Floors #3: The Field of Wacky Inventions

Overview


The final adventure in bestselling author Patrick Carman's delightfully wacky Floors trilogy!

It's not every day that a hotel loses its top floor. Then again, the Whippet Hotel is no stranger to wackiness. So when the entire floor is hoisted into the night sky by a nearly invisible airship, Leo and Remi know they're in for the ride of their lives.

But little do the boys know just how amazing their voyage will become. They are headed to the ...

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Floors #3: The Field of Wacky Inventions

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Overview


The final adventure in bestselling author Patrick Carman's delightfully wacky Floors trilogy!

It's not every day that a hotel loses its top floor. Then again, the Whippet Hotel is no stranger to wackiness. So when the entire floor is hoisted into the night sky by a nearly invisible airship, Leo and Remi know they're in for the ride of their lives.

But little do the boys know just how amazing their voyage will become. They are headed to the field of wacky inventions, where they will have to compete against a number of foes for an incredible prize.

It will take all of Leo and Remi's bravery, skill, and burping power to decode the outrageous puzzles hidden among the floors of Merganzer D. Whippet's newest and most peculiar construction. But they must -- because if they don't, they'll lose their beloved Whippet Hotel forever.

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Editorial Reviews

From the Publisher

Praise for FLOORS:

"Carman has not only created a beguiling building but populated it with a sympathetic company of oddfellows, plus a few nefarious creatures . . . Readers will come to feel totally invested in the hotel, just as they will come to love Leo . . ." -- KIRKUS REVIEWS

"Carman delivers a madcap mystery reminiscent of Roald Dahl and Ellen Raskin, complete with bizarre inventions, a mystery involving a missing billionaire and his fortune, and even a crazy elevator or two." -- PUBLISHERS WEEKLY

"This story will tug at the imagination of any readers with a healthy appetite for adventure." -- SCHOOL LIBRARY JOURNAL

"Mixing mystery; colorfully drawn, offbeat characters; and some Willy Wonka - evoking flourishes, this series starter offers an absorbing, entertaining read with an appealing and sympathetic protagonist. Fantastical inventions and humorous scenarios abound, but the story also sensitively explores themes of loss, healing, and family." -- BOOKLIST

Children's Literature - Heidi Hauser Green
With their parents away on their honeymoon and Merganzer D. Whippet looking after them, stepbrothers Leo and Remi are poised for adventure. The Whippet Hotel has featured prominently in two previous books with this cast of characters (Floors and 3 Below) and the boys have just spent a week or so knocking about learning its secrets. They have missed a rather big one though, which becomes evident when the entire top floor lifts off of the building. They travel a vast, mysterious distance; as they begin their descent they realize five similar flying "hotel tops" are landing in the same area. But no worries, the eccentric Merganzer explains. The heads of all his hotels—including Leo and Remi—have been brought to a most unique place. There, they will compete against each other for the ultimate prize of running all of Whippet's hotels. The game is afoot! Alliances are formed, clues are puzzled over, a tough girl is discovered...adventure awaits! Carman's fast-paced storytelling style leaves little room for background information. Those unfamiliar with the first books in the "Floors" series might better start with the first before proceeding to join Leo and Remi on this wacky and wonderful challenge. Reviewer: Heidi Hauser Green
Kirkus Reviews
Another topsy-turvy adventure takes place in this last episode in Carman's hotel trilogy. This is really a trilogy that's best read from the beginning, as the beguiling nature of the hotels being assembled here--top floors only, all secret chambers except to heroes Leo and Remi--delivered by great airships, needs some explaining. Carman has so many balls in the air that it is good to have background, but nimble readers should be able to pick up where things are and enjoy this exploration through the titular field of wacky inventions and accompanying riddles. It's all a challenge set forth before the managers of Merganzer D. Whippet's hotels to see who will "run all my hotels. I'm expanding into Europe. And Japan. The Ukraine is very promising." But Whippet is a thoroughly lovely character, not some money-grubber, and the contest to see who will run the grand hotel is both droll and exciting. There is also, happily reported, his cast of queer and delightful players, now including a miniature T. Rex and a girl stowaway, Lucy, who add more to the storyline than any battery of flamethrowers or homicidal roller-coaster rides. As in the two previous volumes, the writing is fluid, with quiet stretches interrupted by rapids and whirlpools. The quirkiness of Carman's tale could easily become too familiar, but he pulls new rabbits out of his storytelling sleeve pretty much with each turn of the page, keeping them turning. (Adventure. 9-12)
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Product Details

  • ISBN-13: 9780545798594
  • Publisher: Scholastic, Inc.
  • Publication date: 5/26/2015
  • Series: Floors , #3
  • Pages: 224
  • Sales rank: 1,116,384
  • Age range: 8 - 12 Years

Meet the Author

Patrick Carman

Patrick Carman is the bestselling author of numerous series for young readers, including The Land of Elyon, Elliot's Park, Skeleton Creek, Atherton, Trackers, Dark Eden, and 3:15. He got his start as a storyteller weaving bedtime tales for his two daughters. He lives in Walla Walla, Washington, with his family.
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