formZ 4.0: 3D Modeling, Rendering, and Animation / Edition 1

formZ 4.0: 3D Modeling, Rendering, and Animation / Edition 1

by Lachmi Khemlani
     
 

form*Z COMPLETE — easygoing workshop style

Relax, pour a cup of coffee, and pull up a chair, because you've just discovered the most enjoyable way to acquire professional skills with form*Z 4.0. Organized just like the author’s workshop courses taught for over 8 years at the University of California at Berkeley, form*Z 4.0 brings Lachmi

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Overview

form*Z COMPLETE — easygoing workshop style

Relax, pour a cup of coffee, and pull up a chair, because you've just discovered the most enjoyable way to acquire professional skills with form*Z 4.0. Organized just like the author’s workshop courses taught for over 8 years at the University of California at Berkeley, form*Z 4.0 brings Lachmi Khemlani's expert instruction in the world's most popular 3D modeling program right to your desktop.

Work through Khemlani's interesting exercises and assignments at your own pace. Before you know it, you've explored and mastered the full range of form*Z 4.0's capabilities! This hands-on approach — evolved over many years of instructing architecture, engineering, and design professionals and students, and based on their feedback — lets you jump right into creating with form*Z. It's a method that's tailor-made to teach you tools and techniques in the order you want to use them, not the arbitrary sequence of program manuals.

Both the book and the convenient CD lead you through an easy-to-follow workshop, showing you how to:

* Create any 2D or 3D objects you can imagine, transform objects into desired configurations, and derive 3D objects from 2D shapes in a number of ways

* Conceptualize dimension and scale, work at multiple topological levels, and create custom textures, reference planes, views, and symbol libraries

* Model free-form shapes with Nurbz, patches, metaballs, and controlled meshes

* Create sketch renderings as well as realistic lighting and rendering effects with multiple light types, radiosity-based rendering, texture mapping, and decals

* Generate walkthroughs, QuickTime VR movies, and animations for interactive presentations of design concepts

form*Z made e-z

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Product Details

ISBN-13:
9780071425162
Publisher:
McGraw-Hill Professional Publishing
Publication date:
11/28/2003
Edition description:
BK&CD-ROM
Pages:
446
Product dimensions:
7.20(w) x 9.10(h) x 1.28(d)

Table of Contents

Foreword
Preface
Acknowledgments
Introduction: Getting Acquainted1
Workshop 1: Letting Yourself Go13
1Beginning with 2D: A Complete Session14
2Direct 3D27
3Some Basic Functions32
4Combining Objects in Various Ways: The Booleans41
Assignment: A Simple Pavilion47
Workshop 2: Bringing a Sense of Scale51
1Sizing Up Your World52
2Restraining the Cursor58
3Transcending Objects: Working at Multiple Levels67
4Executing Transformations and Making Copies79
5Editing Elements90
6Insertions: A Convenient Alternative to Booleans97
Assignment: An Architectural Block Model102
Workshop 3: Personalizing Your Environment111
1Your Own Colors and Styles112
2Controlling the Displays116
3Working with Layers123
4Using Your Own Reference Planes130
5Having Different Views137
6Specifying Your Preferences156
Assignment: An Item of Furniture160
Workshop 4: Enhancing Your Modeling Capabilities171
1Going Round and Up and Down172
2Sweeping Your Way Through182
3Skinning and Lofting Your Forms187
4Cutting Your Sections196
5Moving Over Rugged Terrains199
6The Remaining Derivatives204
7Rounding, Blending, Fillets, and Draft Angles209
8Cultivating Attachments217
9Alignments, Distributions, Extensions, and Placements223
Assignment: Site Planning for Urban Design230
Workshop 5: Illuminating, Texturing, and Rendering Your World237
1Imaging238
2Lights Galore!253
3Radiosity Based Rendering273
4A Closer Look at Textures280
5Other Object Properties293
Assignment: A Table Lamp297
Workshop 6: Going Organic307
1Plain Meshes and Subdivisions308
2Moving, Disturbing, and Deforming Meshes318
3Displacing Meshes328
4Smooth Curves, C-Curves, and C-Meshes336
5Nurbz and Patches347
6Cutting and Gluing Freeform Objects358
7The Metaphysics of Metaformz363
Assignment: A Curved Roof Structure for a Stadium370
Workshop 7: Ending with More381
1Writing in 3D382
2The Power of Symbols388
3Panoramic Views and QuickTime VR397
4Animating Your World402
5Internal and External Communication412
Assignment: 3D Graphic for Book Cover Design420
AppBrief Overview of the Drafting Module425
Index439

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