Forgotten Realms: Power of Faerun (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)

Overview

Rule the Realms

You’ve survived countless deathtraps, slain hordes of monsters, and overthrown your fair share of petty warlords and would-be tyrants. Ever wonder what it would be like to hold sway as an influential member of the royal court, a mighty general, a powerful religious figure, or a successful merchant prince? Power of Faerûn shows players and Dungeon Masters how to play high-level characters and run high-level campaigns in the Realms. It presents worthy challenges ...

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Overview

Rule the Realms

You’ve survived countless deathtraps, slain hordes of monsters, and overthrown your fair share of petty warlords and would-be tyrants. Ever wonder what it would be like to hold sway as an influential member of the royal court, a mighty general, a powerful religious figure, or a successful merchant prince? Power of Faerûn shows players and Dungeon Masters how to play high-level characters and run high-level campaigns in the Realms. It presents worthy challenges and opportunities for heroes who have had their fill of crawling through caverns and plundering forsaken tombs.

For use with these Dungeons & Dragons® products
Player’s Handbook™ Dungeon Master’s Guide™ Monster Manual™
Forgotten Realms Campaign Setting

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Product Details

  • ISBN-13: 9780786939107
  • Publisher: Wizards of the Coast
  • Publication date: 3/14/2006
  • Series: Forgotten Realms Series
  • Edition description: Supplement
  • Pages: 160
  • Product dimensions: 8.58 (w) x 11.17 (h) x 0.57 (d)

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  • Anonymous

    Posted March 30, 2006

    NEW DIRECTION FOR HIGH LEVEL PLAYERS

    When the discussion turns to high-level PCs and what to do with them, ultimately the challenge to the DM becomes finding something to challenge the players. A Demon Lord? Demi-God? A Horde of Dragons? The Power of Faerun takes a different approach to high level characters, offering different avenues of challenges to players. The book provides background and rules on how players can rise in ranks and stature as more than just adventurers. Maybe you want to gain fame and power in the court of a ruling kingdom, as a priest in a religion or cult, or as a military commander. Perhaps you seek to become the Donald Trump of the Forgotten Realms by amassing great wealth without having to risk your life, or maybe you want to rule your own kingdom. The Power of Faerun explains how to do all of this and more. The opening chapter, 'Order in the Court' covers how to play a member of a royal court as perhaps a Steward, Chancellor, or Ambassador. The player will learn how to deal with court intrigues and plots, draft laws and royal decrees, and the fine art of diplomacy. Rules are also provided on how players can gain nobility status, even if they were not born of noble blood. 'Win the Battlefield' discusses how a player can rise to power as a military commander, earning ranks, commendations, learning how to command and lead armies and how to deal with subordinates. A couple of short, sample military campaigns are included to get both the player and DM started. Maybe you want to rise to the top in the priesthood in a religion or cult 'Keep the Faith' explains how to do so. Rise to the titles of bishop or archbishop, deal with rival faiths or cults, and build a religious stronghold. One of the most intriguing chapters is 'Play the Market' which explains the Merchant prince class and how a player can achieve power by amassing great wealth. Deal in trade both legal or illegal, control shipping routes on both land and sea, and learn to create a monopoly. You'll also learn how to form a trade consortium and establish and run guilds. Other chapters will cover how to become a frontier leader, where you will establish new domains for your subjects and how to rule them and deal with problems as diverse as marauding bandits to feeding your people. Ready to rule right away? Then The Power of Faerun lists numerous tiny border kingdoms that are ready for the picking. But less you think the book is all cerebral, some serious, high level challenges are presented in chapter seven. This chapter explains how to introduce powerful beings like Gods, ancient dragons, and other, powerful NPC adventurers, into the game to both oppose and influence the players. These are provided as 'adventure seeds' to help jumpstart a campaign. A smattering of new spells and magic items are included. The Power of Faerun isn't about hacking and slashing and it probably won't appeal to all players or DMs. The book's goal is to give players a different kind of power. Rather than just the personal power of their sword arms or spells, the book provides the power of influence and command which can be even more potent. In these positions of power the players can have legions of underlings to do their bidding and can even influence great rulers. While the appeal may be a bit narrow, for those players wishing to move their high level characters in a bold, new direction, The Power of Faerun certainly is an interesting way to go. Reviewed by Tim Janson

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