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Robert ReinhardtFrom the Author:
The most comprehensive and exhaustive Flash 4 reference. About a year ago, when we started this project, we went to the bookstores looking for anything on Flash. Back then, Flash books weren't readily available. So we went online and ordered both books that were in print at the time. To our dismay, we found that neither of them afforded much of an alternative to the manual that ships with the program. We wrote this book because we couldn't find a book that does the program justice. We were encouraged to write it because so many Flash users informed us that they were 'desperate' to have this book. We believe that we have remedied the problem. We're confident that the Flash 4 Bible is the most comprehensive and exhaustive reference on Flash, as you'll see when you peruse the sample Table of Contents at the end of this statement.
This is a user-friendly, in-depth book that will serve both the web novice and the accomplished web master. The Flash 4 Bible will help you to get started on your first day with the program and will still be a valuable resource when you've attained mastery of the program. When you are looking for clues on how to integrate Flash with other programs so that you can deliver unique and compelling content in the Flash format, you'll know where to turn.
Flash isn't a simple program anymore. You can think of Flash as a multi-tasking application: it's an illustration program, an image and sound editor, an animation machine, and a scripting engine...all rolled into one. In the Flash 4 Bible, we dissect these components of Flash and explain how each component of the program works with the others.
But the Flash 4 Bible offers you somuch more than a documentation of the features of the program. It also delves into the many ways that Flash can be used in concert with other programs to create high-quality multimedia-everything from 3D animations to complex interactivity between Flash and Director movies. Since Flash is rarely used as the complete content creator for interactive presentations, we thought readers would be interested in how Flash fits into a workflow for interactive multimedia development. Furthermore, in the transition between versions 3 and 4, Flash has gone through some major changes. With the release of Flash 4, the feature set of Flash movies has been greatly expanded. Once the domain of Flash's dynamic server component, Generator, Flash movies can now communicate directly with server-side scripts and programs. Sounds can be encoded as MP3 audio, for high-quality music on the web at the smallest file sizes. Finally, the Flash interface looks and feels like other Macromedia products, with more tool options and docking windows. Third-party developers are creating applications that output to the Flash movie format, .SWF files. Flash is poised to be THE central application for generating hot, low-bandwidth, interactive content for delivery over the web. So, even if you already know Flash, we're pretty sure that this book will show you more that a thing or two about Flash and it's linkage to a broad array of other applications.
We've gone to great lengths to ensure that our lessons, examples, and explanations are based in reality (not that the web is real!). To accomplish this, we invited some of the top names in the Flash industry to lend us their tips and techniques so that you could benefit from their years of expertise. To ensure that the Flash Bible would be as technically accurate as possible, we enlisted the aid of Paul Mendigochea, Chrissy Rey , Colin Moock, Bill Turner, Justin Jamieson, and many others. Not only did these individuals double-check our work, but they also contributed tutorials to the book.