Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms

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Overview

Forget Frodo—Ethan Gilsdorf guides readers through fantasy lands far more enchanting than anything you’ll find in Tolkien’s books.
—Pagan Kennedy, New York Times Notable author Fantasy. Science fiction. Role-playing games.
Tens of millions of people around the globe turn away from the “real” world to inhabit others. Movie fan-freaks design costumes and collect Lord of the Rings action figures. Some attend comic book conventions and Renaissance fairs, others play live-action role-playing games (LARPs). The online game World of Warcraft (WoW) has alone lured twelve million users worldwide. Even old-school role-playing games such as Dungeons & Dragons (D&D) are still wildly popular. Who are these gamers and fantasy fans? What explains the irresistible appeal of such “escapist” adventures? And what could one man find if he embarked on a journey through fantasy world after fantasy world?
In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to Wisconsin, New Zealand to France, and Planet Earth to the realm of Aggramar. On a quest that begins in his own geeky teenage past and ends in our online gaming future, he asks gaming and fantasy geeks how they balance their escapist urges with the kingdom of adulthood. He questions Tolkien scholars and medievalists. He speaks to grown men who build hobbit holes and speak Elvish, and to grown women who play massively multiplayer online games. He seeks out those who dream of elves, long swords, and heroic deeds, and mentallyinhabit faraway magical lands. Gilsdorf records what lures them—old, young, male, female, able-bodied, and disabled—into fantasy worlds, and for what reasons, whether healthy, unhealthy, or in between. Delving deeper and deeper into geekdom, our noble hero plays WoW for weeks on end. He travels to pilgrimage sites: Tolkien’s hometown, movie locations, castles, and archives. He hangs out with Harry Potter tribute bands. At a LARP, he dresses as a pacifist monk for a weekend. He goes to fan conventions and gaming tournaments. He battles online goblins, trolls, and sorcerers. He camps with medieval reenactors—12,000 of them. He becomes Ethor, Ethorian, and Ethor-An3. He sews his own tunic. He even plays D&D. What he discovers is funny, poignant, and enlightening.

Editorial Reviews

Kirkus Reviews
Journalist and former Dungeons & Dragons obsessive Gilsdorf explores the imaginative alternate realities populated by fantasy gamers worldwide. The author offers readers a look into the genesis of his love of escapism by describing life at home in New Hampshire at age 12. He sorrowfully writes of his divorced, formerly "beautiful, vivacious, and fun" mother, who morphed into the "Momster" after an aneurysm caused major brain damage and forever robbed her of any semblance of physical or psychological normalcy. Desperate for any escape from home, Gilsdorf took up the role-playing game D&D, and soon others joined him in a "collaborative refuge" from the angst of being high-school outcasts, where "girls were scarce commodities." While females-and adulthood-eventually lured him away from the hobby for a time, his mother's death caused him to immerse himself into more contemporary versions of fantasy escapism. Nearing 40, Gilsdorf fully embraced his "geekdom" and initiated an international "dungeon-crawling search for fellow fantasy companions." His adventures included a trip to England for the Tolkien Society's annual meeting; chats with serious D&D gamers across the country; LARPing (Live Action Role-Play) in rural Georgia and Milwaukee; majestic medieval castle-building in southeast Paris; jamming with rock band Harry and the Potters; a fan convention called Dragon*Con; and a tour of New Zealand set locations for Peter Jackson's Lord of the Rings films. As his journey expanded, it took a toll on the already imbalanced relationship with his nongaming girlfriend and the two split. Maps, photographs and a glossary illustrate the popularity and seriousness of this interactive form ofentertainment. Gilsdorf is an informative, personable guide, but the larger story, established early on, compassionately details his mother's tragedy and how it stunted his emotional growth, bringing forth an "unformed, perpetually fetal me."A vicarious peek into an escapist pastime. Agent: Sorche Fairbank/Fairbank Literary Representation

Product Details

  • ISBN-13: 9781599214801
  • Publisher: Lyons Press, The
  • Publication date: 9/1/2009
  • Pages: 336
  • Sales rank: 781,485
  • Product dimensions: 6.00 (w) x 9.10 (h) x 1.20 (d)

Meet the Author

Ethan Gilsdorf is a journalist, poet, critic, editor, and teacher whose writings have appeared in the New York Times, Boston Globe, Los Angeles Times, San Francisco Chronicle, Washington Post, USA Today, and National Geographic Traveler. He has been a guest on talk radio as a fantasy and escapism expert.

Customer Reviews

Average Rating 4.5
( 8 )

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Sort by: Showing all of 8 Customer Reviews
  • Posted May 12, 2010

    This book rolls natural 20s.

    I loved this book. Part of it's a generational thing, I'm sure. Ethan's got a few (not many) years on me, but the cultural backdrop of his childhood - the last years of the Cold War, worries of nuclear war and the Evil Empire, the mind-blowing release of Star Wars - is a familiar one. Even though the book as a whole isn't a coming-of-age recollection, making that connection at the beginning put me in the right frame of mind for the quest which follows.

    What you get in Fantasy Freaks & Gaming Geeks is a great story about, well, just what the subtitle says: "An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms." And it's not a dry sort of academic journey: Ethan's in full-on geek mode (albeit sometimes reluctantly) as he revisits the books and games and culture that shaped his teenage years and gets back into their modern counterparts. Then he checks out previously-unexplored aspects like Live Action Role-Playing, convention attendance, World of Warcraft and the real-life tourist draws of New Zealand in the wake of "The Lord of the Rings."

    Ethan tells the story well, both as a geek and as a journalist, letting his fandom drive the journey without dominating it, and connecting with the real-world characters he meets along the way while never fearing to ask tough questions of himself, too.

    There's a lot of cultural crossover in geekdom anymore, with comics and science fiction and fantasy and gaming all appealing to a pretty broad group of people, and I think maybe that's why someone like me, who's never even played a true game of D&D, can still get so much enjoyment out of a book like this.

    1 out of 1 people found this review helpful.

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  • Posted May 12, 2010

    Must-Read for Gamers - Current and Former

    Gilsdorf's treatment of his subject - gamer culture - is as unique as it is informative and interesting. As an avid gamer (Dungeons and Dragons mostly) of the early 80s who hadn't played in decades before researching the book, he simultaneously provides both insider and outsider perspectives. Gilsdorf is clearly passionate about gaming and the theme of recapturing the magic from his childhood drives the narrative. Nevertheless, much of the new gaming culture (particularly of the online video variety) is new territory for Gilsdorf and he candidly admits his prejudices and preconceived notions. In the end, his book is a quest of personal discovery of which gamers of all stripes will readily identify. It is also a great read for those who know and love gamers and goes a long way toward explaining the attraction of gaming.

    1 out of 1 people found this review helpful.

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  • Posted November 15, 2009

    more from this reviewer

    For all fantasy freaks and gaming geeks (and their friends and relatives who don't understand them)!

    Since I have been a fantasy freak since the time when all you could do was read books and it was passing itself off as science fiction (take a spaceship to a planet where magic works), I was interested in what he had to say. I was glad he rediscovered why he loved immersing himself in fantasy, and the good it can do. When I was LARPing I saw many geeky kids try out many characters, learning how to relate to others, trying out leadership skills, and if they got into a mess, killing off that character and starting over again with a different one. Something you can't do in high school, where one dumb stunt can brand you for years.
    Plus you get used to saving the world, not somethig available to other kids, ad thatcan give them the feeling they can have a real impact on the world around them and look for ways to do that.
    If you are a freak or a geek, read this to find out who else is out there. If not, read it to enter into a new world.

    1 out of 1 people found this review helpful.

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  • Posted May 15, 2010

    I Also Recommend:

    A Non-gamer's Glimpse into a Fantasy World of Role Playing

    Fantasy Freaks is more than one man's discovery of the wide variety of gaming and role-playing options. Gilsdorf's journey across the great geek divide becomes a search of society's need for escapism, and his own need to reconcile the geek war within himself. It is a collection of individual's stories of coping, of celebrating, of living-it is a story of acceptism and growing up.
    This book deals with the fantasy-based board games like Dungeons & Dragons, building an authentic thirteenth-century castle, weekend role playing, reenactments, and the most current computer based games like WoW. Gilsdorf touches briefly on Dragon*Con, a convention focusing on science fiction and fantasy, gaming, comics, literature, art, music, and film. Although his journey and experiences rest firmly in the gaming and role-playing genre, geekdom is widespread. All fanatics (whether, Disney, Anime, gaming, movie, comic or even social networking like Facebook or Twittering) can relate to the subject matter of escapism and social snubbing.
    Like LARPing, Disney freaks dress in their character garb as they stroll through the parks in California, and Florida playing out some fantasy life among the Main Streets of Magic Kingdom. During those magical hours the "real" world disappears.
    Like Tolkien fans (and gamers), Potter and Twilight fan too plaster their walls, shelves, and floors with paraphernalia, dress as their favorite characters, and line up hours before book releases. Fans fantasize about living the lives of these characters, escaping into another world if only for a chapter or two.
    Ethan Gilsdorf has a unique chapter style. Each main chapter has numerous sub-chapters (mini-chapters with chapters) which allows him to go off on several adventures within the same forest.
    Gilsdorf's often funny and candid, journalistic-style of writing is full of easy to understand information for even the non-geeks. The vivid details, capturing all the senses, of his experiences have the reader racing down dark dungeon halls and jumping on the backs of scorpion right along with him. His book is a valuable tool for understanding the "whys" of the gaming/role-playing world to those "gaming widows" and oblivious moms and dads. To further explain terms, his book has footnotes and at the end of the book he includes a glossary to sum up the meaning of terms and abbreviations just in case you missed it the first time.
    Geekdom comes in many forms in today's society. If one searches deep enough the discovery of escapism can be found in most of us from young to old, rich to poor, educated to drop-out. It is within all of us, it is just a matter of recognizing what particular "geek button" triggers our rockets to launch us into another world. Whether it's for a half-hour a week watching our favorite sitcom, three hours on Sunday wishing we too were on the football field making touchdowns, or a lifetime of weekends building a castle we find comfort in our escape.

    I highly recommend Fantasy Freaks and Gaming Geek: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms, who knows you might discover deep down that a geek or a freak lurks within.

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  • Posted May 13, 2010

    Great Look into the World of Geeks

    I really loved this book and the way it was so well written. There are so many people out there that look negatively at people who like to roleplay, whether it is dressing up or simply playing a video game online. This brought a lot of humor with it too. I would recommend this for anyone to read, even if they're not interested in the world of fantasy and sci-fi.
    I really loved all the information that this book contained. I am a geek so I could totally relate to everything in this book. I found that all the information in this book is true. I could understand the struggles that the author found during his time writing and researching this book.
    Overall, I love this book. It is an excellent look into this thriving community of fantasy and sci-fi fans as well as those who are into the constantly evolving gaming lifestyle.
    Pick it up! You won't regret it.

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  • Anonymous

    Posted May 13, 2010

    Fantastic tale of growing up Geek

    I felt that I had made the journey with him. I was surpised how fast I finished his book. I would recommend the book to everyone.

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  • Anonymous

    Posted December 27, 2010

    No text was provided for this review.

  • Anonymous

    Posted March 23, 2011

    No text was provided for this review.

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