Finchby Jeff VanderMeer
In Finch, mysterious underground inhabitants known as the gray caps have reconquered the failed fantasy state Ambergris and put it under martial law. They have disbanded House Hoegbotton and are controlling the human inhabitants with strange addictive drugs, internment in camps, and random acts of terror. The rebel resistance is scattered, and the gray caps/i>
In Finch, mysterious underground inhabitants known as the gray caps have reconquered the failed fantasy state Ambergris and put it under martial law. They have disbanded House Hoegbotton and are controlling the human inhabitants with strange addictive drugs, internment in camps, and random acts of terror. The rebel resistance is scattered, and the gray caps are using human labor to build two strange towers. Against this backdrop, John Finch, who lives alone with a cat and a lizard, must solve an impossible double murder for his gray cap masters while trying to make contact with the rebels. Nothing is as it seems as Finch and his disintegrating partner Wyte negotiate their way through a landscape of spies, rebels, and deception. Trapped by his job and the city, Finch is about to come face to face with a series of mysteries that will change him and Ambergris forever.
- Resurrection House
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- 5.90(w) x 8.90(h) x 1.00(d)
Meet the Author
Jeffrey Scott VanderMeer is an American writer, editor and publisher. He is best known for his contributions to the New Weird and his stories about the city of Ambergris, in books like City of Saints and Madmen.
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NB: I received an ARC of this book via the Amazon Vine Program Jeff Vandermeer is the Hierophant of the the "New Weird", an avant-garde branch of modern fantasy that uses phantasmagorical imagery and horror in an often urban secondary fantasy world. China Mieville's Perdido Street Station may be the most commercially successful of this branch of fantasy, but Vandermeer has done more than any author (and editor) in forming the New Weird style of fantasy. He started it in earnest with (deliberately confusing) two versions of City of Saints and Madmen, a collection of stories (and in the second iteration, stories and other miscellany) set in his secondary world of Ambergris. Next came Shriek, an Afterword, another book set in Ambergris, a more proper novel although with bizarre stylistic conventions. And now there is Finch. Ambergris has changed from the time of Saints and Shriek. The Gray caps have risen, taking advantage of the civil war between two Houses to take the city for themselves, changing it in their fungal ways, and building some sort of secret project. Rebels scheme in and on the outskirts the ruined city. Ordinary people try to just survive an increasingly bizarre landscape. And just *what* are the Gray Caps going to do now?? Enter into this Finch. That's not his real name, and in a sense not his real identity, but that's the one he uses as a detective in employ of the Gray Caps and the Partials (the fungally transformed humans) who serve them. He claims he is not a detective, but it is what he does in this new order. What starts out as an investigation of a murder turns into a conspiracy and a tangled web of secrets and revelations that unwind not only Finch, but Ambergris itself. While this is a more proper novel than many of his previous efforts (even more so than Shriek), the sensibilities and ideas explored in previous works are in full force here. Ambergris has fallen from its previous heights, a fuzzy, spore laden shell of its former self. The already weird Ambergris of previous novels is radically transformed in this novel. And as much as Finch, his fellow detectives, contacts, and lover, the city is a character. Noir, horror, New Weird, phantasmagorical fantasy. Ambergris is one of the most vividly realized cities in modern fantasy. Its a place you wouldn't want to live, but its definitely a place that you will want to visit. While reading the previous volumes aren't strictly necessary, I think that a reader would be very much lost at sea if they haven't done so. But for those readers ready for a dose of the New Weird, laced with noir, and a detective mystery, Ambergris awaits you.It'll get under your skin, and transform you. In a good way. Promise.
A creative, strange, unusual mix of genres (sci-fi, horror, war, detective noir, near-apocalyptic). The characters were well fleshed out and complex, making reasonable choices in unreasonable circumstances. I am not a fan of the hard-boiled detective genre, or the obligatory testosterone-fueled beat-downs that seem to come with it, but the violence has a reasonable role in this difficult-to-predict plot. The clipped writing style, even though apparently meticulously constructed, takes some getting used to, and is at times distracting. Throughout is a good mix of the immediate concerns of Finch, the force of the spectrum of history (from the recent to the distant past) of this alternative-earth city, and the bigger picture of the vulnerable occupation of Ambergris by the gray caps. While this the third book dealing with Ambergris, a reader can start here without having read the others. Fascinating, involved and compelling.