Foundation Game Design with Flash / Edition 1

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Overview

We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you.

  • Focused and friendly introduction to designing games with Flash and ActionScript
  • Five detailed case studies of Flash games
  • Essential techniques for building games, with each chapter gently building on the skills of preceding chapters


What you’ll learn

  • Learn how to build interactive movies and objects with Flash
  • Get a thorough grounding in ActionScript 3.0 and good programming practices, with minimal prior programming experience required
  • Discover how to build interactive storybooks, space-shooter, adventure and drag-and-Drop games.
  • Master collision detection, Enemy AI systems, player control, managing game data, basic physics and trigonometry.
  • Make use of design patterns and object-oriented programming techniques to build robust games.
  • Understand the strategies for making games fun to play and easy to build.


Who this book is for

This book is for a non-technical creative person who wants to learn the art of video game design, but has no idea where to start or where to look for help. It is a lucid, friendly and step-by-step guide though all the technical and creative issues involved in game design with Flash and ActionScript. The book treats the art of programming as a creative artistic tool, and will help anyone who may be afraid of programming to love the subject as much as the author does. The techniques in the book are comprehensive enough to form the basis of career as a game designer, and form a solid foundation for continued study of programming and ActionScript. This book is the missing link that will guide and inspire any curious and creative person turn a good game idea into a reality.

Table of Contents

  1. Programming Foundations: How to Make a Video Game
  2. Making Objects
  3. Programming Objects
  4. Controlling Movie Clip Objects
  5. Decision Making
  6. Controlling a Player Character
  7. Bumping into Things
  8. Object-Oriented Game Design
  9. Platform Game: Physics and Data Management
  10. Advanced Object and Character Control

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Product Details

  • ISBN-13: 9781430218210
  • Publisher: Apress
  • Publication date: 5/25/2009
  • Edition number: 1
  • Pages: 650
  • Sales rank: 472,384
  • Product dimensions: 7.30 (w) x 8.90 (h) x 1.30 (d)

Meet the Author

Rex van der Spuy is a video game designer and writer. He s written Foundation Game Design with Flash, Advanced Game Design with Flash and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface programming Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition, he created and taught advanced courses in game design for the Canadian School of India (Bangalore, India). When not writing about games, making them, or playing them, he amuses himself by building experimental, autonomous, self-aware, multi-cellular parallel universes out of shoe boxes, scotch tape, spare milk bottle caps and bits of string . He claims, that this is a lot more entertaining than you might think, but we re skeptical.
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Customer Reviews

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Sort by: Showing all of 3 Customer Reviews
  • Posted July 3, 2009

    more from this reviewer

    Finally a well written book for beginners using Actionscript 3.0

    Have been teaching game development for beginners using Flash for several years. The change to Actionscript 3.0 makes it more challenging for beginner programmers. Plus the very few books that state they are for beginners are not well done; either silly or overly difficult.

    The style of writing is fun and interesting but technically good. The chapter introducing the concept of developing ".as" files is excellent for a beginner. The chapter developing the guessing game covers a wide range of beginning programming concepts in a fun way. The games build in the latter chapters are also well developed introducing concepts of more advanced concepts in programming including Object Oriented Programming concepts.

    We will be switching to Rex van der Spuy's book for this fall 2009.

    Professor Terrance "Terry" Simkin

    Program Coordinator "Animation and Graphic Game Programming"
    Professor Computer Engineering Technology
    New Hampshire Technical Institute

    2 out of 2 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
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    Posted August 13, 2009

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  • Anonymous

    Posted April 24, 2010

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