Fast and Slow: Methods for Timely HCI and Interaction Design Research

Fast and Slow - Methods for Timely HCI and Interaction Design Research explores the dynamic interplay between rapid and reflective research in human-computer interaction (HCI) and interaction design research. In an era where fast approaches to technical research is foregrounded, this book provides a critical examination of the temporalities at play in various research approaches – from long-term studies to rapid prototyping.

Drawing inspiration from fast and slow thinking, design thinking and our everchanging world, this book contrasts "fast" approaches—such as “quick-and-dirty ethnography, prototyping, and AI-driven automation—with "slow" methodologies that emphasize ethnographic studies, longitudinal research, and participatory design. By working across the fast and slow approaches to research the book helps researchers and practitioners navigate the trade-offs between efficiency and depth, rapid results and reflection. Ultimately, the focus of the book is on timely research contributions.

With a focus on research approaches, this book presents cases, methodological insights, and theoretical discussions that foreground the temporalities at play in HCI and interaction design research. It questions whether the rush to iterate and deploy can sometimes obscure critical insights about human behavior, ethical considerations, and long-term impact.

Whether you are an HCI researcher, UX practitioner, or technology strategist, Fast and Slow - Methods for Timely HCI and Interaction Design Research offers a fresh perspective on how to plan and carry out design research – no matter if the research process is fast, or slow.

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Fast and Slow: Methods for Timely HCI and Interaction Design Research

Fast and Slow - Methods for Timely HCI and Interaction Design Research explores the dynamic interplay between rapid and reflective research in human-computer interaction (HCI) and interaction design research. In an era where fast approaches to technical research is foregrounded, this book provides a critical examination of the temporalities at play in various research approaches – from long-term studies to rapid prototyping.

Drawing inspiration from fast and slow thinking, design thinking and our everchanging world, this book contrasts "fast" approaches—such as “quick-and-dirty ethnography, prototyping, and AI-driven automation—with "slow" methodologies that emphasize ethnographic studies, longitudinal research, and participatory design. By working across the fast and slow approaches to research the book helps researchers and practitioners navigate the trade-offs between efficiency and depth, rapid results and reflection. Ultimately, the focus of the book is on timely research contributions.

With a focus on research approaches, this book presents cases, methodological insights, and theoretical discussions that foreground the temporalities at play in HCI and interaction design research. It questions whether the rush to iterate and deploy can sometimes obscure critical insights about human behavior, ethical considerations, and long-term impact.

Whether you are an HCI researcher, UX practitioner, or technology strategist, Fast and Slow - Methods for Timely HCI and Interaction Design Research offers a fresh perspective on how to plan and carry out design research – no matter if the research process is fast, or slow.

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Fast and Slow: Methods for Timely HCI and Interaction Design Research

Fast and Slow: Methods for Timely HCI and Interaction Design Research

by Mikael Wiberg
Fast and Slow: Methods for Timely HCI and Interaction Design Research

Fast and Slow: Methods for Timely HCI and Interaction Design Research

by Mikael Wiberg

eBook

$63.99 
Available for Pre-Order. This item will be released on August 12, 2025

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Overview

Fast and Slow - Methods for Timely HCI and Interaction Design Research explores the dynamic interplay between rapid and reflective research in human-computer interaction (HCI) and interaction design research. In an era where fast approaches to technical research is foregrounded, this book provides a critical examination of the temporalities at play in various research approaches – from long-term studies to rapid prototyping.

Drawing inspiration from fast and slow thinking, design thinking and our everchanging world, this book contrasts "fast" approaches—such as “quick-and-dirty ethnography, prototyping, and AI-driven automation—with "slow" methodologies that emphasize ethnographic studies, longitudinal research, and participatory design. By working across the fast and slow approaches to research the book helps researchers and practitioners navigate the trade-offs between efficiency and depth, rapid results and reflection. Ultimately, the focus of the book is on timely research contributions.

With a focus on research approaches, this book presents cases, methodological insights, and theoretical discussions that foreground the temporalities at play in HCI and interaction design research. It questions whether the rush to iterate and deploy can sometimes obscure critical insights about human behavior, ethical considerations, and long-term impact.

Whether you are an HCI researcher, UX practitioner, or technology strategist, Fast and Slow - Methods for Timely HCI and Interaction Design Research offers a fresh perspective on how to plan and carry out design research – no matter if the research process is fast, or slow.


Product Details

ISBN-13: 9781040399446
Publisher: CRC Press
Publication date: 08/12/2025
Sold by: Barnes & Noble
Format: eBook
Pages: 264

About the Author

Mikael Wiberg is a full professor in Informatics at Umeå university, Sweden. He has held positions as full professor in Interaction Design at Chalmers university of technology, and Chaired Professor in HCI at Uppsala university. Wiberg’s research is within the area of HCI/interaction design research, and he has published his research in top journals including Design Issues, Design Studies, International journal of design, ToCHI - ACM Transactions on Computer-Human Interaction, the Human-Computer Interaction journal, Interacting with computers, and ACM Interactions.

Table of Contents

1. Fast & Slow Design Research. 2. Going Fast – Being Timely & Relevant. 3. Going Slow – and Making Long-Lasting Impact. 4. Paces of Design Research – Methods & Perspectives. 5. Aiming & Approaching – on Goals & Methods. 6. Focus & Framing – Object of Study & Lens. 7. Critiques - Fast Enough? & Slow enough?. 8. Making Time, Breaking Grounds. 9. Moving Forward – Toward the Future.

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