Finch

Finch

4.1 6
by Jeff VanderMeer
     
 

View All Available Formats & Editions


In Finch, mysterious underground inhabitants known as the gray caps have reconquered the failed fantasy state Ambergris and put it under martial law. They have disbanded House Hoegbotton and are controlling the human inhabitants with strange addictive drugs, internment in camps, and random acts of terror. The rebel resistance is scattered, and the gray capsSee more details below

Overview


In Finch, mysterious underground inhabitants known as the gray caps have reconquered the failed fantasy state Ambergris and put it under martial law. They have disbanded House Hoegbotton and are controlling the human inhabitants with strange addictive drugs, internment in camps, and random acts of terror. The rebel resistance is scattered, and the gray caps are using human labor to build two strange towers. Against this backdrop, John Finch, who lives alone with a cat and a lizard, must solve an impossible double murder for his gray cap masters while trying to make contact with the rebels. Nothing is as it seems as Finch and his disintegrating partner Wyte negotiate their way through a landscape of spies, rebels, and deception. Trapped by his job and the city, Finch is about to come face to face with a series of mysteries that will change him and Ambergris forever.

Editorial Reviews

Publishers Weekly
VanderMeer's third book set in the fungus-laden city of Ambergris is an engrossing recasting of the hard-boiled detective novel. Traditional tropes—femmes fatales, double-crossing agents, underworld crime lords—mix seamlessly with a world in which humans struggle to undermine the authority of sentient fungi a century after the events of 2006's Shriek: An Afterword. By the time titular detective Finch solves the double murder of a human and a fungus, he's been drawn into a conflict in which he's rarely sure who's manipulating him or why he's so important to their plans. VanderMeer's stark tone is brutally powerful at times, and his deft mix of genre-blurring style with a layered plot make this a joy to read. Though the book stands well on its own, fans of the earlier Ambergris novels will appreciate it even more. (Nov.)
Kirkus Reviews
The latest in World Fantasy Award-winner Vandermeer's Ambergris cycle (Shriek: An Afterword, 2008, etc.) pits a dogged detective against . . . just about everyone. An upstart species known as the gray caps has emerged as the power in the once-renowned city of Ambergris, now a crumbling place of decay and despair. Blame the vengeful gray caps for that. As the Ambergrisian underclass, they eked out a subterranean existence, manifestly in thrall to human superiority. But six years ago, the Rising placed Ambergris totally in the gray caps' tyrannical hands. Now Finch, a detective, finds himself reporting to a being who speaks to underlings in often impenetrable clicks and whistles, though no one in their bare-bones police station would risk disobeying these commands. The bizarre double murder of a gray cap and a human shakes up the status quo. Finch's boss seems intensely interested in the crime. Does it have something to do with the mysterious Lady in Blue, elusive leader of a growing counterinsurgency? Soon other intensely interested parties appear with a multiplicity of arcane agendas, to all of which Finch somehow seems key and in all of which his best interests are clearly not paramount. Only for the faithful; anyone else will find the plot opaque and largely incomprehensible.

Read More

Product Details

ISBN-13:
9780980226010
Publisher:
Resurrection House
Publication date:
11/01/2009
Edition description:
Original
Pages:
320
Sales rank:
384,797
Product dimensions:
5.90(w) x 8.90(h) x 1.00(d)

Videos

Customer Reviews

Average Review:

Write a Review

and post it to your social network

     

Most Helpful Customer Reviews

See all customer reviews >