Expressive Processing: Digital Fictions, Computer Games, and Software Studies

Expressive Processing: Digital Fictions, Computer Games, and Software Studies

by Noah Wardrip-Fruin, N. Wardrip-Fruin
     
 

ISBN-10: 0262013436

ISBN-13: 9780262013437

Pub. Date: 07/31/2009

Publisher: MIT Press

Most books on digital media focus on what the machines of digital media look like from the outside but ignore the computational machines that make digital media possible. With this book, the first to approach computational processes from the perspective of media, games, and fiction, Wardrip-Fruin examines both the outside and the inside of digital media's machines.

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Overview

Most books on digital media focus on what the machines of digital media look like from the outside but ignore the computational machines that make digital media possible. With this book, the first to approach computational processes from the perspective of media, games, and fiction, Wardrip-Fruin examines both the outside and the inside of digital media's machines.

Product Details

ISBN-13:
9780262013437
Publisher:
MIT Press
Publication date:
07/31/2009
Series:
Software Studies Series
Pages:
504
Product dimensions:
7.30(w) x 9.10(h) x 1.60(d)
Age Range:
18 Years

Table of Contents

1 Introduction 1

2 The Eliza effect 23

3 Computer game fictions 41

4 Making models 81

5 The Tale-Spin effect 115

6 Character and author intelligence 169

7 Authoring systems 231

8 The SimCity effect 299

9 Playable language and nonsimulative processes 353

10 Conclusion 411

Afterword 427

References 443

Index 455

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