Flash MX Actionscript: The Designer's Edge / Edition 1

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Get the Edge on Flash ActionScript from the Designer's Perspective
As a professional web designer you want to use ActionScript to add interactivity to your Flash creations. But previous books on ActionScript have assumed you have a programming background, leaving out key details in order to cover a lot of ground. In the process many designers and other professionals new to programming have been left behind.
Flash MX ActionScript: The Designer's Edge fills these gaps, using a consistently visual approach that emphasizes conceptual illustrations and color charts. These are complemented by interactive tutorials on the book's companion website. Best-selling author J. Scott Hamlin and multimedia instructor Jennifer S. Hall make everything from fundamentals to high-end techniques accessible by truly teaching you how ActionScript works, not just presenting code.
Key topics you'll learn about include:
* The Flash MX interface to ActionScript
* Programming mouse interactivity
* Writing and reusing ActionScript
* Coding core animation techniques
* Working with text fields
* Doing the math: Creating curving paths with trig functions
* Handling object collisions and other gaming techniques
* ActionScript drawing techniques
* Encapsulating reusable code with ActionScript components
* Debugging and troubleshooting your ActionScript
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Product Details

  • ISBN-13: 9780782141214
  • Publisher: Wiley
  • Publication date: 10/1/2002
  • Edition description: 1ST
  • Edition number: 1
  • Pages: 384
  • Product dimensions: 8.08 (w) x 10.06 (h) x 0.92 (d)

Meet the Author

J. Scott Hamlin is author and co-author of several books, including Flash 5 Magic: with ActionScript, Flash 4 Magic, and Photoshop Web Techniques. His clients include Nabisco, Proctor & Gamble, Sun, Nokia, and Nickelodeon.

Jennifer S. Hall is an experienced multimedia programmer and contributor to Flash 5 Magic: with ActionScript. Her clients include Disney, Holt, and the Austin Children's Museum.

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Table of Contents

Chapter 1: ActionScript for Non-Programmers.

Chapter 2: Flash Communication.

Chapter 3: Cursor Interactions.

Chapter 4: Used and Reused ActionScript.

Chapter 5: Coded Animation Techniques.

Chapter 6: Working with Text.

Chapter 7: ActionScript Trigonometry.

Chapter 8: Games: Responding to Events.

Chapter 9: Drawing with ActionScript.

Chapter 10: Flash Components.

Chapter 11: Debugging and Troubleshooting.


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