Flash 8 Essentials / Edition 1

Flash 8 Essentials / Edition 1

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by Todd Yard, Matt Voerman, Paul Barnes-Hoggett, Craig Swann
     
 

As a creative professional or interactive developer, you’ll be amazed at the exciting possibilities presented to you by the features available in Flash 8; but as a busy designer, we know you won't have as much time as you’d like to explore these new additions. Never fear; this book wastes no time looking at timeline basics, tweens, or movie-publishing

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Overview

As a creative professional or interactive developer, you’ll be amazed at the exciting possibilities presented to you by the features available in Flash 8; but as a busy designer, we know you won't have as much time as you’d like to explore these new additions. Never fear; this book wastes no time looking at timeline basics, tweens, or movie-publishing options—it focuses exclusively on the new Flash 8 features, getting you quickly up to speed with a combination of illustrative tutorials, handy references, and inspirational examples.

By the end of the book, you’ll know that there’s no shortage of new tools to enhance and inspire your Flash development; and since this book is written by some of the community's leading Flash experts, you’ll know you’re in good hands. If you’re looking to master Flash 8 with a minimum of time and effort, then this is the only book for you.

Product Details

ISBN-13:
9781590595329
Publisher:
Apress
Publication date:
01/04/2006
Pages:
424
Product dimensions:
7.62(w) x 9.18(h) x 0.89(d)

Related Subjects

Meet the Author

After studying theatre in London, then working for several years as an actor in the U.S., Todd Yard was introduced to Flash in 2000 and was quickly taken by how it allowed for both stunning creativity and programmatic logic application a truly left-brain, right brain approach to production and has not looked back. He now freelances as a Flash developer in New York City, creating both silly animations and utilitarian applications. His personal work and experimentation can be found at his website, 27Bobs.com.

Flash master instructor, Team Macromedia Member, internationally published Flash author, and RocketBoots partner Matt Voerman has been using Flash since its inception as Future Splash. With over 10 years of professional web and multimedia industry experience, Matt was one of five subject matter experts (SMEs) invited to work with Macromedia in the development of their official Macromedia Flash MX 2004 Developer certification exam.

A bio is not available for this author.

Craig Swann is founder of the award-winning Toronto-based interactive agency CRASH!MEDIA and is focused on merging fresh ideas with cutting edge technologies. CRASH has produced Flash and audio work for clients such as Coca-Cola, Intel, Miller Brewing, Bacardi, Sony|Playstation, Cadillac, and Calvin Klein. A specialist in interactive audio, Craig has spoken at over a dozen conferences worldwide and created the web's premiere musical mixing destinations, looplabs.com and bacardiDJ. When unplugged from the matrix, he enjoys munching crullers and getting his freak on.

Glen Rhodes started his mind going early in life, when he was about 4 years old. At that age, Glen began playing the piano, which was sitting unused in his family's house. He's been playing ever since. Later, in 1997, Glen co-wrote a full-length musical called Chrystanthia. Somewhere along the way, he picked up game programming as a hobby, and eventually ended up making games professionally for home console systems. Then, in 1998, Glen discovered how he could take all my experiences and combine them, when he discovered Flash. The rest is history. Glen shares his ideas on his website, GlenRhodes.com.

Tink aka Stephen Downs has been a freelance Flash designer/developer for the past four years, with a background in art, design, and photography. Based in London, he works on a wide range of projects, both for other companies and his own clients. The growth in his workload has recently lead to the start up of Tink Ltd. His primary focus is user interaction and interactive motion, integrating design and development to any design specification using best practice methodologies. For contact info and work examples visit www.tink.ws. For Tink's daily thoughts, visit www.tink.ws/blog.

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Table of Contents

1Flash 8 overview1
2Blending modes19
3Filters39
4Drawing and graphic improvements93
5Video : alpha channels and other improvements123
6TextField improvements183
7Speed improvements201
8The wonderful world of BitmapData215
9Getting creative with filters, masks, and animation289
10External interface329
AFlash 8 examples345

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