Table of Contents
The Missing Credits; About the Author; About the Creative Team; Acknowledgements; The Missing Manual Series; Introduction; What's New in Flash Professional CS5; Animation ABCs; Flash in a Nutshell; The Very Basics; About This Book; Part one: Creating a Flash Animation; Chapter 1: Getting Around Flash; 1.1 Starting Flash; 1.2 A Tour of the Flash Workspace; 1.3 Panels and Toolbars; 1.4 The Flash CS5 Test Drive; Chapter 2: Creating Simple Drawings; 2.1 Plan Before You Draw; 2.2 Preparing to Draw; 2.3 Drawing a Shape; 2.4 Choosing a Drawing Mode; 2.5 Creating Original Artwork; 2.6 Copying and Pasting Drawn Objects; 2.7 Adding Color; Chapter 3: Animate Your Art; 3.1 Frame-by-Frame Animation; 3.2 Editing Your Frame-by-Frame Animation; 3.3 Making It Move with Motion Tweens; 3.4 Editing the Motion Path; 3.5 Copying and Pasting Properties; 3.6 Shape Tweening (Morphing); Part two: Advanced Drawing and Animation; Chapter 4: Organizing Frames and Layers; 4.1 Working with Frames; 4.2 Working with Multiple Layers; 4.3 Organizing Layers; 4.4 Spotlight Effect Using Mask Layers; Chapter 5: Advanced Drawing and Coloring; 5.1 Selecting Graphic Elements; 5.2 Manipulating Graphic Elements; 5.3 Spray Painting Symbols; 5.4 Drawing with the Deco Tool; 5.5 Advanced Color and Fills; Chapter 6: Choosing and Formatting Text; 6.1 Text Questions; 6.2 Choosing TLF or Classic Text; 6.3 About Typefaces and Fonts; 6.4 Adding Text to Your Document; 6.5 Choosing and Using Text Containers; 6.6 Animating Text Without ActionScript; 6.7 Text Properties by Subpanel; Chapter 7: Reusable Flash: Symbols and Templates; 7.1 Symbols and Instances; 7.2 Templates; Chapter 8: Advanced Tweens with the Motion Editor; 8.1 Applying Motion Presets; 8.2 Modifying a Motion Preset; 8.3 Editing a Tween Span; 8.4 A Tour of the Motion Editor; 8.5 Changing Transparency with the Motion Editor; 8.6 Easing Tweens; Chapter 9: Realistic Animation with IK Bones; 9.1 Linking Symbols with Bones; 9.2 Making Shapes Move with Bones; 9.3 Apply Spring to a Motion; 9.4 Animating an Armature with ActionScript; Chapter 10: Incorporating Non-Flash Media Files; 10.1 Importing Graphics; 10.2 Importing Illustrator Graphics Files; 10.3 Importing Photoshop Graphic Files; 10.4 Importing Fireworks Graphics; 10.5 Editing Bitmaps; 10.6 Exporting Graphics from Flash; Chapter 11: Incorporating Sound and Video; 11.1 Incorporating Sound; 11.2 Incorporating Video; 11.3 Importing Video Files; Part three: Adding Interactivity; Chapter 12: Introduction to ActionScript 3; 12.1 Getting to Know ActionScript 3; 12.2 Beginning Your ActionScript Project; 12.3 Object-Oriented Thinking; 12.4 Using Data Types, Variables, and Constants; 12.5 Conditionals and Loops; 12.6 Combining ActionScript's Building Blocks; Chapter 13: Controlling Actions with Events; 13.1 How Events Work; 13.2 Mouse Events; 13.3 Getting Help for Events and Event Listeners; 13.4 Creating a Tabbed Window with Mouse Events; 13.5 Keyboard Events and Text Events; 13.6 Keeping Time with TimerEvent; 13.7 Removing Event Listeners; 13.8 In Case of Other Events; Chapter 14: Organizing Objects with the Display List; 14.1 The Display List: Everything in Its Place; 14.2 Adding Objects to the Display List; 14.3 Managing the Stacking Order; 14.4 Summary of Properties and Methods; Chapter 15: Controlling the Timeline and Animation; 15.1 Slowing Down (or Speeding Up) Animation; 15.2 Timeline Stop and Go; 15.3 Organizing Your Animation; 15.4 Looping a Series of Frames; 15.5 Reversing a Series of Frames; Chapter 16: Components for Interactivity; 16.1 Adding Components; 16.2 The Built-In Components; 16.3 Finding Additional Components; Chapter 17: Choosing, Using, and Animating Text; 17.1 What Font Does Your Audience Have?; 17.2 Controlling Text with ActionScript; 17.3 Creating Text Fields with ActionScript; 17.4 Positioning, Sizing, and Formatting a Text Field; 17.5 Formatting Characters and Paragraphs; 17.6 Formatting with HTML and CSS; 17.7 Choosing the Right Text Formatting System; Chapter 18: Drawing with ActionScript; 18.1 What's the Point?; 18.2 Beginning with the Graphics Class; 18.3 Drawing Lines; 18.4 Drawing Curves; 18.5 Drawing Built-in Shapes; 18.6 Drawing Irregular Shapes; 18.7 Making Drawings Move; 18.8 Shape, Sprite, and Movie Clip for Drawings; 18.9 Removing Lines and Shapes; Part four: Debugging and Delivering Your Animation; Chapter 19: Testing and Debugging Your Animation; 19.1 Testing Strategies; 19.2 Testing on the Stage; 19.3 Testing in Flash Player; 19.4 Testing Inside a Web Page; 19.5 Testing Download Time; 19.6 The Art of Debugging; 19.7 Analyzing Code with the Debugger; Chapter 20: Publishing and Exporting; 20.1 Optimizing Flash Documents; 20.2 Publishing Your Animations; 20.3 Exporting Flash to Other Formats; Chapter 21: Introducing Adobe AIR; 21.1 Meet Adobe AIR; 21.2 Creating Your First AIR Application; 21.3 Create a Code Signing Certificate; 21.4 Convert a Flash Animation to AIR; 21.5 Publish Your AIR Application; 21.6 Manually Install Adobe AIR Runtime; Part five: Appendixes; Installation and Help; Flash CS5 Minimum System Requirements; Installing and Activating Flash Professional CS5; Uninstalling and Deactivating Flash Professional CS5; Getting Help from Flash; Getting Help from Adobe; More Flash Books; Finding Flash Gurus; Flash Professional CS5, Menu by Menu; File; Edit; View; Insert; Modify; Text; Commands; Control; Debug; Window; Help;