Foundation Silverlight 3 Animation

Foundation Silverlight 3 Animation

by Jeff Paries
     
 

Silverlight is Microsoft's breakthrough technology for creating rich experiences on the web. This book illustrates the power of Silverlight as a graphics, animation, and game-creation tool. It teaches the fundamentals of computer animation, using trigonometry and vector movement before moving on to more advanced topics such as physics modeling and particle systems.

Overview

Silverlight is Microsoft's breakthrough technology for creating rich experiences on the web. This book illustrates the power of Silverlight as a graphics, animation, and game-creation tool. It teaches the fundamentals of computer animation, using trigonometry and vector movement before moving on to more advanced topics such as physics modeling and particle systems.

With full code examples for all types of animation and interaction, this is an invaluable resource for both Silverlight beginners and more advanced users.

  • Fully updated for Silverlight 3
  • See the power of Silverlight in action
  • Learn the building blocks of animation in Silverlight 2


What you’ll learn

  • How to create procedural (code-based) animation in Silverlight
  • How to utilize trigonometry and vectors to create motion
  • How to create animated text and image effects such as blurs and drop shadows
  • How to add physics effects, such as gravity
  • How to experiment with kinematics to create walk cycles
  • How to play with particle systems to create simple explosions


Who this book is for

Anybody interested in Silverlight can pick up this book and be productive. Similarly, those with some web development experience looking to add Silverlight applications to their site can be productive. More advanced users can extract the concepts presented and apply them in their own applications as well.

Table of Contents

  1. What You Need to Know
  2. Basic Transforms
  3. Storyboards and Animations
  4. Animation Techniques
  5. Coordinates in Silverlight
  6. Using Trigonometry for Animation
  7. Simulating 3D In 2D
  8. Collisions
  9. Kinematics
  10. Particle Systems
  11. Silverlight VR (SLVR) Objects


Product Details

ISBN-13:
9781430224075
Publisher:
Apress
Publication date:
08/26/2009
Edition description:
2009
Pages:
480
Product dimensions:
7.40(w) x 8.90(h) x 1.30(d)

Meet the Author

Jeff Paries is employed as a digital media developer, creating Silverlight applications for Waggener Edstrom Worldwide. He lives in Portland, Oregon with his wife, Kate, and son, Nicholas.

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