Forgotten Realms: The Legend of Drizzt, Volume 1: Homeland (Graphic Novel)

Forgotten Realms: The Legend of Drizzt, Volume 1: Homeland (Graphic Novel)

by Tim Seeley, R. A. Salvatore, Andrew Dabb
     
 

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Travel back to strange and exotic Menzoberranzan, the vast city of the drow and homeland to Icewind Dale hero Drizzt Do'Urden. The young prince of a royal house, Drizzt grows to maturity in the vile world of his dark kin. Possessing honor beyond the scope of his unprincipled society, young Drizzt faces an inevitable dilemma. Can he live in a world that rejects… See more details below

Overview

Travel back to strange and exotic Menzoberranzan, the vast city of the drow and homeland to Icewind Dale hero Drizzt Do'Urden. The young prince of a royal house, Drizzt grows to maturity in the vile world of his dark kin. Possessing honor beyond the scope of his unprincipled society, young Drizzt faces an inevitable dilemma. Can he live in a world that rejects integrity?

Editorial Reviews

VOYA
In this comic adaptation of Salvatore's popular Dark Elf books, the hero is Drizzt Do'Urden, son of a powerful dark elf family. Not your friendly, fairy-like elves, dark elves-or Drow as they call themselves-are nasty characters. They live below ground, fight ruthlessly for power, and kill anyone who gets in their way. Drizzt himself was to be killed the night he was born-a sacrifice of an unnecessary third son-but his middle brother murdered the oldest in their family, thus allowing Drizzt to live. Growing up, Drizzt was trained by his family's weapons master, an unusual Drow who longed for peace. With this combination of swordsmanship and nonviolence, Drizzt grows to be an atypical Drow-a killer who does not relish the kill. Needless to say, it makes him a danger to his power-hungry family. Salvatore's story is classic sword-and-sorcery combined with teen rebellion. No new storytelling ground is broken here, but Drizzt is a likeable hero, and the bad guys are so evil that it is fun to root against them. The art is television cartoon quality-nothing award winning-and the inks are all dark washes of gray and green. As the story mainly takes place underground, it lends the proper gloomy atmosphere to the proceedings. The Dark Elf books are a hugely popular offshoot of the Forgotten Realms series of fantasy books. There will be an outcry for this graphic adaptation. VOYA CODES: 3Q 4P M J S G (Readable without serious defects; Broad general YA appeal; Middle School, defined as grades 6 to 8; Junior High, defined as grades 7 to 9; Senior High, defined as grades 10 to 12; Graphic Novel Format). 2005, Devil's Due, 160p., Trade pb. Ages 11 to 18.
—Geri Diorio

Product Details

ISBN-13:
9781932796582
Publisher:
Devil's Due Publishing
Publication date:
05/10/2006
Series:
Forgotten Realms Graphic Novel Series, #1
Pages:
160
Product dimensions:
10.30(w) x 7.10(h) x 0.80(d)
Age Range:
12 Years

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