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Foundation Flash CS5 For Designers
     

Foundation Flash CS5 For Designers

4.0 2
by Tom Green, Tiago Dias
 

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Flash is one of the most engaging, innovative, and versatile technologies available—allowing the creation of anything from animated banners and simple cartoons to rich Internet applications, interactive videos, and dynamic user interfaces for web sites, kiosks, devices, or DVDs. The possibilities are endless, and now it just got better.

Flash CS5 boasts a

Overview

Flash is one of the most engaging, innovative, and versatile technologies available—allowing the creation of anything from animated banners and simple cartoons to rich Internet applications, interactive videos, and dynamic user interfaces for web sites, kiosks, devices, or DVDs. The possibilities are endless, and now it just got better.

Flash CS5 boasts a host of new features, including better support for mobile devices, a whole new animation engine enabling full manipulation of tweens and paths, custom easing, improved inverse kinematics, a revamped timeline, built-in 3D, and much more.

This book is all you’ll need to learn Flash CS5 from the ground up. If you already have Flash experience, this book will allow you to quickly catch up on all the cool new features. Flash experts Tom Green and Tiago Dias guide you step-by-step through all facets of Flash CS5, keeping the emphasis firmly on good design techniques that you use in your own projects.

  • Learn Flash design from the ground up, or just get to grips with the new features, with a series of step-by-step tutorials.
  • Provides an easy introduction to ActionScript 3.0 coding, but the focus is mainly kept on design.
  • Learn from the experts—written by renowned Flash designers Tom Green and Tiago Dias.


What you’ll learn

  • The ins and outs of the Flash CS5 interface
  • How to use all of Flash CS5’s essential features, such as text, graphics, and animation
  • How to use video and sound effectively in Flash
  • How to create a mobile application
  • The fundamentals of Flash CS5’s new animation and timeline features
  • The basics of ActionScript 3.0
  • How to populate a Flash movie with dynamic data such as XML.


Who this book is for

This book is for both beginners who want a solid grounding in Flash CS5, and designers with previous Flash experience, who want to get up to speed with the new features.

Table of Contents

  1. Learning the Flash Professional CS5Interface
  2. Graphics in Flash CS5
  3. Symbols and Libraries
  4. ActionScript Basics
  5. Audio in Flash CS5
  6. Text
  7. Animation
  8. Animation, Part 2
  9. Flash has a Third Dimension
  10. Video
  11. Building Interfaces with the UI Components
  12. XML (Dynamic Data)
  13. CSS
  14. Building Stuff
  15. Optimizing and Publishing Flash Movies


Product Details

ISBN-13:
9781430229940
Publisher:
Apress
Publication date:
08/05/2010
Edition description:
2010
Pages:
872
Product dimensions:
7.40(w) x 9.20(h) x 1.90(d)

Related Subjects

Meet the Author

Tom Green is a professor of interactive media in the School of Media Studies at Humber College Institute of Technology and Advanced Learning in Toronto. He has written four previous books on Macromedia technologies, and many articles for numerous magazines and web sites, including the MX Developers Journal, Community MX, and Computer arts. Lastly, he has spoken at over 20 conferences internationally, including FITC, MX North, Digital Design World, TODCON, and SparkEurope.

A bio is not available for this author.

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Foundation Flash CS5 For Designers 4 out of 5 based on 0 ratings. 2 reviews.
Anonymous More than 1 year ago
ChuckBrooksAtFutureWare More than 1 year ago
The latest version of Flash, part of Adobe's CS5, has many changes, new features and extended capabilities that increase productivity and improve workflow. This not only adds some complexity, and can cause confusion on where familiar tool settings and controls are now, but in some cases are not accurately described in the official Adobe documentation. This book, by authors with international experience and expertise with Flash, addresses these issues with well written explanations and detailed exercises and training aids. The book starts with an introduction from the top of Flash in CS5 Pro, along the way pointing out productivity tips and techniques that were asked for by developers to make the workflow and tool use easier. Many of the changes in CS5 came about in aligning it to the current product portfolio, ease cross development and a bit more uniform tool usage. Each of the 15 chapters provides background for following chapters in three broad areas, with a particular focus on graphics manipulation, animation and video development, traditionally Flash's strong suit. A separate section on ActionScript3 is included, with following sections including samples of how they can be controlled and manipulated in code. Each chapter concludes with a summary of the material covered, and has working example code that can be downloaded from the publisher's web site. The introductory chapters have step by step instructions on how the a chosen tool aspect tool is used, along with screen shots to make it easier to follow. The first six chapters are used to introduce the various features and use of Flash in CS5 as a tool, with concrete examples that demonstrate how aspects of the tool can be exploited to achieve various effects. Each of the tool's panels and their collections of property editors are described, and in most cases their placements and different nomenclature from previous versions of Flash are pointed out. There is also a small section on 3D and Flash CS5, adequate for basic 3D work, but which the authors point out can be impressively extended by several third party libraries, such as Papervision3D. The book's primary focus is on Flash in a desktop environment with the time line paradigm, a very large area to cover to say the least. Other environments, particularly mobile, are essentially ignored. Flash is a really large subject, and one book cannot cover it all. It focuses almost exclusively on Flash CS5, and does not cover how Adobe's complementary products, Flex and the Adobe Integrated Runtime, can be used to exploit the Flash beyond its graphics and video designer background. The user interface section is a bit small and light, and the backend data management is only lightly covered. Recommended for both experienced Flash designers who are new to CS5, and newbies who are new to Flash with CS5 as their first tool. The wealth of detailed examples and practice exercises make for good reference book as well as a how to manual.