Flash 3D: Animation, Interactivity, and Games

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Overview

Push your creative ideas to the next level in content delivery.
Use real and simulated 3D space in your Flash games and interactive systems.

3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by:
• Creating reusable templates to reduce costs and cycle time for project development.
• Experimenting with author-provided interactive examples that demonstrate a broad range of Flash applications from website to DVD/CD-ROM delivery.
• Practicing the real-world project techniques presented by the authors in full color.
• Expanding your horizons with experimental projects.

Jim Ver Hague is a professor of Computer Graphics Design at the Rochester Institute of Technology. He has more than 30 years' experience in the field of computer graphics and has lectured, consulted, and conducted workshops internationally in the fields of multimedia, electronic publishing, computer-aided information design, and computer art and sculpture.

Chris Jackson is a computer graphics designer and Associate Professor at Rochester Institute of Technology. Chris has an extensive background in graphic design, printing and interactive multimedia. His professional work has received over 25 distinguished national and international awards for online communication.

User Level: Intermediate

Key Features:
• Techniques for creating reusable templates that reduce costs and cycle time for project development.
• A companion CD-ROM that includes an artists' gallery of example projects and project media for real-world exercises and tutorials.
• A balance of practical and experimental projects designed to teach and stretch your skills.

Product Details

  • ISBN-13: 9780240808789
  • Publisher: Elsevier Science
  • Publication date: 10/18/2006
  • Pages: 416
  • Sales rank: 1,237,929
  • Product dimensions: 7.40 (w) x 9.20 (h) x 1.00 (d)

Meet the Author

Jim Ver Hague is a professor of Computer Graphics Design in the College of Imaging Arts and Sciences at the Rochester Institute of Technology. He has more than 30 years experience in the field of computer graphics, ranging from the US space program to microcomputer-based applications in graphic design to the design of training, educational and diagnostic tools for the medical profession. Jim has lectured, consulted, and conducted workshops internationally in the fields of multimedia, electronic publishing, computer-aided information design, and computer art and sculpture. Jim holds degrees in communications design, mathematics, and sculpture.

Chris Jackson is an author, computer graphics designer, and tenured professor at the Rochester Institute of Technology (RIT). He teaches a variety of graduate-level courses and professional workshops focusing on 2D computer animation, 3D digital imaging, instructional multimedia, and motion graphics. He is a multimedia consultant for Fortune 500 companies and national museums. Chris’ professional design work has received over 25 distinguished national and international awards for online communication. He has presented his research and professional work at Adobe MAX, ACM SIGGRAPH, UCDA Design Education Summit, and the Society for Technical Communications (STC). Chris is the author of Flash + After Effects and Flash Cinematic Techniques: Animating and Building Interactive Stories, and co-author of Flash 3D: Animation, Interactivity, and Games.

Table of Contents

Flash and 3D, Depth Cues, Animating Motion Cues, Programming Motion Cues, Math Primer, 3D Entertainment, 3D Marketing, 3D Presentations, 3D Instructional Design, Using Swift 3D

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  • Anonymous

    Posted January 24, 2007

    Thanks for a great book!

    Flash 3D is an excellent book and I highly recommend it! It is well written and all the exercises are very easy to follow. The overall flow of the book is great. The first few chapters provide tips on how to create graphics with depth and how to animate depth using the Flash timeline. The rest of the book covers how to use actionscript to simulate 3D and create interactive 3D environments. The authors do a wonderful job explaining each exercise and provide excellent comments within the code. When it comes to actionscripting, I would consider myself an intermediate and I appreciate the effort put in the exercises and the level of explanation of the code. I really enjoyed chapter 5 'Math Primer: Trigonometry 101,' which explains the basic trigonometry behind many of the exercises that follow it. I modified some of the exercises and started using them in my own work! Thanks for a great book!

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