- Shopping Bag ( 0 items )
Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms [NOOK Book]
Available on NOOK devices and apps
Want a NOOK? Explore Now
Want a NOOK? Explore Now
An amazing journey through the thriving worlds of fantasy and gaming
What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar.
"For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com
"Gandalf’s got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” —Boston Globe
"Imagine this: Lord of the Rings meets Jack Kerouac’s On the Road.” —National Public Radio’s "Around and About”
"What does it mean to be a geek? . . . Fantasy Freaks and Gaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It’s a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” —Huffington Post
Prologue: The Momster ix
Chapter 1 I Was a Teenage Magic-User 1
Chapter 2 The Quest Begins 17
Chapter 3 On the Tolkien Trail 27
Chapter 4 Into the Dungeon Again 47
Chapter 5 The Fount Whence Fantasy Games Flowed 63
Chapter 6 The Monk Went Down to Georgia 85
Chapter 7 Geeks in Love 109
Chapter 8 To Work Here, You Have to Forget 125
Chapter 9 The Weapon We Have Is Love 137
Chapter 10 In the Beer Line with the King 155
Chapter 11 I'll Only Go to Level 10 179
Chapter 12 An Outlet for Souls Who Could Not Rest 201
Chapter 13 You Have to become the Con 217
Chapter 14 There, or Nowhere, and Back Again 241
Chapter 15 Get Off the Road 263
Chapter 16 Being a Hero Ain't What It Used to Be 269
Afterword: Saving Throws 285
Acknowledgments 296
Glossary of Terms and Abbreviations 300
Photo Credits 308
Permissions 310
Index 312
About the Author 320
JRBooth
Posted May 12, 2010
I loved this book. Part of it's a generational thing, I'm sure. Ethan's got a few (not many) years on me, but the cultural backdrop of his childhood - the last years of the Cold War, worries of nuclear war and the Evil Empire, the mind-blowing release of Star Wars - is a familiar one. Even though the book as a whole isn't a coming-of-age recollection, making that connection at the beginning put me in the right frame of mind for the quest which follows.
What you get in Fantasy Freaks & Gaming Geeks is a great story about, well, just what the subtitle says: "An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms." And it's not a dry sort of academic journey: Ethan's in full-on geek mode (albeit sometimes reluctantly) as he revisits the books and games and culture that shaped his teenage years and gets back into their modern counterparts. Then he checks out previously-unexplored aspects like Live Action Role-Playing, convention attendance, World of Warcraft and the real-life tourist draws of New Zealand in the wake of "The Lord of the Rings."
Ethan tells the story well, both as a geek and as a journalist, letting his fandom drive the journey without dominating it, and connecting with the real-world characters he meets along the way while never fearing to ask tough questions of himself, too.
There's a lot of cultural crossover in geekdom anymore, with comics and science fiction and fantasy and gaming all appealing to a pretty broad group of people, and I think maybe that's why someone like me, who's never even played a true game of D&D, can still get so much enjoyment out of a book like this.
1 out of 1 people found this review helpful.
Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.Marximus
Posted May 12, 2010
Gilsdorf's treatment of his subject - gamer culture - is as unique as it is informative and interesting. As an avid gamer (Dungeons and Dragons mostly) of the early 80s who hadn't played in decades before researching the book, he simultaneously provides both insider and outsider perspectives. Gilsdorf is clearly passionate about gaming and the theme of recapturing the magic from his childhood drives the narrative. Nevertheless, much of the new gaming culture (particularly of the online video variety) is new territory for Gilsdorf and he candidly admits his prejudices and preconceived notions. In the end, his book is a quest of personal discovery of which gamers of all stripes will readily identify. It is also a great read for those who know and love gamers and goes a long way toward explaining the attraction of gaming.
1 out of 1 people found this review helpful.
Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.Since I have been a fantasy freak since the time when all you could do was read books and it was passing itself off as science fiction (take a spaceship to a planet where magic works), I was interested in what he had to say. I was glad he rediscovered why he loved immersing himself in fantasy, and the good it can do. When I was LARPing I saw many geeky kids try out many characters, learning how to relate to others, trying out leadership skills, and if they got into a mess, killing off that character and starting over again with a different one. Something you can't do in high school, where one dumb stunt can brand you for years.
Plus you get used to saving the world, not somethig available to other kids, ad thatcan give them the feeling they can have a real impact on the world around them and look for ways to do that.
If you are a freak or a geek, read this to find out who else is out there. If not, read it to enter into a new world.
1 out of 1 people found this review helpful.
Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.Fantasy Freaks is more than one man's discovery of the wide variety of gaming and role-playing options. Gilsdorf's journey across the great geek divide becomes a search of society's need for escapism, and his own need to reconcile the geek war within himself. It is a collection of individual's stories of coping, of celebrating, of living-it is a story of acceptism and growing up.
This book deals with the fantasy-based board games like Dungeons & Dragons, building an authentic thirteenth-century castle, weekend role playing, reenactments, and the most current computer based games like WoW. Gilsdorf touches briefly on Dragon*Con, a convention focusing on science fiction and fantasy, gaming, comics, literature, art, music, and film. Although his journey and experiences rest firmly in the gaming and role-playing genre, geekdom is widespread. All fanatics (whether, Disney, Anime, gaming, movie, comic or even social networking like Facebook or Twittering) can relate to the subject matter of escapism and social snubbing.
Like LARPing, Disney freaks dress in their character garb as they stroll through the parks in California, and Florida playing out some fantasy life among the Main Streets of Magic Kingdom. During those magical hours the "real" world disappears.
Like Tolkien fans (and gamers), Potter and Twilight fan too plaster their walls, shelves, and floors with paraphernalia, dress as their favorite characters, and line up hours before book releases. Fans fantasize about living the lives of these characters, escaping into another world if only for a chapter or two.
Ethan Gilsdorf has a unique chapter style. Each main chapter has numerous sub-chapters (mini-chapters with chapters) which allows him to go off on several adventures within the same forest.
Gilsdorf's often funny and candid, journalistic-style of writing is full of easy to understand information for even the non-geeks. The vivid details, capturing all the senses, of his experiences have the reader racing down dark dungeon halls and jumping on the backs of scorpion right along with him. His book is a valuable tool for understanding the "whys" of the gaming/role-playing world to those "gaming widows" and oblivious moms and dads. To further explain terms, his book has footnotes and at the end of the book he includes a glossary to sum up the meaning of terms and abbreviations just in case you missed it the first time.
Geekdom comes in many forms in today's society. If one searches deep enough the discovery of escapism can be found in most of us from young to old, rich to poor, educated to drop-out. It is within all of us, it is just a matter of recognizing what particular "geek button" triggers our rockets to launch us into another world. Whether it's for a half-hour a week watching our favorite sitcom, three hours on Sunday wishing we too were on the football field making touchdowns, or a lifetime of weekends building a castle we find comfort in our escape.
I highly recommend Fantasy Freaks and Gaming Geek: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms, who knows you might discover deep down that a geek or a freak lurks within.
Auden_Finch
Posted May 13, 2010
I really loved this book and the way it was so well written. There are so many people out there that look negatively at people who like to roleplay, whether it is dressing up or simply playing a video game online. This brought a lot of humor with it too. I would recommend this for anyone to read, even if they're not interested in the world of fantasy and sci-fi.
I really loved all the information that this book contained. I am a geek so I could totally relate to everything in this book. I found that all the information in this book is true. I could understand the struggles that the author found during his time writing and researching this book.
Overall, I love this book. It is an excellent look into this thriving community of fantasy and sci-fi fans as well as those who are into the constantly evolving gaming lifestyle.
Pick it up! You won't regret it.
Anonymous
Posted May 13, 2010
I felt that I had made the journey with him. I was surpised how fast I finished his book. I would recommend the book to everyone.
Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.Anonymous
Posted December 27, 2010
No text was provided for this review.
Anonymous
Posted March 23, 2011
No text was provided for this review.
Overview
An amazing journey through the thriving worlds of fantasy and gaming
What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar.
"For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com
"Gandalf’s got nothing on Ethan ...