Flash MX (Inside Macromedia) / Edition 1

Flash MX (Inside Macromedia) / Edition 1

by Scott J Wilson, Shannon Wilder, Chris Volion
     
 

Design, develop, and deliver rich, interactive Web content within the constraints of current browser and bandwidth technologies! Using a proven-effective learn-by-doing" approach, Flash™ MX from Delmar Learning's popular Inside Macromedia Series provides novices with a concise and highly practical introduction to frequently used features and functions of one

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Overview

Design, develop, and deliver rich, interactive Web content within the constraints of current browser and bandwidth technologies! Using a proven-effective learn-by-doing" approach, Flash™ MX from Delmar Learning's popular Inside Macromedia Series provides novices with a concise and highly practical introduction to frequently used features and functions of one of today's hottest authoring tools. In order to guide novices swiftly to proficiency, this how-to and reference manual begins by acquainting readers with the Flash interface, as well as basic text and paint tools. Subsequent chapters allow readers to tackle the ins" and outs" of working with overlays, libraries, keyframes, tweened and color animations, sounds, masks, motion guides, and more! Ideal for Web developers of all abilities, the final chapters of this book outline proven-effective techniques for preparing and refining Flash movies for the Web. Special icons also appear at strategic points, making it easy for readers to locate the information they need to design their own high-impact, animated Web sites.

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Product Details

ISBN-13:
9781401814793
Publisher:
Cengage Learning
Publication date:
09/06/2002
Series:
Inside Macromedia Ser.
Edition description:
BOOK&CD-RO
Pages:
496
Product dimensions:
7.36(w) x 9.40(h) x 0.94(d)

Related Subjects

Table of Contents

Getting Started with Flash MX. Working with the Tools Panel. Creating Frame-by-Frame Animations. Application Chapter: Getting Started with the Application Project . Importing Artwork into Flash. Organizing Movies with Layers and Groups. Text and Layout Tools. Symbols, Instances, and Libraries. Application Chapter: Designing the Interface and Reusable Symbols. Shape and Motion Tweens. Application Chapter:Adding Animation. Working with Movie Clips. Adding Interactivity with Actions. Using Button Symbols. Application Chapter: Movie Clip and Button Content. Adding Sound. Application Chapter: Creating Sound Effects. Organizing Movies. Application Chapter: Setting Up Scenes. Publishing Flash Movies. Application Chapter: Building a Preloader. Advanced Actions: Creating Drag-and-Drop Movie Clip Actions. Creating Forms in Flash. Application Chapter: Information Form . Application Chapter: Publishing the Site

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