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Flash CS5: The Missing Manual / Edition 1
     

Flash CS5: The Missing Manual / Edition 1

by Chris Grover
 

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ISBN-10: 1449380255

ISBN-13: 2901449380259

Pub. Date: 06/15/2010

Publisher: O'Reilly Media, Incorporated

Once you know how to use Flash, you can create everything from simple animations to high-end desktop applications, but it's a complex tool that can be difficult to master on your own-unless you have this Missing Manual. This book will help you learn all you need to know about Flash CS5 to create animations that bring your ideas to life.

  • Learn animation

Overview

Once you know how to use Flash, you can create everything from simple animations to high-end desktop applications, but it's a complex tool that can be difficult to master on your own-unless you have this Missing Manual. This book will help you learn all you need to know about Flash CS5 to create animations that bring your ideas to life.

  • Learn animation basics. Find everything you need to know to get started with Flash
  • Master the Flash tools. Learn the animation and effects toolset, with clear explanations and hands-on examples
  • Use 3D effects. Rotate and put objects in motion in three dimensions
  • Create lifelike motion. Use the IK Bones tool to simulate realistic body movements and other linked motions
  • Speed up development. Use templates, code snippets, and motion presets
  • Design applications. Get an intro to building full desktop applications with Flash and Adobe AIR
  • Create rich interactive animations. Dive into advanced interactivity with easy-to-learn ActionScript examples

Product Details

ISBN-13:
2901449380259
Publisher:
O'Reilly Media, Incorporated
Publication date:
06/15/2010
Series:
Missing Manual Series
Edition description:
Fourth Edition
Pages:
756

Related Subjects

Table of Contents

  • The Missing Credits
  • Introduction
  • Part one: Creating a Flash Animation
    • Chapter 1: Getting Around Flash
    • Chapter 2: Creating Simple Drawings
    • Chapter 3: Animate Your Art


  • Part two: Advanced Drawing and Animation
    • Chapter 4: Organizing Frames and Layers
    • Chapter 5: Advanced Drawing and Coloring
    • Chapter 6: Choosing and Formatting Text
    • Chapter 7: Reusable Flash: Symbols and Templates
    • Chapter 8: Advanced Tweens with the Motion Editor
    • Chapter 9: Realistic Animation with IK Bones
    • Chapter 10: Incorporating Non-Flash Media Files
    • Chapter 11: Incorporating Sound and Video


  • Part three: Adding Interactivity
    • Chapter 12: Introduction to ActionScript 3
    • Chapter 13: Controlling Actions with Events
    • Chapter 14: Organizing Objects with the Display List
    • Chapter 15: Controlling the Timeline and Animation
    • Chapter 16: Components for Interactivity
    • Chapter 17: Choosing, Using, and Animating Text
    • Chapter 18: Drawing with ActionScript


  • Part four: Debugging and Delivering Your Animation
    • Chapter 19: Testing and Debugging Your Animation
    • Chapter 20: Publishing and Exporting
    • Chapter 21: Introducing Adobe AIR


  • Part five: Appendixes
    • Installation and Help
    • Flash Professional CS5, Menu by Menu



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