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The World Wide Web has become a global light show, running around the clock. The graphics that fill Web pages explode with brilliance, intensity, and meaning, and are viewed by millions, each from their own perspective. The Web is a new medium uniquely capable of both enlightening and entertaining; it's also an extremely voracious medium, as thousands upon thousands of new and updated Web sites emerge daily. In addition to content, the Web needs graphics: all manner of images, illustrations, logos, symbols, and icons. Some of the imagery is static, others animated, and still others are interactive. Design has definitely encountered a whole new frontier.
To contribute the most to this new medium, new tools are necessary. The Web is screen-, not print-based, and it has its own set of rules and guidelines. Though some print-oriented graphic tools have begun to extend themselves with the Internet in mind, a completely new tool was needed -a tool that did everything Web designers needed and did it efficiently but with flair. A tool capable of creating graphics light enough to soar, yet powerful enough to brighten the night.Enter Fireworks.
Fireworks -the Next-Generation Graphics PackageFireworks is the premier Web graphics program from Macromedia. As a nextgeneration graphics package,Fireworks has definitely benefited from all of the great computer graphics programs that came before it. But whereas much of Fireworks functions in a manner similar to other graphics tools-which significantly shortens the learning curve-the program is purely focused on the Web and offers many innovative Web-only features.
Combining the best features
Fireworks offers a revolutionary new way to create Web graphics. It combines the best features of all the various programs:
PART I: Come See the Fireworks.
Chapter 1: Welcome to Fireworks.
Chapter 2: Understanding the Interface.
Chapter 3: Customizing Your Environment.
Chapter 4: Setting Up Documents.
PART II: Mastering the Tools.
Chapter 5: Creating and Transforming Objects.
Chapter 6: Working with Images.
Chapter 7: Managing Color.
Chapter 8: Choosing Strokes.
Chapter 9: Structuring Paths.
Chapter 10: Composing with Text.
PART III: Achieving Effects.
Chapter 11: Fills and Textures.
Chapter 12: Live Effects and Xtras.
Chapter 13: Arranging and Compositing Objects.
PART IV: Coordinating Workflow.
Chapter 14: Capturing and Importing.
Chapter 15: Exporting and Optimizing.
Chapter 16: Working with Fireworks Styles.
Chapter 17: Using Symbols and Libraries.
Chapter 18: Updating and Maintaining Web Graphics.
Chapter 19: Automating Workflow with Commands and the History Panel.
PART V: Entering the Web.
Chapter 20: Mastering Image Maps and Slices.
Chapter 21: Activating Fireworks with Behaviors.
Chapter 22: Integration with Dreamweaver.
PART VI: Animation.
Chapter 23: Animation Techniques.
Chapter 24: Animating Banner Ads.
PART VII: Programming with Fireworks.
Chapter 25: Customizing Fireworks.
Chapter 26: Fireworks API.
Appendix A: A Web Primer.
Appendix B: Keyboard Shortcuts.
Appendix C: What's on the CD-ROM.
End-User License Agreement.
CD-ROM Installation Agreements.
I'll be the first to admit my bias. I'm a Dreamweaver power user, and it seems only natural to combine Macromedia's exciting Web-graphics solution with their premier Web-authoring tool . . . in fact, Macromedia encourages you to do so with their Dreamweaver Fireworks Studio. But while I'm confessing, let me also note that I have no patience for tools that don't do the job. The wonderful revelation about Fireworks is that this program eliminates production bottlenecks I didn't even know existed-all while producing stunning imagery that stays editable through revision after easy revision.
When I set out to write this book, I decided to really push Fireworks. Rather than using it merely to optimize a series of images (which is does superbly) or to create a compact animation (which it also does superbly) from work created in other programs, I used Fireworks exclusively for all image manipulation and creation. Consequently, both my productivity and my creativity went through the roof. Fireworks 3 Bible was designed to give you all of the information and techniques you need to achieve the same results.
Who Should Read This Book?
The Web is, without a doubt, one of the key phenomena of our time, and it has attracted anenormous amount of talent, both artistic and technical. After all, how often does a new mass medium appear? The range of Web designers extends from first-generation artists drawn to the exciting Internet possibilities to print professionals who need to expand their creative horizons. Fireworks 3 Bible talks to all those groups, offering solutions to everyday graphics problems, as well as providing a complete reference for the program.
Posted November 5, 2000
This is an excellent book for Fireworks. As a proffesional graphic designer, I know the importance of a well-written guide. This book provides it all. And, on the cover, probably the most wringing endorsement of them all: 'Fireworks 3 Bible has an astonishing amount of information about Fireworks and details how to master all of its abilities' - Dennis Griffin, Vice President, Fireworks Development, Macromedia Inc.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.
Posted July 29, 2000