Flash 5 for Windows and Macintosh / Edition 3

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Berkeley, CA 2000 Trade paperback Good. Trade paperback (US). Glued binding. 544 p. Visual QuickStart Guides.

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Overview

Macromedia Flash was already the industry standard for creating interactive vector graphics and Web animation--and now it's even better. With the latest edition of Flash 5 for Windows and Macintosh: Visual QuickStart Guide, you'll learn the basics of vector drawing, plus tackle new features, like custom panel layouts, Pen Tools and bezier controls, customized keyboard shortcuts, Movie Explorer and much more.

With step-by-step instructions for creating Flash movies, incorporating sound, and adding other multimedia effects to your site, this thorough, concise guide is intended for seasoned pros and eager novices alike. Like all Visual QuickStart Guides, it's filled with the screen shots, tips and techniques to make it a welcome addition to any Web designer's collection.

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Editorial Reviews

From Barnes & Noble
Learn Flash in a...well, you know! This visual, step-by-step guide covers everything that's new, including Flash's new Photoshop-influenced interface, Bezier illustration tools, improved MP3 support, Movie Explorer, and lots more. Plus audio, video, interactivity, timelines, ActionScripts -- the most answers, in the fewest words.
Booknews
Flash, which started as a program to create and animate vector art, has developed into a tool to create graphics on the web which incorporate animation, sound, and color. Exercises take Flash beginners through the basics of creating graphic elements, transforming them into animation, then adding ActionScript and sounds to make the animation into an interactive movie. The final section teaches the Flash Publish feature to create the HTML that will put the movie onto the web. Annotation c. Book News, Inc., Portland, OR (booknews.com)
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Product Details

  • ISBN-13: 9780201716146
  • Publisher: Pearson Education
  • Publication date: 10/19/2000
  • Series: Visual QuickStart Guide Series
  • Edition description: 3RD
  • Edition number: 3
  • Pages: 544
  • Product dimensions: 7.02 (w) x 9.00 (h) x 0.98 (d)

Read an Excerpt

Chapter 2: Creating Simple Graphics

This chapter teaches you to use Macromedia Flash's drawing tools to create basic shapes from lines and solid colors or, in Flash terminology, strokes and fills. Flash also lets you import graphics from other programs. If you create graphics in a program such as Macromedia FreeHand or Adobe illustrator, you can import them into Flash for animation (see Chapter 7).

For the first time, in version 5, Flash offers the option of drawing with Bezier curves, using the new pen tool. The pen works similarly to the Bezier tool in other graphics programs. For those who are unfamiliar with Bezier tools or who want to sketch freely, Flash continues to offer its natural drawing tools, with various levels of assistance. Flash's assistance can change a basically straight line that bobbles a bit to one that's perfectly straight. Flash also can smooth curves so that they flow beautifully instead of in jaggy fits and starts.

You can edit all shapes, even those drawn with the natural drawing tools, with the Bezier subselection tool. You also can correct a shape by tugging on its outline. (To learn about editing shapes, see Chapter 3.)

Touring the Toolbox

In Flash 5, the Toolbox looks a bit different than it did in Flash 4 (Figure 2.1). The biggest changes are the addition of the pen and subselection tools and the removal of many tool modifiers and options. The modifiers for setting most tool attributes now live in panels. You can open the precise panels you need for the work you are doing at any instant: and the panels can remain visible and ready to access no matter what tool you have selected in the Toolbox. The Toolbox still containsmodifiers for Stroke and Fill color, and three new buttons let you quickly set the default stroke (black) and fill (white), choose no color for stroke or fill, and swap the current stroke and fill colors.

Stroke and fill are two terms you will encounter often in graphics programs, and Flash is no exception. What do these terms mean? Basically, a stroke is an outline, and a fill is a solid shape. Picture a coloring book in pristine condition, with simple black lines creating the pictures: Those lines are strokes. Wben you fill in the areas outlined by strokes -say, with crayon-that colorful area is the fill. In a coloring book, you always start with an outline and create the fill inside it. In Flash, you can work the other way around-start with a solid shape and then create the outline around it as a separate object.

Flash's oval and rectangle tools allow you to create an elements that's just a stroke or just a fill or to create the stroke and fill elements simultaneously. The line tool, as you might guess, creates only strokes. The pen tool can create both strokes and fills.

The concept of fills and strokes is a bit trickier to grasp in relation to the brush tool. This tool creates fills. Though these fills may look like lines or brush strokes, they are really shapes you can outline with a stroke. Flash provides special tools for adding, editing, and removing strokes and fills: the ink bottle, the paint bucket, and the faucet eraser. Chapter 3 discusses these tools in greater detail.

Setting Stroke Attributes

A line has three attributes: color, thickness (or weight), and style. The Stroke panel lets you set all three. Any tools that create strokes use the settings that currently appear in the Stroke panel. In addition to setting stroke color in the panel, you can set stroke color from the Toolbox.

To access the Stroke panel:

If the Stroke panel is not currently open, from the Window menu, choose Panels > Stroke.

The Stoke panel appears on the desktop (Figure 2.2).

To set stroke color:

1. Access the Stroke panel.

2. Click the stroke-color box.

The pointer changes to an eyedropper tool, and a set of swatches appears (Figure 2.3).

3. To select a color, do one of the following:

To select the color directly below the tip of the eyedropper, with the eye dropper tool, click a swatch or an item on the Stage.

In the hexadecimal-color field, enter a value.

To define a new color, click the Color Picker button. (For more information on defining colors, see Chapter 3.)

The selected color appears in the strokecolor box. Flash uses that color to create lines when you use the line tool or any other tool that creates strokes...

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Table of Contents

Introduction
Ch. 1 The Flash Editor 1
Ch. 2 Creating Simple Graphics 31
Ch. 3 Modifying Simple Graphics 69
Ch. 4 Complex Graphics on a Single Layer 143
Ch. 5 Graphics on Multiple Layers 173
Ch. 6 Saving and Reusing Graphic Objects 195
Ch. 7 Using Non-Flash Graphics 225
Ch. 8 Frame-by-Frame Animations 243
Ch. 9 Animation with Motion Tweening 277
Ch. 10 Animation with Shape Tweening 303
Ch. 11 More-Complex Animation Tasks 319
Ch. 12 Interactivity with Simple Frame Actions 351
Ch. 13 Interactivity with Objects 371
Ch. 14 Adding Sound to Your Movies 405
Ch. 15 Introducing Complex Interactivity 433
Ch. 16 Delivering Movies to Your Audience 465
App. A: Keyboard Shortcuts 503
Index 507
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Customer Reviews

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Sort by: Showing all of 6 Customer Reviews
  • Anonymous

    Posted August 13, 2001

    Concise and Informative

    This has got to be one of the best computer books I've read in a long time. The examples are concise and informative. By the end of a lesson you will not only have gone through the process of creating Flash 5 animations but you will understand that process as well. Even in this world of tight deadlines where a mistake is made in the copy you will be able to deduce what is supposed to be done.

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  • Anonymous

    Posted February 3, 2001

    What a great book !!

    I started reading this book in November 00. At the time I knew nothing about Flash. Chapter after chapter my knowledge grew by leeps and bounds. This book taught me so much, Katherine Ulrich I owe you BIG !!

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  • Anonymous

    Posted February 1, 2001

    Good beginner book

    Good book for beginners. Works well as a reference when you're just playing around with it and need some help.

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  • Anonymous

    Posted January 22, 2001

    Easy to follow

    I'm a firstimer Flash user. This book guides me from the basic to advanced technique swiftly. It's easy to follow.

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  • Anonymous

    Posted November 28, 2000

    Oustanding introductory book!

    This book covers all the flash 5 basis with very helpful visual guides. It could cover actions in more detail, but it is the ideal book for beginners and a helpful reference to those with previous flash experience.

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  • Anonymous

    Posted November 27, 2000

    Great but.... Needs more dynamic content delivery coverage.

    Great overview....Needs to cover more dynamic content delivery methods such as XML. Coverage is brief in this area, which should be an important topic.

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