Finding Gossamyr, Volume 1

Overview

In the world of Gossamyr, power is as simple as comprehension. A spell is a theorem and the theorem must be written in the air and proven for it to take hold. Denny's unique gift allows him to solve theorems that would drive anyone else insane, but he doesn't think of the world on those terms. He can only solve problems, not consider the appropriate answer for a situation. Fortunately, the children are befriended by allies who strive to send the stranded siblings home before ...

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Overview

In the world of Gossamyr, power is as simple as comprehension. A spell is a theorem and the theorem must be written in the air and proven for it to take hold. Denny's unique gift allows him to solve theorems that would drive anyone else insane, but he doesn't think of the world on those terms. He can only solve problems, not consider the appropriate answer for a situation. Fortunately, the children are befriended by allies who strive to send the stranded siblings home before dark forces can use the boy's power for evil.
This beautifully bound hardcover edition of Finding Gossamyr collects the first volume of this critically acclaimed series, and is packed with 132-pages of gorgeously painted story, concept art, guest artist gallery, a beautifully illustrated map of the world of Gossamyr, and an exclusive short story created just for this edition.

Reviews
No one ever trusts their math teacher, which is why kids need to read this comic before their teachers can recommend it, because it's a math book that actually is fun. For maximum effect with readers, tell them the premise of the book is: Math can kill you. On the world of Gossamyr, math is a form of combat and a vehicle for magic. A little boy named Denny ends up in Gossamyr with his sister when he completes a theorem. He's suddenly in a parallel world with flying boats and blue oxlions. Younger readers will want oxlions of their own, to keep as pets. Hard-core fantasy readers may be frustrated with all the clichs. There's an honorable warrior, and there are outsiders trapped in a world that only they can save. But the characters cease to be clichs as soon as they start to speak. Denny can measure pieces of wood by sight, to the millimeter, and when his sister tells him, "It's okay if they're not exact," he says, "No, it's not." Ellerton's glossy, luminous panels have an airbrushed look that gives both world and characters depth and warmth. This book won't make math any less troublesome, but it might keep students interested in the subject matter. (And if it doesn't, they'll have something to think about during the lecture on equilateral triangles.) KIRKUSREVIEWS

Math is literally magic in Gossamyr, an enchanted world 10-year-old Denny and his 22-year-old sister/caretaker, Jenna, enter after he finds the answer to an unsolvable and mystical equation. As a savant who cant not solve a math problem, Denny is worth a lot to the inhabitants of Gossamyr, some of whom plot to use his power to open more portals and conquer new worlds. After falling under the protection of Azune DTal, a former slave and steadfast protector of Gossamyr, and Eloric Boothe, a gallant adventurer of the desert-dwelling Sandgrieve people, Denny and Jenna find themselves at the center of a struggle for freedom with consequences that go beyond Gossamyr. Employing the polished visuals and nonstop pace of todays CG movies, Rodriguez and Ellerton deliver a smooth and satisfying adventure that draws readers into a fully realized world without dense exposition (instead, a useful postscript details elements of Gossamyrs history and language). Now that this intriguing world has been found, readers will be ready to explore it and see what other stories it has to offer. PUBLISHERS WEEKLY

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Editorial Reviews

Publishers Weekly
Math is literally magic in Gossamyr, an enchanted world 10-year-old Denny and his 22-year-old sister/caretaker, Jenna, enter after he finds the answer to an unsolvable and mystical equation. As a savant who “can’t not” solve a math problem, Denny is worth a lot to the inhabitants of Gossamyr, some of whom plot to use his power to open more portals and conquer new worlds. After falling under the protection of Azune D’Tal, a former slave and steadfast protector of Gossamyr, and Eloric Boothe, a gallant adventurer of the desert-dwelling Sandgrieve people, Denny and Jenna find themselves at the center of a struggle for freedom with consequences that go beyond Gossamyr. Employing the polished visuals and nonstop pace of today’s CG movies, Rodriguez and Ellerton deliver a smooth and satisfying adventure that draws readers into a fully realized world without dense exposition (instead, a useful postscript details elements of Gossamyr’s history and language). Now that this intriguing world has been found, readers will be ready to explore it and see what other stories it has to offer. Ages 8–12. (Sept.)¦
School Library Journal
01/01/2014
Gr 3–6—While interviewing for an elite private school, Denny solves an equation that opens a portal to a fantasy world where math is used to manipulate reality and is the key weapon between haughty, conquering elves and a mixed band of rebellious underclasses. Denny presents on the autistic spectrum, causing emotional distress for his older sister and guardian, Jenna, who finds herself unable to cope with his specialized demands. They would each come across as unsympathetic leads if their character designs weren't so saintly. In fact, all of the characters are designed within an inch of caricature, their visual impressions telling readers everything about their nature, good or bad, in the most simplistic of strokes. It's a pity, because the emotional content is layered and effective, and the author has clearly created a world of significant breadth and detail. Unfortunately, his introduction to that world is riddled with visual cliché. The lack of originality here will rankle veteran readers.—Benjamin Russell, Belmont High School, NH
Kirkus Reviews
2013-11-18
No one ever trusts their math teacher, which is why kids need to read this comic before their teachers can recommend it, because it's a math book that actually is fun. For maximum effect with readers, tell them the premise of the book is: Math can kill you. On the world of Gossamyr, math is a form of combat and a vehicle for magic. A little boy named Denny ends up in Gossamyr with his sister when he completes a theorem. He's suddenly in a parallel world with flying boats and blue oxlions. Younger readers will want oxlions of their own, to keep as pets. Hard-core fantasy readers may be frustrated with all the clichés. There's an honorable warrior, and there are outsiders trapped in a world that only they can save. But the characters cease to be clichés as soon as they start to speak. Denny can measure pieces of wood by sight, to the millimeter, and when his sister tells him, "It's okay if they're not exact," he says, "No, it's not." Ellerton's glossy, luminous panels have an airbrushed look that gives both world and characters depth and warmth. This book won't make math any less troublesome, but it might keep students interested in the subject matter. (And if it doesn't, they'll have something to think about during the lecture on equilateral triangles.) (glossary) (Graphic fantasy. 8-13)
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Product Details

  • ISBN-13: 9780983216162
  • Publisher: Th3rd World Studios
  • Publication date: 10/1/2013
  • Pages: 132
  • Sales rank: 731,646
  • Product dimensions: 6.70 (w) x 10.30 (h) x 0.50 (d)

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