formZ 4.0: 3D Modeling, Rendering, and Animation / Edition 1

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Overview

form*Z COMPLETE — easygoing workshop style

Relax, pour a cup of coffee, and pull up a chair, because you've just discovered the most enjoyable way to acquire professional skills with form*Z 4.0. Organized just like the author’s workshop courses taught for over 8 years at the University of California at Berkeley, form*Z 4.0 brings Lachmi Khemlani's expert instruction in the world's most popular 3D modeling program right to your desktop.

Work through Khemlani's interesting exercises and assignments at your own pace. Before you know it, you've explored and mastered the full range of form*Z 4.0's capabilities! This hands-on approach — evolved over many years of instructing architecture, engineering, and design professionals and students, and based on their feedback — lets you jump right into creating with form*Z. It's a method that's tailor-made to teach you tools and techniques in the order you want to use them, not the arbitrary sequence of program manuals.

Both the book and the convenient CD lead you through an easy-to-follow workshop, showing you how to:

* Create any 2D or 3D objects you can imagine, transform objects into desired configurations, and derive 3D objects from 2D shapes in a number of ways

* Conceptualize dimension and scale, work at multiple topological levels, and create custom textures, reference planes, views, and symbol libraries

* Model free-form shapes with Nurbz, patches, metaballs, and controlled meshes

* Create sketch renderings as well as realistic lighting and rendering effects with multiple light types, radiosity-based rendering, texture mapping, and decals

* Generate walkthroughs, QuickTime VR movies, and animations for interactive presentations of design concepts

form*Z made e-z

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Product Details

  • ISBN-13: 9780071425162
  • Publisher: McGraw-Hill Professional Publishing
  • Publication date: 11/28/2003
  • Edition description: BK&CD-ROM
  • Edition number: 1
  • Pages: 446
  • Product dimensions: 7.20 (w) x 9.10 (h) x 1.28 (d)

Meet the Author

Lachmi Khemlani, Ph.D., is the author of the earlier to 3D with form•Z, also published by McGraw-Hill. She has taught form•Z workshops and other CAD courses for a number of years at the University of California, Berkeley, where she earned her doctorate in architecture, specializing in computer applications.

She works as an independent consultant and writes extensively on CAD and modeling solutions, including articles, product reviews, tutorials, and a biweekly newsletter. Her credentials include a professional B.Arch. (Honors) degree from the Indian Institute of Technology and an M.Phil. in Architecture from the University of Cambridge, England. She has also worked on numerous design projects as a practicing architect.

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Table of Contents

Foreword
Preface
Acknowledgments
Introduction: Getting Acquainted 1
Workshop 1: Letting Yourself Go 13
1 Beginning with 2D: A Complete Session 14
2 Direct 3D 27
3 Some Basic Functions 32
4 Combining Objects in Various Ways: The Booleans 41
Assignment: A Simple Pavilion 47
Workshop 2: Bringing a Sense of Scale 51
1 Sizing Up Your World 52
2 Restraining the Cursor 58
3 Transcending Objects: Working at Multiple Levels 67
4 Executing Transformations and Making Copies 79
5 Editing Elements 90
6 Insertions: A Convenient Alternative to Booleans 97
Assignment: An Architectural Block Model 102
Workshop 3: Personalizing Your Environment 111
1 Your Own Colors and Styles 112
2 Controlling the Displays 116
3 Working with Layers 123
4 Using Your Own Reference Planes 130
5 Having Different Views 137
6 Specifying Your Preferences 156
Assignment: An Item of Furniture 160
Workshop 4: Enhancing Your Modeling Capabilities 171
1 Going Round and Up and Down 172
2 Sweeping Your Way Through 182
3 Skinning and Lofting Your Forms 187
4 Cutting Your Sections 196
5 Moving Over Rugged Terrains 199
6 The Remaining Derivatives 204
7 Rounding, Blending, Fillets, and Draft Angles 209
8 Cultivating Attachments 217
9 Alignments, Distributions, Extensions, and Placements 223
Assignment: Site Planning for Urban Design 230
Workshop 5: Illuminating, Texturing, and Rendering Your World 237
1 Imaging 238
2 Lights Galore! 253
3 Radiosity Based Rendering 273
4 A Closer Look at Textures 280
5 Other Object Properties 293
Assignment: A Table Lamp 297
Workshop 6: Going Organic 307
1 Plain Meshes and Subdivisions 308
2 Moving, Disturbing, and Deforming Meshes 318
3 Displacing Meshes 328
4 Smooth Curves, C-Curves, and C-Meshes 336
5 Nurbz and Patches 347
6 Cutting and Gluing Freeform Objects 358
7 The Metaphysics of Metaformz 363
Assignment: A Curved Roof Structure for a Stadium 370
Workshop 7: Ending with More 381
1 Writing in 3D 382
2 The Power of Symbols 388
3 Panoramic Views and QuickTime VR 397
4 Animating Your World 402
5 Internal and External Communication 412
Assignment: 3D Graphic for Book Cover Design 420
App Brief Overview of the Drafting Module 425
Index 439
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