating a main method

13-7 Javadoc comments

13-8 Reusing a class via inheritance

13-9 Using Media Computation with Alice

13-10 Concepts summary

Chapter 14 Creating and modifying text

14-1 Text as unimedia

14-2 Strings: character sequences

14-3 Files: places to put your strings and other stuff

14-4 Other useful classes: Random

14-5 Networks: getting our text from the web

14-6 Using text to shift between media

14-7 Concepts Summary

Chapter 15 Repetition: recursion in Alice

15-1 Introduction to recursion

15-2 Another flavor of recursion

Chapter 16 Speed

16-1 Focusing on Computer Science

16-2 What makes programs fast?

16-3 What makes a computer fast?

16-4 Concepts summary

Chapter 17 Encoding, manipulating, and creating movies

17-1 Generating Frame-based Animations

17-2 Working with video frames

17-3 Using Media Computation with Alice

17-4 Concepts summary

Chapter 18 Abstract Classes, Polymorphism, and Inheritance

18-1 Object Oriented Analysis

18-2 Generalization / Specialization

18-3 Polymorphism

18-4 Shape example

18-5 Interfaces

18-6 Interfaces and Abstract Classes

18-7 Concept summary

Appendices

A. Using Alice — a tutorial

B. Alice tips & techniques

C. Quick reference to Java

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