Flash 5 / Edition 1

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Book shows minor use. Cover and Binding have minimal wear and the pages have only minimal creases. A tradition of southern quality and service. All books guaranteed at the Atlanta ... Book Company. Our mailers are 100% recyclable. Read more Show Less

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Santa, New Mexico, U.S.A. 2002 Soft cover Very Good Softcover, in Very Good condition, CD included, no stamps or writing, corner bumps, a bit of edge wear, glossy covers, nice ... looking book, ; A-276; Practice exercises take you step-by-step through the learning process of working with text, vector graphics, groups, symbols, libraries, shapes and motion tweens, buttons, movie clips, sounds, actions, scenes, pre-loaders and forms. The book contains lots of screen illustrations to help you "see" what is being discussed and created, 0-7668-2010-6. Read more Show Less

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Overview

INSIDE Macromedia Flash 5 is designed to set you on the path to producing and delivering high-impact, animated web sites. Following an introduction to the Flash 5 interface, as well as basic text and paint tools, you'll delve directly into hands-on exercises that provide opportunities for you to work with: overlays, libraries, keyframes, tweened and color animations, sounds, masks and motion guides. You'll even learn to refine Flash movies for the Web, so that you can use them in Dreamweaver!

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Product Details

  • ISBN-13: 9780766820104
  • Publisher: Cengage Learning
  • Publication date: 1/1/2001
  • Series: Inside Macromedia Series
  • Edition description: BK&CD-ROM
  • Edition number: 1
  • Pages: 464
  • Product dimensions: 7.39 (w) x 9.25 (h) x 0.98 (d)

Meet the Author

Scott has been managing the development of multimedia and web development projects for over 17 years, totaling thousands of hours of applications for Fortune 500 corporate clients. He has been teaching Authorware classes within an Authorized Macromedia Training Center for more than 10 years. Scott is the Instructional Architect and co-author for the OnWord Press - Inside Macromedia Series. The Series employs learning strategies that are centered on the concept of "learn-by-doing", offering practical "hands-on" exercises that are reflections of "real-world" applications.

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Table of Contents

Scott Wilson: Flash 5 Table of Contents CHAPTER 1 Getting Started; Introduction; An Overview of Flash; Flash - Art and Technical Skills; Instructional Approach; Learning Strategies; Icons for Quick Access; Using the Book - On Your Own; Using the Book - Within a Classroom; Windows vs. Macintosh; Getting Your Computer Ready; Take a Look at the CD-ROM; File Extensions and Descriptions; Opening a New File in Flash; What's New in Flash 5? ; Summary CHAPTER 2 Flash's Interface; Introduction; Flash's Metaphor; Flash's Interface; Guided Tour - Flash's Default Interface; The Stage; The Work Area; The Timeline; The Toolbox; The Menus; The Toolbar (Windows Only) ; The Panels; The Library; The Controller; The Movie Explorer; Flash's Help; Summary CHAPTER 3 Opening, Playback, and Control of Movies; Introduction; Guided Tour - The Controller and Playhead; The Timeline; Playback Speed; Guided Tour - Movie Properties; Summary CHAPTER 4 Drawing with Flash; Introduction; Graphic Formats; The Benefits of Using Vector Graphics; Practice Exercise - Drawing Simple Shapes; Practice Exercise - Using the Tool Modifiers; Guided Tour - Introduction to Layers; Summary CHAPTER 5 Creating Frame-by-Frame Animations; Introduction; Guided Tour - Frames, Keyframes and the Timeline; Practice Exercise - Creating a Frame-by-Frame Animation; Onion Skinning; Guided Tour - The Onion Skin Tools; Summary CHAPTER 6 Application Chapter: Designing the Interface; What are the Application Project Exercises? ; Application Project Description; Application Exercises - An Overview; Application Exercise - Designing the Interface; Summary CHAPTER 7 Importing Artwork into Flash; Introduction; Importing Files from Other Programs; Practice Exercise - Importing Artwork from Freehand; Bitmap vs. Vector; Common Bitmap File Formats; Practice Exercise - Importing and Converting Bitmap Images; Summary CHAPTER 8 Organizing Movies with Layers and Groups; Introduction; Grouping Objects; Guided Tour - Group Editing Mode; Creating Nested Groups; Practice Exercise - Grouping and Ungrouping Objects; Working with Layers; Practice Exercise - Adding Objects to Layers; Summary CHAPTER 9 Text and Layout Tools; Introduction; Control of Text in Flash; Guided Tour - Text Options in Flash; Practice Exercise - Formatting and Inserting Text; Guided Tour - Text as Graphic Elements; The View Menu; Guided Tour - Controlling the Display View; The Info Palette; Guided Tour - Working with Rulers, Guides, and Grids; Summary CHAPTER 10 Symbols, Instances, and Libraries; Introduction; Guided Tour - Exploring the Library; Symbols; Symbols and Behaviors; Symbol Editing Mode; Practice Exercise - Creating and Editing Symbols; Practice Exercise - Modifying Instances of a Symbol; Guided Tour - Font Symbols; Summary CHAPTER 11 Application Chapter: Creating Re-usable Symbols; Introduction; Application Exercise - Creating Re-usable Symbols; Summary CHAPTER 12 Shape and Motion Tweens; Introduction; What is Tweening? ; Motion Tweens; Motion Guides; Shape Tweens; Guided Tour - The Frame Panel; Practice Exercise - Motion Tweens and Motion Guides; Practice Exercise - Shape Tweens; Summary CHAPTER 13 Application Chapter: Adding Animation; Introduction; Application Exercise - Adding Animation; Summary CHAPTER 14 Working with Movie Clips and Smart Clips; Introduction; Characteristics of Movie Clips; Movie Clips and Graphic Symbols; Practice Exercise - Creating a Movie Clip; Guided Tour - Testing Movie Clips and the Bandwidth Profiler; Smart Clips; Practice Exercise - Customizing Smart Clips; Summary CHAPTER 15 Using Button Symbols; Introduction; The Characteristics of Button Symbols; Enabling Buttons; Guided Tour - The Button States; Practice Exercise - Creating Button Symbols; Practice Exercise - Creating Animated Buttons; Adding Actions to Button Instances; Guided Tour - The Actions Panel; Practice Exercise - Adding Actions to Button Instances; Summary CHAPTER 16 Adding Interactivity with Actions; Introduction; ActionScripts and Actions; Guided Tour - Basic Actions; Frame Actions and Object Actions; Practice Exercise - Using Play, Stop and Go To; Summary CHAPTER 17 Application Chapter: Movie Clip and Button Content; Introduction; Application Exercise - Movie Clip and Button Content; Summary CHAPTER 18 Adding Sound; Introduction; Obtaining Sound Files; Properties of Sound Files; Sound File Types Supported by Flash; Practical Considerations When Using Sound; Guided Tour - Adding Sound to the Timeline; Sound Sync Options - Event, Stream, Start and Stop; Guided Tour - Sound Effects; Practice Exercise - Adding Sound to a Button; Work-arounds With Using Sound; Summary CHAPTER 19 Application Chapter: Creating Sound Effects; Introduction; Application Exercise - Creating Sound Effects; Summary CHAPTER 20 Organizing Movies; Introduction; Using Scenes; Playback of Scenes; Plan Ahead - on Paper (Outline & Storyboard) ; Practice Exercise - Creating a Movie with Multiple Scenes; Practice Exercise - Using Actions With Scenes; Using a Pre-loader; Practice Exercise - Building a Pre-loader; Practice Exercise - Loading and Unloading Movies; Summary CHAPTER 21 Application Chapter: Setting Up Scenes; Introduction; Application Exercise - Setting Up Scenes; Summary CHAPTER 22 Publishing Flash Movies; Introduction; Publishing Your Movie; Export Options; Export Image; Export Movie; Publish Settings; Guided Tour - Publish Settings; Optimizing Movie Files; Guided Tour - Bandwidth Profiler; Guided Tour - Publishing Movies; Inserting Flash Movies into HTML Documents; The Flash Player Plug-in; Inserting Flash Movies into Dreamweaver Documents; Guided Tour - Sharing a Library; Summary CHAPTER 23 Application Chapter: Building a Pre-Loader; Introduction; Application Exercise - Building a Pre-Loader; Summary CHAPTER 24 Advanced Actions: Creating Drag-and-Drop Movie Clip Actions; Introduction; What is Drag and Drop? ; Guided Tour - startDrag and stopDrag Actions; Practice Exercise - Creating a Basic Drag Action; Practice Exercise - Nesting A Button in a Movie Clip for a Drag Action; Practice Exercise - Drop Actions; Summary CHAPTER 25 Creating Forms in Flash; Introduction; Editable Text Fields; Guided Tour - The Text Options Panel; Form Processing; Practice Exercise - Creating a Form; Summary CHAPTER 26 Application Chapter: Information Form; Introduction; Application Exercise - Information Form; Summary CHAPTER 27 Application Chapter: Publishing the Site; Introduction; Application Exercise - Publishing the Site; Summary CHAPTER 28 (See the CD-ROM) Quick Reference Guide; Introduction; The Menus; Keyboard Shortcuts Window; Keyboard Shortcuts; The Toolbars; The Toolbox; The Timeline; The Stage; The Panels

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