Forgotten Realms: Elminster in Myth Drannor (Elminster #2)

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Overview

The eagerly awaited sequel to the bestselling "Elminster: The Making of a Mage". Traveling overland to Cormanthor, the young Elminster journeys to the legendary elven city to learn their ways and magics.

Product Details

  • ISBN-13: 9780786911905
  • Publisher: Wizards of the Coast
  • Publication date: 12/28/1998
  • Format: Mass Market Paperback
  • Pages: 384
  • Sales rank: 340,831
  • Series: Elminster Series, #2
  • Product dimensions: 4.15 (w) x 6.85 (h) x 1.00 (d)

Table of Contents

Customer Reviews
Average Rating 4
( 94 )

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  • Anonymous

    Posted September 27, 2011

    Was it worth the read.

    I have read all of the other books chronicling the adventures of Elminster.
    I must say, this was quite a let down from the other tomes.
    The book had great detail until ~ the last 40 pages.
    Almost too much that made parts of it hard to get through.
    It seemed disjointed and jumped from character to character.
    Parts of important conversations seem to have been left out as well.
    (Probably to bring some 'stunning' revelation of insight in the next book.
    The last 40 pages or so really seemed cut short. The stories jumped from one location to the next with no real explanation.
    This definitely did not seem like the El of old.

    I also read all of the other review posted under this title/paperback.
    It seems they were reviewing other books or just the author. Something wrong with the Barnes and Noble association with the correct book?

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  • Anonymous

    Posted December 30, 2010

    slow but satisfying

    A slow book, and frustrating at times for traditional Elminster fans, but the ending is great and made me want to read Bury Elminster Deep asap!

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  • Anonymous

    Posted February 21, 2010

    Another wildly fantastical book from Ed Greenwood.

    This particular book takes a bit more concentration to read, as it skips from first person to third person throughout the entire book. All in al it was well worth the read.

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  • Posted February 13, 2010

    Continued story of The Knights of Myth Drannor

    Final installment of Ed's Knights. Told in his usual style. Thus the story goes several directions all at once and combines in unexpected ways for the end.

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  • Posted November 23, 2009

    more from this reviewer

    I Also Recommend:

    Well Worth the Price!

    I spent a long time thinking about this one before I purchased it. I had no experience with Forgotten Realms in any campaign and wasn't sure I wanted to start. Long story short, it was my loss that I waited so long. To date, this is hands-down one my favorite 4E books, second to the Ebberon Campaign Guide.

    What do you get in this volume? Almost everything a new DM would want when it comes to world creation, back-story, and politics for the context of a campaign. Much of the grunt work is done, with just the right amount of detail to tweak things to your own tastes and insert your players into your campaign's story arc.

    The book starts with a VERY brief introduction to the world of Faerun. This is followed by a series of encounters in the town of Loudwater to kick things off (if you like . . . I skipped this for my campaign but may use a variation of it later). Next, is a history of the world, magic, the pantheon, and cosmology. My favorite chapters, however, are the last two. Chapter 6 is an overview of many of the regions of Faerun, Returned Abeir, and the Underdark. I found them quite useful to think about in the context of where I'd like my players to go in the campaign and what challenges they'll encounter when they get there. Chapter 7 adds the element of danger and room for political intrigue by addressing common threats in FR. Being a new DM, I found this invaluable. It saves so much time to have a series of nefarious organizations, people, and creatures that I don't have to create on my own. The nuggets of information are laid down in this chapter, now all that I, or any DM, has to do is to weave those ideas together in whatever plot or storyline a see fit.

    A minor complaint, I don't like that small part of the information in the Campaign Guide refers to the FR Player's Guide for further explanation. Thus, the DM needs both books in some cases. However, this was a rare situation and as long as a player has the book, all should be well.

    In short, if you are a new DM, or just want an introduction to a complete campaign world for your game, don't let the negative reviews scare you off - I think you will find that this book is a very valuable addition to your collection.

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  • Posted October 11, 2009

    Great Book

    Great book in a good series.

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  • Anonymous

    Posted August 17, 2009

    Good book

    Another winner for Mr. Greenwood

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  • Posted July 20, 2009

    Good Start to a World Revamp

    Being set in the future in this 4th edition of D&D many things have changed and this book does a good job hitting the highlights and picking out new adventure hooks. It doesn't spell out the actual adventures for specific sights but gives you enough background you can make your own. It is incredibly in depth about cities and nations and overall a good resource to have. There will no doubt be stand alone adventures published that will expand on things found in this book. Some people complain about not having enough details on certain things but you can't make everyone happy. The game is supposed to be about imagination. It's a good purchase as fas as I'm concerned, though it could be a little cheaper.

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  • Anonymous

    Posted April 3, 2009

    A Deep Disappointment, And a Good Example of What is Wrong With the New Novelists at WotC and 4th edition D&D as Well.

    As a long time fan of the Forgotten Realms Campaign setting and a fan of nearly every realms novel to come out up through the end of 2007, I have seen a disturbing trend in the Realms and a pointless change the D&D rules overall in the 4th edition. Unfortunately, this campaign setting embodies a great many of the problems with licensing a world to a corporation.

    Typically when writing a review I would begin with a general statement about the product and then work into more specific areas. However, because I am concerned that those of you reading this review may tire and stop at some point. I want to ensure that if you read just one thing it be this:
    A very interesting statement was made by Richard Baker (One of the Authors of this campaign setting) in one of his newest Forgotten Realms novels. He said "Some fans think that taking the Realms in a new direction means we have lost respect for the dozens of authors and game designers that have worked on the setting before us, but nothing could be further from the truth. Ed Greenwood's world inspires me now more than it did the first time I laid eyes on it..." Prior to that paragraph he says that swordmage, without a doubt the worst realms book ever written, is his "own small part of hammering out a bold new leap for the realms." I bet that Richard Baker is the kind of man that marries a woman telling her he loves her and then proceeds to change everything about her. If these men who are 'hammering out a bold new leap for the realms' actually loved the realms they would have the respect to love the realms in a dignified way not change vast amounts of it.

    Now I am about to spoil some things for you if you haven't been keeping up on novels in the realms or you haven't read the 4th edition campaign setting. I will tell you a few things and you decide for yourself if they have stayed true to the realms you know and love and if this is a product you want to purchase and play in. They have destroyed the weave and the shadow weave, both magics still exist but casting is a bit different due to both this settings change and the 4th ed rules. Mystra is dead, Eilistraee is dead, Lathander is now Amaunator, Qilue is dead, Khelben "Blackstaff" Arunsun is dead (killed by Bruce Cordell in his first Forgotten Realms novel, if thats not arrogance what is?) And the date has been moved up about 100yrs. So that all the characters you know and love are gone. Does this sound like changes made with respect for the realms?

    Some changes in the sci-fi fantasy world take place due to corporate pressures and are often changes simply for the sake of change. There is an erroneous belief that in order for a long standing sci-fi fantasy series to stay viable from a sales perspective that it needs to be heavily changed over time. And this may be true for many products in the entertainment industry. But the sci-fi fantasy market is actually filled with die hard fans that are the ones making the bulk of the purchases. But the changes that we see in this campaign setting are not even that noble. No, these are the changes made by some second rate supplement producers finally let lose on actual novels, so they were more concerned with making their mark and making it a big one than being respectful to the setting we all know and love.

    0 out of 1 people found this review helpful.

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  • Posted March 31, 2009

    more from this reviewer

    I Also Recommend:

    Interesting but Disorganized

    The 4th Edition of Dungeons and Dragons is a great game, much easier to play and to get new players involved than previous 3rd edition... however, the Forgotten Realms Campaign Guide (and Forgotten Realms Players Guide) are too disorganized to be easily useable by any brand new players or dungeon masters interested in starting their campaign in the Forgotten Realms Campaign Setting.

    The introductory setting and adventure are great! but not worth the cost of the book entirerly. So, the rest of the book is dedicated to the different areas of the Forgotten Realms World... which compared to the 3rd Edition Setting has advanced 100 years and survived (mostly) the Spell Plague which has ravished most established communities and factions... yet somehow they fail to adequately fill you in on these changes and the guide does not present much coordinated history of the new campaign setting. It is organized by location, but they are in alphabetically order and not related geographically. The large map at the end of the book is great, but you basically have to figure out for yourself who is neighbors of who and how they might interact in a campaign.

    I would have much prefered a more logical lay out of and order of describing each location/setting as they related to each other - start in the Northwest Icewind Dale and go south and east so that there is a logical connection between each area. Instead, you are basically presented with a gazeteer where you have to skip all over the book to figure out where you are, refer to the map, then try to figure out what neighbors you have. Very confusing for a first time dungeon master or players and never did I get the feeling that this was the rich, wonderful tapestry of locations that I remember from 2nd and 3rd editions or that is brought to life in all the Forgotten Realms novels that have been published.

    As an avid D&D fan I do plan to use a lot of the material present in the book but I worry that inexperience dungeon masters and players are just going to be overwhelmed and not know where to go once the introductory adventure is done.

    Let's hope the Eberron Guidebooks coming out are better organized than the Forgotten Realms books...

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  • Posted February 23, 2009

    more from this reviewer

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    Makes for a good read.

    This book has to be about the worst group of adventurers ever! They just can't seem to get anything to go their way. I don't want to say too much for fear of giving anything away. Let's just say that everything they get into goes bad in a big way. They always manage to squeak by though. This book is full of twistes and turns. It is very hard to put this book down.

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  • Anonymous

    Posted August 8, 2005

    Rather dull

    As with every book, it has it's ups and downs. With this latest addition though, it has more downs than ups. I fail to see how this book revolves around either Elminster or his daughter. I enjoyed all of the other Elminster books and just naturally assumed that I would enjoy this one. Seems I was mistaken.

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  • Anonymous

    Posted August 8, 2005

    Ok, but not as good as any of his other books.

    I really expected more from this book. There wasn't nearly enough about Elminster's daughter Narnra in here...1/3 of the stuff on her (it seemed) all had to do with a single chase around town which was dragging on way to long. This novel could have had any of several character's being the main one rather than Narnra. I liked her character (although there should be much more to her based on her heratige...from both sides) and I hope there are more novels on her...but just her with a little Elminster. All the story jumping from one person to another to another also left me a bit confused at times.

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  • Anonymous

    Posted November 10, 2004

    Another good Elminster book

    This is basically another good book in the tradition Greenwood has written others. The main story could have been a little stronger throughout the middle of the book. The main character, however (Elminster's daughter), was extremely well written. He did a superb job of creating the character, gave the character depth and emotion. The ending was pretty good as well. I have to admit I didn't quite see it coming. Overall, definetely worth reading.

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  • Anonymous

    Posted August 27, 2004

    wizardly fan

    Although I am a big fan of ed greenwood's, I had trouble getting through this book. I've read the previous elminster novels, all were very good and hard to put down, but this one didn't cut it for me, the story line was a little confusing, requiring you to know quite a bit about the rest of the forgotten realms universe to get all the flashes and cuts in and out of the main story line, and the scenes in hell got to be a little tedious.

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  • Anonymous

    Posted August 12, 2004

    A good read

    I really liked this book as well the previous and the latter. However, I wished I could have seen more of elminster in action as opposed to 1/3 of the book being dedicated to his spritual journey and apprenticeship. It is as if you are waiting for this wizard to live up to what you would expect from someone who had a god powering him; instead it seems as if someone is always besting him in combat. Other then that, I really enjoy the character that is emlinster and hope to see more books with him in the future.

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  • Anonymous

    Posted July 20, 2004

    Awesome

    Great book and story-been too long without Elminster-hope more to come

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  • Anonymous

    Posted September 25, 2003

    Another Fascinating book about Elminster

    I found this book very interesting. I could not put the book down. It keep me interested to find out what Nergal had in store next for Elminster. What next Elminster would do to protect himself and Mystra. Enjoyed this book.

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  • Anonymous

    Posted October 21, 2003

    maybe a 3 and half

    Not a bad read. Starts out good then gets boring as you go thru El's thief years. I almost put it down. When he hooks up with Mystra the book gets interesting again. I could never get over the cronie name 'Elminster'. It reminds me of bad online spellcaster characters name. The mage 'fights' remind me a little of yu-gi-oh cartoon fighting. One spell topping another. But I suppose that isn't all together bad. In fact the book half ways thru held my attention. Good enough that I wanted to buy the next one. Not a bad book has some flaws but good enough to finish, and make me want a little more.

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  • Anonymous

    Posted May 23, 2003

    So Many Interesting Twists and Turns

    I loved every page of this book.You never knew what would happen next.There is revenge and romance,battles with magic as well as swords,and of course there is the many lessons Elminster is forced to learn on his way to the top.

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