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Learn Flash in a flash with this full-color book and video training package!
Adobe Flash is used by designers, game programmers, and hobbyists to create interactive Web sites, digital experiences, and mobile content. The latest release of Flash promises exciting new capabilities and this book-and-video training package makes learning the new features of Flash less intimidating. Fifteen self-paced lessons encourage you to discover essential skills and explore new aspects of ...
Learn Flash in a flash with this full-color book and video training package!
Adobe Flash is used by designers, game programmers, and hobbyists to create interactive Web sites, digital experiences, and mobile content. The latest release of Flash promises exciting new capabilities and this book-and-video training package makes learning the new features of Flash less intimidating. Fifteen self-paced lessons encourage you to discover essential skills and explore new aspects of Flash. The tutorials featured in the videos are each approximately five minutes long and supplement the concepts and topics covered in the lessons.
Jam-packed with information, this book takes you from Flash basics through intermediate-level topics and helps you find the information you need in both print and video.
Note: DVD and other supplementary materials are not included as part of eBook file. These materials are available for download upon purchase.
About Flash Digital Classroom.
Starting Adobe Flash Professional CS5.
Resetting the Flash workspace.
Loading lesson files.
Working with the video tutorials.
Setting up for viewing the video tutorials.
Viewing the video tutorials with the Adobe Flash Player.
Hosting Your Flash content and web sites.
Lesson 1: Flash CS5 Jumpstart.
What is Flash?
About Flash Player.
Flash file types.
Creating a new document.
Setting up your new document.
Saving your Flash document.
The Flash workspace.
The Stage and work area.
The Flash Tools panel.
The Property Inspector.
Panels and panel groups.
Practicing with the Flash tools.
The drawing and selection tools in action.
Using gradient and color tools.
Animation in action.
Lesson 2: Getting Started with the Drawing Tools.
Drawing in Flash.
Using the Merge Drawing mode.
Creating artwork in Merged Drawing mode.
Working with Drawing Objects.
Putting it all together.
Using the Line tool.
Using the Pen tool.
Using the Add and Delete Anchor Point tools.
Using the Combine Objects menu.
Using the Primitive tools (Smart Shapes).
Using the Oval Primitive tool.
The Rectangle Primitive tool.
Adding text to your artwork.
New & Improved: Flash TLF Text.
New: Working with Threaded and Multi-Column Text.
Working with colors.
Getting set up.
Using opacity with gradient colors.
Creating custom colors.
Saving a custom color set.
Organizing and layering graphics.
Working with layers.
Arranging, locking, and hiding layers.
Creating layer folders.
The Transform menu and Free Transform tool.
The Transform panel.
Lesson 3: Using Symbols and the Library.
What are symbols?
A look at the Library panel.
Converting a graphic to a symbol.
Creating blank symbols.
Building artwork with symbol instances.
Positioning and snapping in symbol instances.
Editing and duplicating symbols.
Editing symbols in place.
Modifying individual symbol instances.
Modifying instance color.
Fine-tuning your background.
Adding graphics and text to your banner.
Managing the Library.
Organizing symbols with folders.
The Move To command.
Deleting items from the library.
Controlling library views.
Lesson 4: Advanced Tools.
Working with gradients.
Adjusting gradients with the Gradient Transform tool.
Flash CS5 tools for advanced drawing.
Introducing the Deco tool.
Advanced Deco tool techniques.
The Deco Tool’s new options.
Introduction to IK tools.
Lesson 5: Creating Basic Animation.
Introducing keyframes and the Timeline.
Frames and keyframes.
Building animation: Enter the tween.
Tween layers and automatic keyframing.
Tweening multiple objects.
Previewing animation with Test Movie.
Moving and transforming tween paths.
Incorporating color effects and scaling.
Introducing the Motion Editor.
Modifying the animation using the Motion Editor.
Controlling animation paths.
Where did Motion Guide layers go?
What happens to my existing Flash files that use Motion Guidelayers?
How do I create a motion guide if I still want to?
Morphing graphics and colors with shape tweens.
Shape tween basics.
Legacy techniques: Creating classic tweens.
Adding color effects and scaling to a classic tween.
(Re)creating motion guides for classic tweens.
Troubleshooting Motion Guides.
Adjusting animation with onion skinning.
Lesson 6: Advanced Animation.
Copying, pasting, and saving animation.
Using Copy and Paste Motion.
Creating Motion Presets.
Applying Advanced Easing Behavior.
Creating Animation with IK Poses.
Shifting, Moving, and Extending Tween Spans.
Rendering and Animating in 3D.
The 3D Rotation tool.
The 3D Translation tool.
Fine-Tuning tweens with the Motion Editor.
Adding shape tweens and shape hints.
Creating Shape Hints.
Lesson 7: Customizing Your Workflow.
Customizing workspace layouts.
Opening the completed file.
Working with panels.
Collapsing and storing panels.
Visual aids for alignment.
Rulers and guides.
Refining your aligned objects.
Lesson 8: Working with Imported Files.
Importing still images.
Viewing the completed lesson file.
Import a bitmap image.
Swapping out an imported file.
Modifying imported artwork.
Updating imported files.
Importing Photoshop files.
Importing a layered Photoshop file.
Importing Illustrator artwork.
Animating the bat.
Lesson 9: Introducing ActionScript.
Exploring the lesson file.
What is ActionScript?
ActionScript 2.0 or 3.0: Which should you use?
Where Do I Place ActionScript?
New: The Code Snippets Panel.
An important note about Publish settings.
The Actions panel at work.
Standard (default) script editing mode.
Using Script Assist.
Adding & removing actions.
Adding actions to frames with the Code Snippets Panel.
Adding a stop( ) action.
Placing a goto action using the Actions Panel.
Controlling Movie Clip Timelines.
Lesson 10: Creating Navigation Controls.
Working with button symbols.
Adding text to a button.
Duplicating and modifying buttons.
Creating text-based buttons.
Creating frame labels for ActionScript.
Adding ActionScript: Events and event handlers.
Responding to events with event handlers.
Tying it all together with event listeners.
Linking buttons to specifi c frames.
Adding an event listener to a button.
Linking buttons to a web site.
Introducing navigateToURL( )and URLRequest( ).
Lesson 11: Adding Sound to Your Movies.
Preparing sound files for Flash.
Sample rate and bit depth.
Editing your audio.
Mono or stereo.
Audio file formats.
Placing sounds on the Timeline.
Adding sound to your slide show project.
Adding the remaining narration.
Adding sound effects to buttons.
Placing Event sounds on button frames.
Repeating and looping sounds.
Introducing the SoundMixer and stopAll( ).
More sync menu controls: stop and start.
Sound publishing options.
Lesson 12: Introducing Movie Clips.
About movie clips.
Creating movie clips.
Laying the foundation: Your first movie clip.
Previewing movie clip animation from the main Timeline.
Creating the landing gear.
Combining movie clips and main Timeline animation.
Nesting movie clips.
Adding ActionScript to movie clip Timelines.
Controlling movie clip playback.
Adding some variation to the propellers.
Tweening movie clips.
Adding a second tween.
Combining movie clips for complex animation.
Adding filter effects to movie clips.
Using the Filters panel.
Creating a filter effect.
Lesson 13: Working with Video.
Video in Flash: formats and fundamentals.
The FLV and F4V Video Formats.
Embedded versus linked video.
The Flash Video format.
Understanding the Adobe Media Encoder.
Converting video with the Adobe Media Encoder.
Working with embedded video.
Adding embedded video to the Timeline.
Building controls for embedded video.
The Bandwidth Profiler.
Working with linked video.
Adding cue points in the Adobe Media Encoder.
Adding linked video to the Timeline.
New Feature: Live Preview.
New: Adding Cue Points in the Property Inspector.
Working with the FLVPlayback component.
Lesson 14: Delivering Your Final Movie.
The publishing process.
Publishing to the Web.
Customizing the Publish settings.
Publishing for the Desktop with Adobe AIR.
About Digital Certifi cates.
Installing Your New AIR Application.
Creating a standalone projector.
Using Export Movie.
An overview of FTP.
Using Adobe Device Central in Flash.
Lesson 15: What’s New in Adobe Flash CS5?
Improved text features with the all-new TLF text engine.
ActionScript made easier with the new Code Snippets panel.
Improved Video Features.
Enhanced Property Inspector.
Spring Behavior added to IK Bones.
Bitmap Editing with Adobe Photoshop CS5.
New XFL File Format.
Posted September 30, 2011
There is a lot of good information; however, I am a little surprised that some basic good-to-know stuff that I'm learning in class is not in the book (ie. creating motion graphics and cataloging them, etc). Overall, it is a really good book to learn from and I am very pleased with my purchase!Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.
Posted May 27, 2011
No text was provided for this review.