Flash 8 Savvy / Edition 1

Flash 8 Savvy / Edition 1

by Ethan Watrall, Norbert Herber
     
 

ISBN-10: 0782144446

ISBN-13: 9780782144444

Pub. Date: 04/03/2006

Publisher: Wiley

  • Hailed as "a superb resource" (Computer Arts magazine) and "a boon to serious users" (.NET magazine), this unique guide shows intermediate designers how to harness the full potential of Flash
  • Organized into self-contained sections covering Flash art, interactivity, media, and delivery, the book offers easy-to-follow explanations as well as hands-on projects

Overview

  • Hailed as "a superb resource" (Computer Arts magazine) and "a boon to serious users" (.NET magazine), this unique guide shows intermediate designers how to harness the full potential of Flash
  • Organized into self-contained sections covering Flash art, interactivity, media, and delivery, the book offers easy-to-follow explanations as well as hands-on projects and tutorials
  • The logical organization and navigation grid at the front of the book make it easy to find information on a particular topic
  • The CD-ROM includes a Flash tryout, tutorial files, sample animations and ActionScripts, graphics files, and third-party tools
  • Now at a new value price below $40-$5 less than the previous edition!

Product Details

ISBN-13:
9780782144444
Publisher:
Wiley
Publication date:
04/03/2006
Series:
Savvy Series
Edition description:
Revised Edition
Pages:
530
Product dimensions:
7.40(w) x 9.20(h) x 0.93(d)

Related Subjects

Table of Contents

Introduction.

PART I: ART.

Chapter 1: Illustrating with Flash.

Chapter 2: Modifying Visual Assets.

Chapter 3: Working with Type and Typography.

Chapter 4: Working with Symbols.

Chapter 5: Managing Your Flash Movie Project.

Chapter 6: Creating Animation with the Timeline.

Chapter 7: Animating with ActionScript.

PART II: INTERACTIVITY.

Chapter 8: Creating Interactive Controls.

Chapter 9: Using ActionScript in the Flash Environment.

Chapter 10: Understanding the Fundamentals of the ActionScript Language.

Chapter 11: Working with Objects and Classes.

Chapter 12: Scripting for MovieClip Objects and Multiple Timelines.

PART III: MEDIA.

Chapter 13: Flash Audio Basics.

Chapter 14: Synchronizing Audio with Animations.

Chapter 15: Controlling Audio with ActionScript.

Chapter 16: Flash and Video.

PART IV: DELIVERY.

Chapter 17: Publishing and Exporting Movies.

Chapter 18: Publishing Stand-Alone Movies and Applications.

Chapter 19: Creating Flash Content for Windows Mobile.

Index.

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