First Person: New Media as Story, Performance, and Game / Edition 1

First Person: New Media as Story, Performance, and Game / Edition 1

by Noah Wardrip-Fruin
     
 

ISBN-10: 0262232324

ISBN-13: 9780262232326

Pub. Date: 01/01/2004

Publisher: MIT Press

The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and theorists.  See more details below

Overview

The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and theorists.

Product Details

ISBN-13:
9780262232326
Publisher:
MIT Press
Publication date:
01/01/2004
Edition description:
First Edition
Pages:
345
Product dimensions:
8.00(w) x 9.00(h) x 0.75(d)

Related Subjects

Table of Contents

From Game-Story to Cyberdrama2
Response2
Online Response10
Can There Be a Form between a Game and a Story?12
Response12
Online Response14
A Preliminary Poetics for Interactive Drama and Games19
Response19
Online Response23
Towards Computer Game Studies36
Response36
Note Regarding Richard Schechner's Response37
Genre Trouble: Narrativism and the Art of Simulation45
Response45
Online Response47
From Work to Play: Molecular Culture in the Time of Deadly Games56
Response56
Online Response: Playing with Play60
Representation, Enaction, and the Ethics of Simulation73
Response73
Online Response75
Videogames of the Oppressed: Critical Thinking, Education, Tolerance, and Other Trivial Issues85
Response85
Online Response88
Schizophrenia and Narrative in Artificial Agents95
Response: Methods and Madness95
Online Response98
Game Design as Narrative Architecture118
Response118
Online Response120
Introduction to Game Time131
Response131
Online Response133
Towards a Game Theory of Game143
Response143
Online Response: "And Back Again"145
Narrative, Interactivity, Play, and Games: Four Naughty Concepts in Need of Discipline154
Response154
Online Response: Unruly Games155
Card Shark and Thespis: Exotic Tools for Hypertext Narrative167
Response167
Online Response173
Moving Through Me as I Move: A Paradigm for Interaction183
Response183
Online Response185
The Pleasures of Immersion and Interaction: Schemas, Scripts, and the Fifth Business192
Response192
Online Response197
Literal Art: Neither Lines nor Pixels but Letters208
Response208
Online Response210
Unusual Positions - Embodied Interaction with Symbolic Spaces218
Response218
Online Response222
Interactive Text and Recombinant Poetics - Media-Element Field Explorations227
Response227
Online Response233
What Does a Very Large-Scale Conversation Look Like?238
Response238
Online Response239
Community of People with No Time: Collaboration Shifts249
Response249
If Things Can Talk, What Do They Say? If We Can Talk to Things, What Do We Say? Using Voice Chips and Speech Recognition Chips to Explore Structures of Participation in Sociotechnical Scripts262
Response: Talking Things262
Online Response265
Metaphoric Networks in Lexia to Perplexia291
Response291
Online Response293
How I Was Played by Online Caroline302
Response302
Online Response305
Interactive Fiction as "Story," "Game," "Storygame," "Novel," "World," "Literature," "Puzzle," "Problem," "Riddle," and "Machine"310
Response310
Online Response315
Permissions319
Index321

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