Flash Hacks

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Overview

If you've ever seen an especially cool Flash effect on the web, gone straight to your trusty Flash book to find out how to do it, then turned away empty-handed—Flash Hacks is for you. This unique book offers a collection of expert Flash tips and tricks for optimization, creating interesting effects, ActionScript programming, sound and video effects, and much more—and you don't need to be an expert to use them (although you'll certainly look like one).With Flash technology, you can create compelling web content, ...

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Overview

If you've ever seen an especially cool Flash effect on the web, gone straight to your trusty Flash book to find out how to do it, then turned away empty-handed—Flash Hacks is for you. This unique book offers a collection of expert Flash tips and tricks for optimization, creating interesting effects, ActionScript programming, sound and video effects, and much more—and you don't need to be an expert to use them (although you'll certainly look like one).With Flash technology, you can create compelling web content, expressive user interfaces, and rich applications for the Internet—all of which dramatically enhance the user experience. But Flash is not just practical, it's a wellspring of opportunities to unleash your creativity and have fun. Flash Hacks dives straight into all that's fun and creative about Flash, while presenting useful programming techniques and practical—although never mundane—hacks that can make your work easier.Geared to cover Flash MX, Flash MX 2004, and Flash MX Professional 2004, Flash Hacks begins with hacks on authoring, testing, and web environments. You'll learn how to beat the Flash bloat bug, realistically simulate the web, create a JavaScript-free Flash sniffer, and hack a spellchecker for Flash. Other hacks in the book are grouped in the following areas:

  • Primitives
  • Timelines
  • Symbols
  • Flash Assets (sound, video, and bitmaps)
  • Code hacks
  • Events and event handling
  • Advanced animation
  • UI design hacks
True to O'Reilly's popular Hacks series, Flash Hacks tackles problems and solutions that aren't dealt with elsewhere. You'll pick up insider tips from the experts, and learn about amazing and sometimes quirky aspects of Flash. If you want more than your average Flash user—you want to explore and experiment, unearth shortcuts, create useful tools, and come up with fun things to try on your own—Flash Hacks is the book you'll need.

Not a droll programming book, "Flash Hacks" speaks to adventure, fun, and serendipity, but with enough practicality to make it useful to intermediate users who want to learn cool tricks with Macromedia Flash MX and ActionScript.

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Editorial Reviews

Library Journal
Flash MX 2004 (see Computer Media, LJ 6/1/04; LJ 2/1/04) remains the hottest component of Macromedia's web development suite, so stock current guides. Those wanting to implement Flash but are intimidated by its complexity will welcome Teach Yourself, a heavily illustrated, step-by-step beginner's guide to the basics. Unfamiliar terms are succinctly defined on first use, tips answer questions and add info, and full-color screen shots illustrate concepts. Recommended for all public libraries. Including a free trial on CD-ROM, Illustrating focuses on the ins and outs of Flash's vector-drawing tools. While the text is somewhat awkward, the thorough, well-illustrated explanations make it a useful addition for larger libraries serving beginners and those wanting to learn Flash to create graphics. For intermediate users, Beyond the Basics takes readers through completing a complex real-world project, with a practical emphasis on modular construction that allows components to be reused in other projects. Its CD contains movie files that cover confusing processes, plus exercise files, trial versions of Flash and other software, and several media players. Step-by-step instructions, screen shots, discussions of using techniques in real-world situations, and just enough background information recommend this for all libraries. Flash Hacks includes 100 contributed hacks and tricks of varying complexity from multiple designers, ranging from converting animated GIFs to Flash format to making Flash content site-dependent (unable to run outside of your server). A supplemental but fun and thought-provoking purchase for larger libraries that already own how-to guides. Copyright 2004 Reed Business Information.
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Product Details

  • ISBN-13: 9780596006457
  • Publisher: O'Reilly Media, Incorporated
  • Publication date: 6/28/2004
  • Edition number: 1
  • Pages: 498
  • Product dimensions: 6.01 (w) x 9.02 (h) x 1.06 (d)

Meet the Author

Sham Bhangal is an author of and contributor to numerous books on Flash and ActionScript, including Foundation ActionScript for Flash MX, Flash MX Designer's ActionScript Reference, and Macromedia Flash MX Upgrade Essentials.

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Table of Contents

Credits

Foreword

Preface

Chapter 1: Visual Effects

Chapter 2: Color Effects

Chapter 3: Drawing and Masking

Chapter 4: Animation

Chapter 5: 3D and Physics

Chapter 6: Text

Chapter 7: Sound

Chapter 8: User Interface Elements

Chapter 9: Performance and Optimization

Chapter 10: ActionScript

Chapter 11: Browser Integration

Chapter 12: Security

Colophon

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Customer Reviews

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Sort by: Showing 1 Customer Reviews
  • Anonymous

    Posted July 20, 2004

    Homebrew ambience

    Flash is to making web multimedia as Photoshop is to editing static graphics. And like Photoshop, Flash has a devoted coterie who swear by it. But even such fans may find new, nifty things in this book. One might even suggest that such a group is the audience that might benefit the most. So I started thumbing through the book, to see what caught my eye. [Obviously, your needs will differ.] One method was the construction of a speech synthesiser. Bhangel gives a simple, ingenious way to make a poor man's synthesiser. The sound quality does not match that of commercial synthesisers, like IBM's or Dragon's. But there is a homebrew ambience to this hack that some will find attractive. A related hack uses a recent improvement to Flash. Finally, there is a way for the end of the playing of a sound to invoke a callback. In other words, you can now synchronise another operation to start after the sound ends. The lack of this has greatly hampered the interactive use of sound in Flash. The author then gives a hack of a lip synching animation. Cute!

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