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Flash 5 for Windows and Macintosh / Edition 3
     

Flash 5 for Windows and Macintosh / Edition 3

4.6 6
by Katherine Ulrich
 

ISBN-10: 0201716143

ISBN-13: 9780201716146

Pub. Date: 10/19/2000

Publisher: Pearson Education

Macromedia Flash was already the industry standard for creating interactive vector graphics and Web animation--and now it's even better. With the latest edition of Flash 5 for Windows and Macintosh: Visual QuickStart Guide, you'll learn the basics of vector drawing, plus tackle new features, like custom panel layouts, Pen Tools and bezier controls, customized keyboard

Overview

Macromedia Flash was already the industry standard for creating interactive vector graphics and Web animation--and now it's even better. With the latest edition of Flash 5 for Windows and Macintosh: Visual QuickStart Guide, you'll learn the basics of vector drawing, plus tackle new features, like custom panel layouts, Pen Tools and bezier controls, customized keyboard shortcuts, Movie Explorer and much more.

With step-by-step instructions for creating Flash movies, incorporating sound, and adding other multimedia effects to your site, this thorough, concise guide is intended for seasoned pros and eager novices alike. Like all Visual QuickStart Guides, it's filled with the screen shots, tips and techniques to make it a welcome addition to any Web designer's collection.

Product Details

ISBN-13:
9780201716146
Publisher:
Pearson Education
Publication date:
10/19/2000
Series:
Visual QuickStart Guide Series
Edition description:
3RD
Pages:
544
Product dimensions:
7.02(w) x 9.00(h) x 0.98(d)

Table of Contents

Introductionxi
Chapter 1The Flash Editor1
Understanding Flash Basics2
Touring the Flash Editor4
About the Timeline5
About the Stage7
Using Grids10
Using Rulers and Guides12
Working with Snapping14
About the Toolbox16
Viewing Graphics at Various Magnifications18
About Panels20
Working with Grouped Panels22
Using Custom Panel Sets24
Customizing Keyboard Shortcuts26
Chapter 2Creating Simple Graphics31
Touring the Toolbox32
Setting Stroke Attributes33
Setting Fill Attributes37
Using the Line Tool38
Using the Oval and Rectangle Tools39
Using the Pencil Tool with Assistance43
Controlling the Amount of Assistance You Get45
Using the Pencil Tool Without Assistance46
Using the Pen Tool: Straight Line Segments47
Using the Pen Tool: Curved Line Segments50
Using the Paint Bucket52
Using the Brush Tool in Normal Mode54
Using the Text Tool57
Setting Text Attributes59
Setting Character Attributes60
Setting Paragraph Attributes65
Chapter 3Modifying Simple Graphics69
Setting Selection Preferences70
Selecting Lines with the Arrow Tool71
Selecting Fills with the Arrow Tool73
Using a Selection Rectangle74
Using the Lasso Tool75
Selecting Partial Elements77
Deselecting Elements79
Repositioning Elements Manually80
Repositioning Elements with the Info Panel82
Performing Basic Editing Tasks: Cut, Copy, Paste84
About Paste Special (Windows)86
Editing Existing Elements with Assistance88
Moving End Points with the Arrow Tool90
Moving Points with the Subselection Tool91
Reshaping Lines93
Reshaping Curves with the Arrow Tool94
Reshaping Curves with the Subselection Tool96
Converting, Removing, and Adding Points98
Reshaping Fills101
Changing the Size of Graphic Elements103
Reorienting Graphic Elements107
Modifying Strokes111
Using the Eraser Tool in Normal Mode115
Using the Faucet Modifier116
Modifying Fill Colors117
Creating Solid Colors: Mixer Panel119
Creating Solid Colors: Color Picker122
Creating New Gradients124
Creating Color Sets128
Putting Gradients to Work132
Modifying Applied Gradients134
Applying Attributes of One Graphic Element to Another137
Converting Lines to Fills139
Chapter 4Complex Graphics on a Single Layer143
When Lines Intersect Lines144
When Lines and Fills Interact146
When Shapes Interact148
Understanding Grouping150
Working with Grouped Objects151
Controlling the Stacking Order154
Editing Groups157
Aligning Elements159
Using the Complex Paint Modes with the Brush162
Applying Gradients to Multipart Shapes166
Using the Eraser Tool with Multiple Shapes168
Chapter 5Graphics on Multiple Layers173
Touring the Timeline's Layer Features174
Creating and Deleting Layers175
Controlling Layers via the Dialog Box177
Controlling Layers via the Timeline180
Working with Graphics on Different Layers183
Controlling the Stacking Order of Layers185
Working with Guide Layers186
Working with Mask Layers188
Cutting and Pasting Between Layers192
Chapter 6Saving and Reusing Graphic Objects195
Understanding the Library Window196
Understanding Library Window Views198
Understanding Library Hierarchy200
Converting Graphics to Symbols203
Creating New Symbols from Scratch205
Using Symbol Instances207
Modifying Symbol Instances209
Swapping One Symbol Instance for Another213
Editing Symbols215
Copying Symbols217
Converting Symbol Instances to Graphics218
Creating Shared Libraries219
Using Font Symbols223
Chapter 7Using Non-Flash Graphics225
Importing Non-Flash Graphics226
Using the Clipboard to Import Graphics230
Turning Bitmaps into Vector Graphics232
Using Bitmaps As Fills234
Modifying Bitmapped Fills236
Using the Magic Wand Tool239
Chapter 8Frame-by-Frame Animations243
Using the Timeline244
Creating Keyframes247
Creating In-Between Frames251
Selecting Frames253
Manipulating Frames in One Layer256
Removing Frames259
Making a Simple Frame-by-Frame Animation263
Previewing the Action265
Smoothing the Animation by Adding Keyframes268
Using Onion Skinning270
Editing Multiple Frames272
Understanding Frame Rate274
Varying the Speed of Animations275
Chapter 9Animation with Motion Tweening277
Creating a Bouncing Ball with Motion Tweening278
Setting the Tween Property282
Ending a Motion Tween285
Adding Keyframes to Motion Tweens286
Animating Color Effects287
Animating Graphics That Change Size288
Rotating and Spinning Graphics290
Moving Graphics in Straight Lines293
Moving Graphics Along a Path295
Orienting Graphics to a Motion Path298
Changing Tween Speed300
Chapter 10Animation with Shape Tweening303
Creating a Bouncing Ball with Shape Tweening304
Morphing Simple Lines and Fills308
Shape-Tweening Multiple Objects311
Transforming a Simple Shape into a Complex Shape313
Creating Shapes That Move As They Change317
Chapter 11More-Complex Animation Tasks319
Understanding Scenes320
Manipulating Frames in Multiple Layers323
Animating Multiple Motion Tweens326
Animating Shape Tweens in Multiple-Part Graphics331
Reversing Frames333
Combining Tweening with Frame-by-Frame Techniques335
Using Animated Masks337
Saving Animations As Graphic Symbols341
Using Animated Graphic Symbols344
Saving Animations As Movie-Clip Symbols346
Using Movie-Clip Symbols348
Chapter 12Interactivity with Simple Frame Actions351
Using the Actions Panel352
Organizing Actions355
Choosing Actions356
Adding Actions to a Frame359
Editing the Actions List362
Using Frame Labels and Comments364
Using Stop Actions366
Using Go To Actions367
Previewing Actions in Action370
Chapter 13Interactivity with Objects371
Creating a Basic Rollover Button372
Previewing Buttons in Movie-Editing Mode377
Creating Buttons That Change Shape378
Creating a Fully Animated Button381
Adding Actions to Buttons383
Using On Mouse Event388
Creating Buttons That Respond to Mouse Events391
Triggering Button Actions from the Keyboard394
Creating an Invisible Button396
Creating a Button with Multiple Hot Spots398
Adding Actions to Movie Clips401
Previewing Button and Movie-Clip Actions in Test Mode404
Chapter 14Adding Sound to Your Movies405
Using Sounds in Flash406
Importing Sounds407
Organizing Sounds in Separate Layers409
Adjusting Sound-Layer Height411
Adding Sounds to Frames412
Adding Sounds to Buttons415
Using Event Sounds417
Using Start Sounds421
Using Streaming Sounds422
Stopping Sounds425
Looping Sounds427
Editing Sounds428
Chapter 15Introducing Complex Interactivity433
Using Expressions and Variables434
Using Conditional Actions439
Loading New Files443
Controlling Nested Timelines448
Using FSCommand453
Using SmartClips457
Using the Movie Explorer461
Chapter 16Delivering Movies to Your Audience465
Preparing Your Movie for Optimal Playback466
Publishing and Exporting469
Working with Flash Player Settings472
Publishing HTML for Flash Player Files476
Controlling Movie Placement in the Browser479
Using HTML for Alternative Images484
Using Other Publish Settings489
Creating Projectors492
Setting MIME Types on Your Server493
Exporting Flash to Other Formats495
Printing from Flash497
Printing from Flash Player499
Appendix AKeyboard Shortcuts503
Index507

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Flash 5 for Windows and Macintosh 4.7 out of 5 based on 0 ratings. 6 reviews.
Guest More than 1 year ago
This has got to be one of the best computer books I've read in a long time. The examples are concise and informative. By the end of a lesson you will not only have gone through the process of creating Flash 5 animations but you will understand that process as well. Even in this world of tight deadlines where a mistake is made in the copy you will be able to deduce what is supposed to be done.
Guest More than 1 year ago
I started reading this book in November 00. At the time I knew nothing about Flash. Chapter after chapter my knowledge grew by leeps and bounds. This book taught me so much, Katherine Ulrich I owe you BIG !!
Guest More than 1 year ago
Good book for beginners. Works well as a reference when you're just playing around with it and need some help.
Guest More than 1 year ago
I'm a firstimer Flash user. This book guides me from the basic to advanced technique swiftly. It's easy to follow.
Guest More than 1 year ago
This book covers all the flash 5 basis with very helpful visual guides. It could cover actions in more detail, but it is the ideal book for beginners and a helpful reference to those with previous flash experience.
Guest More than 1 year ago
Great overview....Needs to cover more dynamic content delivery methods such as XML. Coverage is brief in this area, which should be an important topic.