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Flash ActionScript: Your Visual Blueprintfor Creating Flash -enhanced Web Sites

Overview

This great guide uses the VISUAL approach to cover features of ActionScript. Take in all the information in two-page spreads, so there is no flipping back and forth between topics. This book was created for the professional, advanced level visual learner.

Flash ActionScript: Your visual blueprint for creating Flash-enhanced Web sites covers how ActionScript works with Flash, actions, objects, properties and functions, operators and variables, ...

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Overview

This great guide uses the VISUAL approach to cover features of ActionScript. Take in all the information in two-page spreads, so there is no flipping back and forth between topics. This book was created for the professional, advanced level visual learner.

Flash ActionScript: Your visual blueprint for creating Flash-enhanced Web sites covers how ActionScript works with Flash, actions, objects, properties and functions, operators and variables, Flash movies, and program debugging.

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Editorial Reviews

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The Barnes & Noble Review
Many Flash users have never programmed before. Many of those who have programmed don't relish the idea of learning yet another language. Still, you can do so much with ActionScript, the temptation is overwhelming -- especially with Flash ActionScript: Your Visual Blueprint available to make it so darned easy.

When it comes to teaching programming languages, it's really quite amazing how well this series' visual format works. Denise Etheridge begins by organizing the language into more than 130 essential tasks. Most of them are explained in just two pages apiece: a few paragraphs of simple explanation, an "Extra" box that takes you a little deeper if you're interested, and a series of carefully annotated screen shots that walk you through the task, one step at a time.

Using this visual approach, she introduces the ActionScript programming environment; explains the syntax that ActionScript shares with other programming languages (if-else statements, math, strings); and illuminates the tasks that are unique to Flash (from creating symbols and preloaders to communicating between timelines and publishing movies). Just follow the steps and you will get to your destination. (Bill Camarda)

Bill Camarda is a consultant, writer, and web/multimedia content developer with nearly 20 years' experience in helping technology companies deploy and market advanced software, computing, and networking products and services. He served for nearly ten years as vice president of a New Jersey┬ľbased marketing company, where he supervised a wide range of graphics and web design projects. His 15 books include Special Edition Using Word 2000 and Upgrading & Fixing Networks For Dummies┬«, Second Edition.

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Product Details

  • ISBN-13: 9780764536571
  • Publisher: Wiley, John & Sons, Incorporated
  • Publication date: 4/28/2002
  • Series: Visual Series
  • Edition description: BK&CD-ROM
  • Pages: 319
  • Product dimensions: 8.04 (w) x 9.04 (h) x 0.92 (d)

Table of Contents

HOW TO USE THIS BOOK.
1) GETTING FAMILIAR WITH FLASH.
Introduction to Flash and ActionScript.
Create a Scene.
Create Layers.
Create Graphics.
Create a Symbol.
Create an Instance.
Create a Button.
Create Animation.
Add Sound.
Create a Movie Clip.
Create Static Text Boxes.
Create Input Text Boxes.
Create Dynamic Text Boxes.
Using the Actions Panel.
Assign ActionScript to a Button.
Assign ActionScript to a Movie Clip.
Assign ActionScript to a Frame.
Publish Movies.
2) PROGRAMMING WITH ACTIONSCRIPT.
Introduction to ActionScript Syntax.
Test a Movie.
Enter the Test Environment.
Add Comments.
Stop a Movie.
Play a Movie.
Jump to a Frame or Scene.
Set Movie Quality.
Open a Web Page.
Communicate with the Flash Player.
Create Objects Users Can Drag.
Print a Movie.
Check Frame Load.
3) SETTING MOVIE CLIP PROPERTIES.
Introduction to Movie Clip Properties.
Name an Instance.
Adjust Transparency.
Make Movie Clips Invisible.
Rotate Movie Clips.
Change the Width of Movie Clips.
Change the Height of Movie Clips.
Scale the Width of Movie Clips.
Scale the Height of Movie Clips.
Move Movie Clips Across the Stage.
Move Movie Clips Up and Down.
Set Movie Clip Quality.
4) WORKING WITH VARIABLES AND STRINGS.
Introduction to Variables and Data Types.
Assign a Value to a Variable.
Assign an Object or Movie Clip to a Variable.
Load Variables.
Extract a Character from a String.
Extract a Substring from a String.
Concatenate Strings.
Obtain the Length of a String.
Search a String.
Change the Case of a String.
Convert Strings, Numbers, and Booleans.
5) WORKING WITH OPERATORS.
Understand Precedence.
Add Numeric Values.
Subtract Numeric Values.
Multiply Numeric Values.
Divide Numeric Values.
Find the Modulo.
Set Values with the Increment Operator.
Set Values with the Decrement Operator.
Using Less Than or Greater Than.
Using Less Than or Equal to or Greater Than or Equal to.
Using Equality and Inequality Operators.
Using Compound Assignment Operators.
Using Logical Operators.
6) CHANGING THE SCRIPT FLOW.
Using if to Test a Condition.
Using if with else.
Using else if.
Create a Conditional Loop.
Using for Loops.
7) USING THE MOVIE CLIP AND ARRAY.
Introduction to Objects.
Using the MovieClip Object.
Attach a Movie Clip.
Get Bounds.
Swap Depths.
Check MovieClip Load.
Detect Collision.
Get the x- and y-Coordinates.
Create an Array.
Find the Length of an Array.
Add Elements to an Array.
Remove Elements from an Array.
Extract or Reverse an Array.
Convert an Array to a String.
8) WORKING WITH OBJECTS.
Change Colors.
Work with Color Transform Values.
Using the Mouse Objects and Properties.
Using the Date Object.
Get Date and Time Values.
Set the Date.
Set Date Values.
Set Time Values.
Using Mathematical Functions.
Raise a Power or Find A Square Root.
Round Numbers.
Generate Random Numbers.
Find Numeric Values.
Using the Key Object.
Using the Sound Object.
Set Volume and Panning.
Using the Selection Object.
9) DEMYSTIFYING FUNCTIONS.
Get Properties.
Using Get Timer and Get Version.
Using Eval.
Convert a String to a Number.
Evaluate for Mathematical Errors.
Create a Scrollable Text Box.
Create a Custom Function.
10) WORKING WITH MULTIPLE TIMELINES.
View the Hierarchy of Multiple Movies.
Assign Target Paths.
Load and Unload Movies and Movie Clips.
Using Tell Target.
Using the with Action.
Duplicate Movie Clips.
11) CREATING SMART CLIPS.
Create Smart Clips.
Create a Smart Clip Custom Interface.
12) USING CREATIVE TECHNIQUES.
Validate a String.
Validate a Date.
Search a Text Box.
Convert Symbols.
Create Rotation Effects.
Create a Coloring Book.
Emulate Panels.
Demystify Trigonometric Functions.
Create Trigonometric Special Effects.
13) DEBUGGING ACTIONSCRIPT.
Using the Debugger.
Using the Output Window.
Using List Objects.
Using List Variables.
Debug Your Script.
14) FLASH ACTIONSCRIPT QUICK REFERENCE.
Key Code Values.
URL Encoding Characters.
List of Keywords.
Actions Appended with Num.
Hexadecimal Color Codes.
Button Handlers.
Movie Clip Handlers.
Operators.
Functions.
Actions.
Properties.
Array Object.
Boolean Object.
Color Object.
Date Object.
Key Object.
Math Object.
Mouse Object.
MovieClip Object.
Number Object.
Object Object.
Selection Object.
Sound Object.
String Object.
APPENDIX.
What's on the CD-ROM.
Using the E-Version of the Book.
Hungry Minds, Inc. End-User License Agreement.
INDEX.
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