Fallout 3 Collector's Edition: Prima Official Game Guide


• Exclusive Collector's Edition content! Get a view behind the scenes into the creation of the most anticipated game of the year.
• Giant map poster to guide you through the Wasteland.
• Rugged Hardcover edition for extra survivability.
• Every major ammo and health cache, Bobblehead, Skill Book, Unique Weapon, Weapon Schematic, Mini ...
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• Exclusive Collector's Edition content! Get a view behind the scenes into the creation of the most anticipated game of the year.
• Giant map poster to guide you through the Wasteland.
• Rugged Hardcover edition for extra survivability.
• Every major ammo and health cache, Bobblehead, Skill Book, Unique Weapon, Weapon Schematic, Mini Nuke, and more!
• A gigantic tour of the Capital Wasteland with over 100 maps.
• Multiple tactics and tips for every Main, Miscellaneous, and Freeform quest.
• Karma flowcharts plus everything you need to know about completing all endings.
• Expert tactical advice on V.A.T.S., combat techniques, S.P.E.C.I.A.L. abilities, plus which skills to pick as your adventure progresses.
• Damage and health statistics for every weapon and enemy.
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Product Details

  • ISBN-13: 9780761559979
  • Publisher: Random House Information Group
  • Publication date: 10/28/2008
  • Edition description: Collectors
  • Pages: 496
  • Product dimensions: 11.12 (w) x 8.24 (h) x 1.25 (d)

Table of Contents

Chapter 1: TRAINING
Welcome to the Capital Wasteland
You're Extra S.P.E.C.I.A.L.!
Primary Statistics
Derived Statistics
Action Points
Carry Weight
Critical Chance
Damage Resistance
Melee and Unarmed Damage
Poison and Radiation Resistance
Movement Speed
Skills Overview
Perks Overview
Quest-Related Perks
Plans for Successful Character Development
Character Examples
General Training and Advice
Initial Menu Information
Karma: Two Sides of the Same Scale
Experience Points
Mapping the Capital Wasteland
Inside the D.C. Ruins
Other Pip-Boy Functionality
The Battle for Wasteland Supremacy
V.A.T.S. and Running and Gunning
Weapon Types
Vehicular Manslaughter
Going on Maneuvers
Sneaking and the Stealth Boy
Hostile Settlements
Aiding and Abetting the Vault Dweller
Trading, Healing, and Repairing
Tinkering at Work Benches
Sleeping (and Waiting)
Armor and Clothing
Health and Chems
A Place to Call "Hovel"
Schematics: Creating a Custom Weapon
Armor and Apparel
Comestibles and Chems
Chapter 2:
Factions and bestiary
Part 1: Wasteland Factions
The Enclave
The Brotherhood of Steel
Talon Mercenary Company
Brotherhood Outcasts
Vault Dwellers
Super Mutants
Reilly's Rangers
Slaves (Abolitionists)
Underworld Ghouls (Non Feral)
Chinese Remnant Army
The Family
The Regulators
Littlehorn and Associates
Part 2: The Bestiary–Human Foes with Higher Functions
Type 1: Brotherhood of Steel
Type 2: Chinese Remnant Soldier
Type 3: Enclave
Type 4: Brotherhood Outcast
Type 5: Raider
Type 6: Slaver
Type 7: Talon Company Mercenary
Type 8: Wastelander (non-Feral) and Ghoul
Part 3: The Bestiary–Creatures and Wild Abominations
Type 1: Mutated Insects
Type 2: Mutated Animals
Type 3: Abominations
Type 4: Animals
Type 5: Feral Ghouls
Type 6: Robots
Chapter 3: Main Quest
Following in His Footsteps
Galaxy News Radio
Scientific Pursuits
Tranquility Lane
The Waters of Life
Picking up the Trail
Rescue from Paradise
Finding the Garden of Eden
The American Dream
Take It Back!
Chapter 4:Miscellaneous quests
Big Trouble in Big Town
The Superhuman Gambit
The Wasteland Survival Guide
The Nuka-Cola Challenge
Head of State
The Replicated Man
Blood Ties
The Power of the Atom
Tenpenny Tower
Strictly Business
You Gotta Shoot 'Em in the Head
Stealing Independence
Trouble on the Homefront
Agatha's Song
Reilly's Rangers
Chapter 5: Tour of the Capital Wasteland
Welcome to the Capital Wasteland
Map Overview and Legend
Measuring your VITAL Statistics
The Capital Wasteland: General Encounters
Available Collectibles
(All Zones: Mini-Encounters Only)
0.00 The Capital Wasteland
Around the Wasteland in 82 Mini-Encounters
Type I: Placed Freeform Mini-Encounters
Type II: Unique Encounters (Static)
Type III: Unique Encounters (Moving)
Type IV: Repeating Encounters (Static)
Type V: Repeating Encounters (Moving)
Zone 1: Northwest Territories
Zone 2: Northern Mountains
Zone 3: Northeast Territories
Zone 4: Irradiated Western Plains
Zone 5: Central Plains and Potomac
Zone 6: Eastern Hills and D.C. Outskirts
Zone 7: Southwest Territories
Zone 8: Southern Plains and D.C. Outskirts
Zone 9: Exterior D.C. Metropolitan Ruins
Zones 10–21: Interior D.C. Metropolitan Ruins
Zone 10: Chevy Chase Overview
Zone 11: Dupont Circle
Zone 12: Vernon Square
Zone 13: Takoma Park
Zone 14: Georgetown
Zone 15: Pennsylvania Avenue
Zone 16: Arlington National Cemetery
Zone 17: The Mall
Zone 18: Seward Square
Zone 19: Falls Church
Zone 20: Mason District
Zone 21: L'Enfant Plaza
Zone U: Linking Underground
Locations (D.C. Ruins)
Topographical Overview
Underground Locations
Chapter 6: Ending it all
Project Complete: Aftermath
Chapter 7: Appendices
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Reading Group Guide

Heading into a dangerous, radiated warzone? Or maybe Dogmeat can't be trusted around a paperback guide...

This rugged hardcover guide contains the same goodies as our Fallout 3 paperback and eguide, but with a few really awesome additions the serious Fallout fan will appreciate. This guide comes with exclusive behind-the-scenes content about the making of Fallout 3 only available in this guide, plus an included poster map of the Capital Wasteland. Makes a nice addition to your lunchbox and bobblehead collection...

War never changes, but - with Prima's Fallout 3 guide - one can certainly make the Capital Wasteland seem like a less-threatening place, to say the least. A plethora of maps will help you find your way through the ravaged east coast, all detailing important information on each of the areas such as quests, loot, and people.

Using this guide, you will be able to map out the sort of character you play from even his or her first baby-steps; a breakdown of the point-based statistic system allows you to plan ahead. Will you play as a stealthy, lock-picking spy? A ruthless, melee-based cutthroat? A sharpshooting gunsmith?

"There's only one way to give 110%." With Prima's guide to Fallout 3, you will discover hundreds of items hidden-away from the player; bobble-heads, schematics, hidden perks, weapons, armor, and copious treasure troves are waiting for your destitute waste-lander.

Weaponry is very important to a waste-lander. Will you be properly equipped incase of a raider attack? Learn the locations, uses, and suggested employment of weapons like the Fat Man and Flamer. Your troubles as a waste-lander will be over soon enough; meet adversity with the best means possible, a really, really big gun.

No longer will any enemies have the upper-hand, since this guide includes an elaborate breakdown of all enemies, their levels of health, locations, weapons carried, and - most importantly - weaknesses. Be prepared.

Good? Evil? Neutral? Flow-charts and articles will specify exactly what sort of character-defining choices you will encounter, and the karmic outcome for each decision, as well as the lasting effect each decision will have.

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