Flash doesn't get enough credit for its capabilities as a storytelling tool. That's what cartoons are, of course -- stories, freed from the limitations of flesh. In Flash 5 Cartooning, Mark Clarkson shows how to build great cartoons -- and even how to sell them.
Clarkson starts by teaching how to watch cartoons (and all this time, you figured you knew how!) Next, he introduces Flash's drawing tools from a cartoonist's point of view. There's a full chapter on "thinking up," storyboarding, and scripting your cartoons.
Clarkson introduces reusable library symbols, the heart of an efficient (read: quick-downloading) Flash 5 cartoon. He shows how to design characters that can be efficiently animated (Yogi Bear wears a necktie to disguise the disconnection between his head and body); how to use sound and dialogue; and how to work with Flash's key animation tools, keyframes and tweening. You'll also find detailed coverage of motion, facial expressions, camera moves, style, and other staples of the animator's art.
Fun to read, fun to look at, fun (and surprisingly easy) to use, Flash 5 Cartooning will bring out the cartoonist in you -- no matter how latent!(Bill Camarda)
--Bill Camarda is a consultant, writer, and web/multimedia content developer with nearly 20 years' experience in helping technology companies deploy and market advanced products and services. He served for nearly ten years as vice president of a New Jersey-based marketing company, where he supervised a wide range of graphics and web design projects. His 15 books include Special Edition Using Word 2000