formZ 4.0: 3D Modeling, Rendering, and Animation / Edition 1

formZ 4.0: 3D Modeling, Rendering, and Animation / Edition 1

by Lachmi Khemlani
     
 

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ISBN-10: 0071425160

ISBN-13: 9780071425162

Pub. Date: 11/28/2003

Publisher: McGraw-Hill Professional Publishing

* A hands-on guide to form.Z—the most popular 3D software on the market—specifically geared towards architects and designers

* Workshop approach focuses on the concepts, skills, and technologies needed to master form.Z

* CD-ROM contains step-by-step tutorials

Overview

* A hands-on guide to form.Z—the most popular 3D software on the market—specifically geared towards architects and designers

* Workshop approach focuses on the concepts, skills, and technologies needed to master form.Z

* CD-ROM contains step-by-step tutorials

Product Details

ISBN-13:
9780071425162
Publisher:
McGraw-Hill Professional Publishing
Publication date:
11/28/2003
Edition description:
BK&CD-ROM
Pages:
446
Product dimensions:
7.20(w) x 9.10(h) x 1.28(d)

Table of Contents

INTRODUCTION

Getting Acquainted
WORKSHOP 1: LETTING YOURSELF GO

1: Beginning with 2D: A Complete Session

2: Direct 3D

3: Some Basic Functions

4: Combining Objects in Various Ways: The Booleans
Assignment: A Simple Pavilion
WORKSHOP 2: BRINGING A SENSE OF SCALE

1: Sizing Up Your World

2: Restraining the Cursor

3: Transcending Objects: Working at Multiple Levels

4: Executing Transformations and Making Copies

5: Editing Elements

6: Insertions: A Convenient Alternative to Booleans
Assignment: An Architectural Block Model
WORKSHOP 3: PERSONALIZING YOUR ENVIRONMENT

1: Your Own Colors and Styles

2: Controlling the Displays

3: Working With Layers

4: Using Your Own Reference Planes

5: Having Different Views

6: Specifying Your Preferences
Assignment: An Item of Furniture
WORKSHOP 4: ENHANCING YOUR MODELING CAPABILITIES

1: Going Round and Up and Down

2: Sweeping Your Way Through

3: Skinning and Lofting Your Forms

4: Cutting Your Sections

5: Moving Over Rugged Terrains

6: The Remaining Derivatives

7: Rounding, Bending, Fillets, and Draft Angles

8: Cultivating Attachments

9: Alignments, Distributions, Extensions, and Placements
Assignment: Site Planning for Urban Design
WORKSHOP 5: ILLUMINATING, TEXTURING, AND RENDERING YOUR WORLD

1: Imaging

2: Lights Galore!

3: Radiosity Based Rendering

4: A Closer Look at Textures

5: Other Object Properties
Assignment: A Table Lamp
WORKSHOP 6: GOING ORGANIC

1: Plain Meshes and Subdivisions

2: Moving, Disturbing, and Deforming Meshes

3: Displacing Meshes

4: Smooth Curves, C-Curves, and C-Meshes

5: Nurbz and Patches

6: Cutting and Gluing Freeform Objects

7: The Metaphysics of Metaformz
Assignment: A Curved Roof Structure for a Stadium
WORKSHOP 7: ENDING WITH MORE

1: Writing in 3D

2: The Power of Symbols

3: Panoramic Views and QuickTime VR

4: Animating Your World

5: Internal and External Communication
APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE
INDEX

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