The Fall (Seventh Tower Series #1)

( 49 )


Bestselling author Garth Nix's amazing Seventh Tower series is back--now with a great new look!

Tal has lived his whole life in darkness. He has never left his home, a mysterious castle of seven towers. He does not see the threat that will tear apart his family and his world. But Tal cannot stay safe forever. When danger strikes, he must desperately climb the Red Tower to steal a Sunstone. He reaches the top...and then he falls into a strange and unknown world of warriors, ...

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Bestselling author Garth Nix's amazing Seventh Tower series is back--now with a great new look!

Tal has lived his whole life in darkness. He has never left his home, a mysterious castle of seven towers. He does not see the threat that will tear apart his family and his world. But Tal cannot stay safe forever. When danger strikes, he must desperately climb the Red Tower to steal a Sunstone. He reaches the top...and then he falls into a strange and unknown world of warriors, iceships, and hidden magic. There Tal makes an enemy who will save his life--and who holds the key to his future.

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Editorial Reviews

From the Publisher

Scholastic will feel the force once again. The New York-based kids pubco has inked a deal to publish a new title for Lucasfilm imprint LucasBooks. The only book to come out of the deal-according to Scholastic PR, the two companies haven't discussed collaborating on additional titles-called The Seventh Tower (L)S$4.99), is scheduled to hit stores in June in paperback. Penned by Australian author Garth Nix, The Seventh Tower is a fantasy series targeted to readers in the eight to 12 range. Scholastic will release the second book in the series in September, to be followed by two quarterly releases. Starting in April, Scholastic will kick off its marketing campaign in support of the series, which includes a national print ad campaign, a Seventh Tower Web site, and a Seventh Tower kids hotline. Also in April, Scholastic will distribute one million Seventh Tower teaser booklets to kids in the U.S. through its network of school book clubs. The deal marks the second time in the last year Scholastic and Lucas have worked together. Last year, Scholastic published a range of titles based on Lucas's Star Wars prequel The Phantom Menace. SA

Children's Literature
Fantasy stories are enjoying another wave of popularity among young readers. While fans await the next Harry Potter book, they may be interested in "The Seventh Tower" series. Tal, the young hero, faces the daunting task of saving his family from being condemned to the Underworld. The only way to do this is to steal a new sunstone (the source of all power in this alternative world) from the Red Tower. His quest is fraught with danger and encounters with strange characters. Tal's guide is his exact opposite, making the journey to the tower even more unpleasant and hideous beasts frequently appear along the way. This is a fast-moving story that can be somewhat confusing; the names of the characters and locations get tangled up in the fantasy jargon. Also, the story starts in the middle; after one chapter of mid-story action, readers are pulled back for ten chapters of action that led up to this mid-point, then fourteen more chapters of what happened after the mid-point. Most of the traditional fantasy elements are included in this story, which leads into the next book of the series. Nix may have tried to pack too much into this book for readers to digest. 2000, Scholastic, Ages 11 to 14, $4.99. Reviewer: Carol Lynch
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Product Details

  • ISBN-13: 9780439176828
  • Publisher: Scholastic, Inc.
  • Publication date: 6/5/2000
  • Series: The Seventh Tower, #1
  • Edition description: Reprint
  • Pages: 208
  • Age range: 8 - 12 Years
  • Lexile: 800L (what's this?)
  • Product dimensions: 5.27 (w) x 7.60 (h) x 0.54 (d)

Meet the Author

Garth Nix

Garth Nix is the New York Times best-selling author of the Seventh Tower series, as well as the acclaimed novels SABRIEL, LIRAEL, and ABHORSEN. He lives in Sydney, Australia, with his wife and children.
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Table of Contents

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First Chapter

Tal sat down at the game table, and Ethar sat opposite. Tal felt strangely calm now that he had accepted the challenge. He looked down at the seven rectangular depressions in the tabletop in front of him. He knew what they were, but he thought he’d pretend to know less about the game. That way Ethar might underestimate him.

“What order are these in again?” he asked, pointing to the rectangles.

“Head, Heart, Temper, Skin, Speed, Strength and Special,” said Ethar quickly.

Each rectangle would ultimately hold one card, and that card would specify the characteristics of the beast. The Strength card would determine the beast’s strength, the speed card would determine its quickness, and so on. When all the cards were in place and finalized, two five-inch high beasts of solid light would be produced, to battle it out in the marble circle in the middle of the table. Whoever played their cards right and produced the victorious beast would win the game.

Each card could be changed twice by using light. So even when a card was in place, and your opponent could see it, it might still change. The trick of the game was to make the other player think you were making a certain sort of beast and then change it at the last moment by altering the cards that governed its seven characteristics.

There was also luck, of course. There were a hundred cards, but each player was only dealt seven, all of which had three possible variations.

Tal hoped that he would be lucky.

Tal’s first card was a Phalarope, a marine animal that floated around in the water and had thousands of poisonous tendrils. Its only real use was in the Special category, because then the made beast would have poisonous tendrils. Tal knew that this card would change to a Kurshken if he applied green light from his Sunstone. Kurshken were small but very smart and quick lizards, so would be good in either Speed or Head.

Unfortunately, Tal didn’t know what the third variation of the card was. He had a faint memory that it might turn into a Hugthing under Red light, but couldn’t be sure. Hugthings were particularly nasty. They looked like a carpet of comfortable green moss, but could spring up and wrap themselves around you in an instant. For the game, a Hugthing card would be good in Skin or Strength.

“I will play first, if you like,” said Ethar. This would give Tal a slight advantage, so he quickly nodded to say yes.

“Heart of a Borzog," announced Ethar, laying the card down on the second rectangle in front of her. Tal looked at the card, which showed a fearsome, semi-human and very hairy creature roughly the size of three people across the shoulders. This was a good initial play. Borzogs would fight to the death, and beyond. Once they got a grip, they never let go, even when they were killed. Strong hearted indeed.

“Um, err, Head of a . . . whatever this is . . .” announced Tal, playing the Phalarope into the Head rectangle. He was going to change it into a Kurshken later on, but he hoped Ethar would think he didn’t know what he was doing.

“A Phalarope,” said Ethar. She looked at the bulbous thing with its many tentacles and added, “It does look something like a giant brain.”

“That’s what I thought,” said Tal, pretending he was relieved. “A giant brain. Perfect for the Head.”

The other guard dealt them both another card. Tal picked his up slowly. At first, all he could see was a pair of red eyes in the card. Then, he slowly became aware of an outline around them. The card was showing him something hidden in a cave or a hole, with only the eyes visible.

Then Tal remembered, and barely suppressed a shiver of horror. This card was of a Cavernmouth. They were horrible creatures in Aenir, who dug holes for themselves in the side of a mountain and then backed in and opened their enormous jaws. What he thought were glowing eyes were actually something like tonsils at the back of the thing’s throat.

In the game of Beastmaker, the Cavernmouth card was unusual. It could be played in Speed, because its jaws were incredibly fast at snapping out. Or it could be played in Special, to give the created beast extendable jaws.

“Speed of a Gorblag,” said Ethar, playing a card that looked like a large, glowing blue toad that was too fat to do anything. But one of the variations of the Gorblag card was the incredibly zappy Fleamite, an insect that could move faster than a human eye could track it. Tal knew Ethar would change that card later on.

“Speed of a Cavernmouth,” Tal countered, playing his card. He wouldn’t be changing that. Even if Ethar did change her Speed card to the Fleamite, it wouldn’t be much faster than a Cavernmouth.

“You have played before,” remarked Ethar. “Few people remember the Cavernmouth can be played for Speed.”

“I saw my great-uncle use it that way once,” Tal said, still trying to give the impression he was an absolute beginner at Beastmaker.

The game moved more swiftly then. Within a few minutes, both Tal and Ethar had six of their seven rectangles filled with cards.

“You hid your skill well,” said Ethar as she changed the mild-mannered Klatha workbeast in her Temper rectangle to the insanely vicious Vengenarl, a creature that attacked even its own kind if they trespassed over its scent-marked boundaries.

Tal nodded, but he wasn’t paying attention to what Ethar said. Everything depended on him getting the best beast. Now Ethar had changed the Temper of her beast, Tal thought he knew what to play there. But once he put that card down, his beast would be complete. Did he need to make any changes?

Quickly, he scanned the seven rectangles. Head of a Kurshken. Skin of a Samheal Semidragon. Temper . . . that was to come. Heart of a Hrugen, which was a gamble, since that was actually a kind of weed that never gave up, it grew everywhere in Aenir and seemingly could not be eradicated. Speed of a Cavernmouth. Strength of a Jarghoul, a cannibalistic strangling snake of the jungles of Aenir that primarily ate others of its own kind after weeks-long battles to crush each other to death; Special, the ability of the Gossamer Bug to fly.

Tal ran over all the variations in his head, while Ethar arched her fingers into a steeple and waited for his move.

“To see the Empress, or lose your Sunstone,” she said. “What is it to be?”

“Temper of an Icefang,” said Tal, playing his final card, locking all the others in. This was his greatest gamble. He didn’t know enough about this card or its properties. But he remembered Great-Uncle Ebbitt saying that the Icefangs of Aenir were among the most dangerous of creatures in the spirit world. They never got angry, or demoralized, or had any emotions at all it seemed. They just coldly fought to the very best of their ability, never distracted by danger, wounds, or anything else.

“And Strength of a . . . Jarghoul,” said Ethar, playing exactly the same card as Tal. “Let the battle begin!”

Both Tal and Ethar stepped back from the table as the final cards were played. No one knew how to make Beastmaker boards anymore, but everyone had heard about the one that exploded years before, every Sunstone in it suddenly igniting.

But this Beastmaker board seemed to work perfectly. The cards in their rectangles began to slowly glow brighter and brighter, and a luminous mist formed on each side of the table. Then the two clouds of mist drifted across to the battlecircle in the middle of the table, and began to slowly form into shapes.

Tal held his breath, wondering what his beast would look like. Inside his head, he urged the formless lump of bright mist on, willing it to be the best beast ever made, a champion that would win his entry to see the Empress. Soon, all his troubles might be over!

Then his cloud of bright mist solidified into a brightly colored beast. It was tall and slender, and had the general shape of a lizard except it stood up on its hind legs and had wings. Its skin was scaly and iridescent, sparkling in many different colors. Its huge, delicate-looking wings were also many colored and almost see-through.

It was pretty. It was even beautiful. But didn’t look at all tough or dangerous.

Tal let his breath out in disappointment and shut his eyes. He didn’t want to look at the opposing beast, which had also solidified out of the glowing ball of mist on the other side of the circle.

“Interesting,” said Ethar in a puzzled tone. Tal opened one eye a fraction. Ethar’s beast was really ugly. It resembled a blubbery, rust-colored ball that had three arm-legs coming out the top and three out the bottom. It had four pairs of eyes spaced around its middle, and a separate, many-toothed mouth under each pair of eyes.

As Tal watched, it flipped over on to its top legs and then flipped back again, very quickly. Then it deliberately fell back and actually bounced high into the air, without using its arm-legs at all.

Tal’s beast just watched the bouncy ball thing and stood there, its wings flickering like a hummingbird’s. It was only when Tal looked closely that he realized it wasn’t standing - it was hovering an inch above the white marble of the battlecircle.

The battlecircle began to change color from white marble to red, the sign that the combat would commence. Tal took a step closer, as did Ethar and all the guards, who crowded around.

Quickly, Tal looked over at Ethar’s cards, hoping he would see some flaw that his beast would exploit.

Ethar had played the Head of a Dofyn, which was fairly standard play, since the Dofyns were the enormously clever sea dwellers of Aenir. Then the Heart of a Niphrain Ape. The Temper of a Vengenarl. The Skin of a Blorem, which as far as Tal could remember would give the beast a skin of very resilient, thick blubber. The Speed of a Fleamite. The Strength of a Jarghoul. And finally, the Special of a Urglegurgle. Tal had no idea what that was, but now that he’d seen the made beast, he figured it had to be bouncing.

The battlecircle flashed red three times. On the third flash, Tal’s lizard suddenly shot forward, just as Ethar’s blubber-tub bounced. They met in a whirring of wings, teeth, and clawed arms - or legs - and parted just as quickly.

“By the Light!! A hit!” cried Ethar, pointing to the drops of bright emerald green blood that were welling out of the lizard-beast’s forearms.

“Mine too,” said Tal, pointing at some ugly gashes in the blubber of the bouncing beast. But his heart sank, for the blubber was very thick and the gashes did not look deep.

Before Tal had finished speaking, the blubber-tub attacked again, acting on its Vengenarl temper. This time, the lizard-beast didn’t meet it, but flew to one side, zipping and darting around in the air as the blubber-tub bounced and lunged, reaching out its multiple arm-legs to grab and rend.

The lizard-beast was too quick to be caught, but the blubber-tub was also too quick for it to easily strike. They bounced and flew, feinting attacks and withdrawals, moving so swiftly it was almost impossible to follow.

Then the lizard-thing suddenly swooped in and bit out the blubber-tub’s eye. It shrieked in rage, the first sound either beast had made, and one of its three-fingered limbs gripped the very edge of the lizard-beast’s wing.

There was a tearing sound, and part of the wing came off. The lizard-beast leaped back, but clearly it could no longer fly.

“No!” Tal groaned.

The lizard-beast made a yipping sound to taunt the blubber-tub on, as if it didn’t care about its torn wing. The blubber-tub, its eye socket bleeding, threw itself back and then bounced forward to crush its opponent.

But even without wings, the lizard-beast was very fast. It zipped sideways, and a claw struck in to take out another of the blubber-tub’s eyes. Furious, the great ball of blubber changed direction to hurl itself at the rainbow-colored lizard.

Once again, the lizard-beast got out of the way, just in time. Then it suddenly moved back, as the blubber-tub was changing direction, and bit the bulbous creature on the foot.

“Yes!” shouted Tal, punching the air. The lizard had bitten clean through the blubber-tub’s leg, severing the foot.

But it still had two on that side, and one of the other legs swung across, smacking the lizard in the head. The brightly colored beast was thrown halfway across the circle by the blow, and seemed to be stunned. It lay there, unmoving, while the blubber-tub did a flip to get back on the three good legs on its other side.

“Get up! Go lizard!” yelled Tal.

“Kill it!” shouted Ethar. The other guards shouted too, some encouraging Tal’s beast, some encouraging Ethar’s.

Slowly and murderously, the blubber-tub advanced on the motionless lizard. Then it started to bounce. A small bounce, then a slightly harder one, until it was bounding up a stretch or more. With each bounce, it got closer and closer to the defenseless lizard. It clearly intended to crush Tal’s beast to death.

Tal looked on, horrified. Even though the creatures were only created things of magical light, he couldn’t bear to see his lizard killed. He stopped thinking about everything that depended on this little beast of many colors. He just wanted it to survive.

As the blubber-tub shot up for what had to be its final bounce, Tal shut his eyes. He felt sick. Everything was over now.

Suddenly the guards roared, but it was a shout of surprise, not triumph, from Ethar. Tal’s eyes flashed open and saw the lizard-beast flying around a stunned blubber-tub, darting in to pluck out its eyes one by one.

“What happened?” he asked one of the guards who had been betting on his lizard.

“It tricked the blubber-thing,” said the guard happily. “That lizard’s got four or five layers of wing. It could still fly, and it wasn’t knocked out. Smart beast, kid.”

But despite losing more of its eyes, the battle was not yet over for the Blubber-tub. It had the Heart of a Niphrain Ape, so it could not give up. Bleeding from a dozen wounds, it lurched after the lizard, chasing it around and around the battlecircle.

“Only a matter of time now, boy,” said the friendly guard. “Well-”

Whatever the guard was going to say stopped in his throat, as the far door suddenly swung open with the screech of disused hinges. Like everyone else, Tal looked over.

Something huge and very, very dark was coming through the door. A Spiritshadow, Tal realized, but one bigger than he’d ever seen. Its head was all spikes and flanges, as wide and tall as the door, so it struggled to get through. A sinuous neck followed, but whatever body lay behind was too big, unless the Spiritshadow chose to shrink it. Suddenly Tal realized he was the only one still standing up. All the guards had fallen to their knees and were bowing in the Spiritshadow’s direction. Tal stood there gawping, till his shadowguard reached up and pulled him down by the front of his tunic.

Only then did he realize what . . . or who . . . this Spiritshadow was. It had to be Sharrakor the Mighty, the Empress’s own Spiritshadow. The Shadowdragon who alone among its kind had a name.

Sharrakor’s vast head reared up on its serpentine neck, and its jaws opened. Tal saw teeth of shadow, and swirling patterns of darkness.

Then Sharrakor spat a great glob of shadow that fizzed through the air, straight at Tal!

Tal ducked, but the shadowspit wasn’t aimed at him anyway. It struck the Beastmaker table. There was a flash of light, a sudden sizzling noise, and the still battling lizard-beast and blubber-tub were gone.

Tal looked at the empty battlecircle, where small shadows ran like water, over the side of the table and on to the floor. He cringed back as several patches flowed past him, back toward Sharrakor. Tal realized, shivering, that the Spiritshadow had spat some portion of itself. Now all those small shadows were rejoining the whole.

Tal cleared his throat, about to protest at the Spiritshadow’s destruction of the game, but his shadowguard leaped up and thrust itself into his mouth, an instant gag. Tal reached up to pull it free, but the friendly Imperial Guard gripped him as well, so he couldn’t move.

The last pieces of shadowspit rejoined Sharrakor. The Shadowdragon’s head swung slowly from side to side, as if seeking another target. Then it slowly withdrew back the way it had come. When it had fully withdrawn, the door creaked shut behind it.

Tal’s shadowguard dropped out of his mouth and the Imperial Guards visibly relaxed.

“What-” Tal began to say, but he got no further.

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Customer Reviews

Average Rating 4.5
( 49 )
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See All Sort by: Showing 1 – 20 of 49 Customer Reviews
  • Posted April 12, 2009

    more from this reviewer

    Outstanding, truly outstanding!!

    I have know idea how anyone could rate this book anything lower then 4 starts, and that's at the very least! I found this book amazing, and I couldn't wait to read the others when I was done. Thought I may be only on the #rd book, I think this is a wonderful series. ( By the way, why does everyone post themsleves as anonymous, I mean, how un-fun is that? Haha! XD )

    1 out of 1 people found this review helpful.

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  • Posted April 12, 2009

    more from this reviewer

    Not Nix's Best

    One of the elements of writing in this genre that Nix is particularly gifted at is creating original fantasies and worlds. This series is no exception. However, in comparison to some of his other works, especially The Abhorsen Trilogy, the exploration of this world and the characters within is weak at best. The story is interesting because Nix presents the audience with a new mythology, but he rushes through the plot, circumnavigating what could be some really amazing explorations of the world he's created. As a result, it's more difficult to imagine this parallel universe and its characters and creatures, and it doesn't draw the reader in nearly as much as it could.
    This series breaks one large story into several books, and since each of these is easily around the high 100s and low 200s in page length, Nix could have spent more time giving description, metaphors, and poetic/aesthetic language to flush this world out. This would make everything significantly more engaging for the readers, and ultimately, foster growth and interest in the books, the fantasy, the world, and the characters therein. Ultimately, there's just nothing to bite into. -Lindsey Miller,

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted July 5, 2006

    The Fall book 1

    This is the first book in the Seventh Tower series about a boy named Tal who goes in seach of a keystone to help his sick mother by climbing one of the towers. He then encounters the hideous nightmare looking keeper of the stones and falls into the darkness entering in a world unlike his own and meeting the valkerie Milla and her world.

    1 out of 2 people found this review helpful.

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  • Anonymous

    Posted September 14, 2000

    The talented Nix lets us down

    After reading Nix's wonderful book Sabriel, I eagerly picked this one up. However, I was disappointing to find the tale flat and uninspired. He creates a unique world but never manages to give it a life of its own. The characters and images remain flat. Instead of developing his characters or the situations, he breezes through the events, hoping that the conventions of the genre will fill in the gaps. They do not. It reminds the reader of other, better books, like Pullman's 'The Golden Compass' but 'The Fall' never manages to measure up.

    1 out of 1 people found this review helpful.

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  • Posted September 29, 2013

    I Also Recommend:

    Love it

    Get a keystone he said. Piece of cake he thought.

    Poor Tal didn't know what he was in more did he, as he climbed the Tower, hoping to find a keystone to help his family.

    But once he does his task, things take a change but for better or worse?

    If I were to choose my all time favorite series? This would be it.

    Read this in elementary school, while also reading the Bunnicula books.

    Yeah even then I slowly but not quite became a bookworm just then.

    What caught by eye when I first got these, were to be honest, the covers.

    The new ones are good don't get me wrong. But there's something about the originals, something nostalgic or creepy in a way (book 2 especially).

    Anyway, definitely recommend this fantasy series. Their short but quick fun reads that I wouldn't mind reading again.

    Oh and Milla being one of my favorite females who kick butt characters at the time. Still is, next to another favorite character of mine, Xena.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted December 6, 2011

    It's Alright.

    Being a fan of Nix I thought I should give this series a read. It's not his best. There wasn't enough detail. The book just seemed to fly through everything instead of taking time to describe everything. I am, however, hopeful that once I get more into the series the story will start to pick up.

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  • Anonymous

    Posted September 29, 2008

    Great Story!

    I thought this book was amazing! it was really fun to read and was very suspenceful at the end of chapters

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  • Anonymous

    Posted March 6, 2008

    The Fall

    This book is about a boy named Tal. He is in trouble because he needs a new sunstone to go to Aenir on the day of ascension, or he will be demoted to an underfolk. So,he tries to win it in a contest of strength but ends up in a music challenge instead, and he fails. Then he tries to see the empress but fails again. So, he decides to steal it from the red tower, the lowest ranked order of the chosen. But he gets knocked off by a huge spirit shadow and is only saved by his shadow guard. Then he slowly falls down to a barren wasteland of ice where he meets a blood-thirsty warrior. Together they must bring a sunstone to the Far Raiders or Tal will pay the ultimate price. My favorite part of this book was the selksi migration part. It was the most intense part of the book. Tal and Milla were running through a small gap in the selksi migration and death could come rushing by and kill them at any second. This book was good, but the part where Tal¿s event got changed was pretty bad. It never explained who did it and why they did it. It was like Garth Nix put it in there to fill up pages. He could have just written that Tal failed the event he signed up for instead of randomly changing it. Garth Nix used many literary devices very well. For example, simile, when Tal was climbing the red tower and he thought to himself being under the Veil was like being underwater. Also, foreshadowing, when ever Sharrakor was mentioned there were clues given that Tal may have to fight him eventually. The cuts on Tal¿s and Milla¿s arm were a great use of symbolism for the bond they shared.

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  • Anonymous

    Posted April 17, 2006

    Avid Reader Review

    Tal has to get a large sunstone that his whole family(his mother and sister)can use to travel to Aenir. His mother is deathly sick, and will die if she can't get to Aenir. So, Tal has to travel on an awesome adventure in an atempt to get a sunstone. I absolutely loved this book. It's especially great for someone who wants a good adventure with lots of suspense, and that likes science fiction, as most of this book is.

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  • Anonymous

    Posted April 4, 2006

    a student review

    (Summary)--- A boy named Tal is in great need of a mystical stone called a sunstone. To get one he has tried many things, even trying to steal one. While trying to steal one he was caught and almost killed but his shadow guard saved him from death but was blown away along with Tal to the forbidden land. Tal was then found by the people known as the Ice-Carls they gave him lodging but were very wary of Tal and his Shadow Guard. One day on the Ice-Carls boat the light that illuminated the boat dimmed deeply. Tal recognized it as a sunstone that was weak, and he is was able to temporarily fix it. Later Tal was to be set free and given a ride home, but he had to find a sunstone for the Ice-Carls boat to. His driver which accompanied him was a girl named Milla who had wanted to kill Tal from the start. They were binded by blood and began there journey to Tals home across the frozen world of water. Along the way they were found between a giant herd of humungous Selski. After breaking through the stampede they journeyed on until they were stopped dead in there tracks by a Merwin. Milla bravely jumped onto it and stabbed it to death but the merwin had crushed her legs. Then Tal had his shadow guard help heal Milla¿s wounds. Last they were found by the Shield Maidens which Milla had wanted to be her whole life. (Review)--- I really enjoyed Garth Nix¿s creativity. His flow of event keeps the reader hooked and interested. His use of vocabulary is just right or a little low for my taste. He is able to introduce characters with ease. I like how he is able to give life to his characters with words. He also describes his characters and events quite well. Things I didn¿t like were his events. There weren¿t enough events to make a good first book. His events took to long making the book stretch. During the major events it got boring having him talk about every little thing for a page. Last it needed a better ending.

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  • Anonymous

    Posted May 16, 2005

    A Great work of fiction

    This was one of the best books I have ever read. I would recommend it to anyone.

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  • Anonymous

    Posted July 23, 2004

    Great Books!

    This series is one of the best I've read so far! It's great, terrific, outstanding! They are really, really good books, and I mean it.

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  • Anonymous

    Posted January 2, 2004

    Best Books Ever!

    I just got the book yesterday and i have finished 1-3 and i love them! They are the best and you can pciture everything that happens! I can't wait to tget 4-6! I hope they are all as good as 1-3

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  • Anonymous

    Posted January 10, 2004

    Sunstones and Magic? What a great idea!!!

    Incredible action!!!Magic!!! Took the breath out of me!!!

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  • Anonymous

    Posted July 28, 2003

    Another Garth Nix winner!

    Oooooooh, this book is soooo good! I read it in like, two days. I will definately be getting the rest of the series now! Garth Nix is such a good author and he keeps you turning the pages in this creative and excellent novel!

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  • Anonymous

    Posted May 8, 2003

    Seduces the Mind

    This book was terrific. I got hooked on the first page, and could hardly put it down. I was finished within two hours, never putting it down. I couldn't beleive how detailed the writing was and how terrific the storyline was. You will surely love this if you love to read.

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  • Anonymous

    Posted March 31, 2003

    Fall (Seventh Tower Series #1)

    It was awesome

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  • Anonymous

    Posted March 31, 2003

    Fall (Seventh Tower Series #1)

    awesome 1st grade reading level book. full of funny parts like the purple tiger...

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  • Anonymous

    Posted January 3, 2003

    Awesome Book

    The Seventh Tower is a pretty good book and is full of adventure. When youy read this book you will probably find it interesting . In this book a boy mets a challenge that he has trouble finishing. He then falls off of a tower and has to find his way back in darkness.

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  • Anonymous

    Posted October 18, 2001


    I thought the book was great!

    0 out of 1 people found this review helpful.

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