- Packt Publishing
- Publication date:
- Product dimensions:
- 7.50(w) x 9.25(h) x 0.77(d)
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Flash Development for Android Cookbook based on 0 ratings. 3 reviews.
Fortunately for me, I just so happened to be presented with a marvellous new book specifically catered for my needs. The name of said brilliant book; "Flash Development for Android Cookbook". This book perfectly covers all the angles that an existing developer needs to progress on to Android development. Well, I say an "existing developer", but in actual fact you can pretty much pick up this book with very little prior knowledge in programming and still get your head around what is going on in a very short space of time. Right from the word go, the book is teaching you at a very rapid but very structured pace, all the things you should know. It even covers the basics such as setting up your projects to begin with. Which can be useful even for those veteran developers who just need their technique refreshed. Within days you will find yourself taking advantage of the Android's Multitouch, Gestures and other Inputs, and before you know it you have completed your app. Having utilised things like the systems accelerometer and visual and audio input, you will be shocked at how fast you have learned. All in all, I think that this book does a brilliant job at encouraging the learner and motivating them to keep progressing at a fast pace, no matter what level of programming they begun with.
All those Flash and Flex developers who are concerned about being sidelined by the mobile revolution need fret no longer. What they need to do is get a copy of the indispensible resource, Flash Development for Android Cookbook, by Joseph Lebracqu. As the title suggests, the book walks the reader through easy-to-follow exercises, each targeting a different , core aspect of mobile development. For example, chapter 2 is all about Actionscript Classses specific to the mobile experience, where there is no mouse. And so, we have Multitouch and Gesture Events. By Chapter 5, you are already ramped up to using audio and video, and tapping into the media stored on the Android device. And of course, tapping into the debice's GPS capabilities for creating uniquely mobile apps is also covered. Best of al -- and this cannot be emphasized enough -- the resulting apps are not simply running in the Flash player. The cookbook shows how to use the Air SDK running in conjunction with either Flash SC5.5 or Flash Develop 4.5 to compile your apps into native Android file format. The result are real Android apps--not just Flash Player running on an Android device. The only caveat here is that the reader must be at least intermediate level in Flash Actionscript 3. Knowledge of AS 3, and its events, functions and data-typing are assumed. That said, the material is logically presented and clearly explained, making it as easy as possible to follow this inherently advanced material. The reader will benefit greatly from owning a copy of Flash Pro CS5.5, and/or Flash Develop 4.5 (although it is possible to develop without these). Naturally, a current Android enabled device to test ones apps is also a must, preferably both a tablet and a phone. The serious-minded developer will also have to put the time in, but these are very worthwhile investments -- so roll up your sleeves and get ready to dive in to the world of Flash Development for Android.
This book provides you with everything you need to start developing programs and games on android using Adobe AIR, assuming you already have some knowledge in ActionScript. It shows short "recipes" on how to interface with everything that you would want to on the phone, from gestures, drawing, acceleration and geolocation, camera, microphone, images, video, audio, local storage and SQLLite, to even putting the final app on the market. Every recipe is well written, and specific to the interface you will be looking for, so you can easily find how to use the accelerometer, or load up the browser within your app. Most examples show how to do everything in Flash Builder (Flex), Flash 'professional', FDT, and even command line, so you have many options (although the code will work well in any of them). The only negative I found with the book is that in Chapter 1, you learn how to compile, and run a program on Android, but Chapter 10 is when it actually goes into debugging, and setting up different configurations for testing your app. I wasn't sure how to have the app test run in Windows instead of running on my Android directly until that chapter (although it is a cookbook- you pick which chapter is relevant what you're trying to do). If you have built applications or games using Flash/Flex before, and would like to have a version running on Android, this book will give you all the information you need, and is a great reference as well! Get it now to get your Flash apps running on Android!