A Non-gamer's Glimpse into a Fantasy World of Role Playing
Fantasy Freaks is more than one man's discovery of the wide variety of gaming and role-playing options. Gilsdorf's journey across the great geek divide becomes a search of society's need for escapism, and his own need to reconcile the geek war within himself. It is a collection of individual's stories of coping, of celebrating, of living-it is a story of acceptism and growing up.
This book deals with the fantasy-based board games like Dungeons & Dragons, building an authentic thirteenth-century castle, weekend role playing, reenactments, and the most current computer based games like WoW. Gilsdorf touches briefly on Dragon*Con, a convention focusing on science fiction and fantasy, gaming, comics, literature, art, music, and film. Although his journey and experiences rest firmly in the gaming and role-playing genre, geekdom is widespread. All fanatics (whether, Disney, Anime, gaming, movie, comic or even social networking like Facebook or Twittering) can relate to the subject matter of escapism and social snubbing.
Like LARPing, Disney freaks dress in their character garb as they stroll through the parks in California, and Florida playing out some fantasy life among the Main Streets of Magic Kingdom. During those magical hours the "real" world disappears.
Like Tolkien fans (and gamers), Potter and Twilight fan too plaster their walls, shelves, and floors with paraphernalia, dress as their favorite characters, and line up hours before book releases. Fans fantasize about living the lives of these characters, escaping into another world if only for a chapter or two.
Ethan Gilsdorf has a unique chapter style. Each main chapter has numerous sub-chapters (mini-chapters with chapters) which allows him to go off on several adventures within the same forest.
Gilsdorf's often funny and candid, journalistic-style of writing is full of easy to understand information for even the non-geeks. The vivid details, capturing all the senses, of his experiences have the reader racing down dark dungeon halls and jumping on the backs of scorpion right along with him. His book is a valuable tool for understanding the "whys" of the gaming/role-playing world to those "gaming widows" and oblivious moms and dads. To further explain terms, his book has footnotes and at the end of the book he includes a glossary to sum up the meaning of terms and abbreviations just in case you missed it the first time.
Geekdom comes in many forms in today's society. If one searches deep enough the discovery of escapism can be found in most of us from young to old, rich to poor, educated to drop-out. It is within all of us, it is just a matter of recognizing what particular "geek button" triggers our rockets to launch us into another world. Whether it's for a half-hour a week watching our favorite sitcom, three hours on Sunday wishing we too were on the football field making touchdowns, or a lifetime of weekends building a castle we find comfort in our escape.
I highly recommend Fantasy Freaks and Gaming Geek: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms, who knows you might discover deep down that a geek or a freak lurks within.
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