Foundations of 3ds Max? 6 / Edition 1by Aaron F Ross
Pub. Date: 05/03/2004
Publisher: Cengage Learning
Foundations of 3ds max 6 provides readers with the conceptual tools they need to begin careers as successful computer graphics artists using the most popular, high-end 3D animation package available today. Carefully planned tutorial exercises are the basis for getting readers quickly up to speed in a 3D environment. Based on small projects, these practical
Foundations of 3ds max 6 provides readers with the conceptual tools they need to begin careers as successful computer graphics artists using the most popular, high-end 3D animation package available today. Carefully planned tutorial exercises are the basis for getting readers quickly up to speed in a 3D environment. Based on small projects, these practical tutorials highlight the most useful features of the application while conveying the sense that users are working towards a worthwhile goal. Not a workbook in the traditional sense, Foundations of 3ds max 6 does function as a set of directed exercises that build upon one another in an order that is both logical and intuitive and is designed with the needs of the beginner in mind.
- Cengage Learning
- Publication date:
- Edition description:
- Product dimensions:
- 7.28(w) x 9.22(h) x 1.07(d)
Table of Contents
Preface: Background.How to use this book.Design conventions.How to use the CD.Acknowledgements.Chapter 1: Getting Started.3D animation production.3D scenes.2D bitmaps.3ds max interface.Selection tools and transforms.Tutorial-primitive scene.Grid and snap.Coordinate systems and pivot points.Tutorial-local coordinates.Chapter 2: Foundations of Modeling.Modifier stack.Tutorial-Bevel: logo.Shapes and splines.Mesh models.Tutorial-lathe: Martini glass.Chapter 3: Geometry Pipeline.Dataflow.Limitations and workarounds.Cloning.Tutorial-cloning and Xform: daisy.Chapter 4: Foundations of Animation.Keyframing.Track bar.Motion panel.Tutorial-basic keyframing.Dope sheet.Curve editor.Keyframe interpolation.Tutorial-function curves.Chapter 5: Compound Objects.Concepts.Boolean.Tutorial-boolean.Loft.Loft deformation.Tutorial-loft: toothpaste tube.Chapter 6: Mesh Modeling.Mesh objects and sub-objects.Editable mesh and editable poly.Tools and techniques.Tutorial-Low-poly modeling.Chapter 7: Patch Modeling.Patch objects.Tutorial-patches: Landscape.Spline cages and surface modifier.Tools and techniques.Tutorial-surface tools.Chapter 8: Advanced Modeling.MeshSmooth.Tutorial-subdivision surfaces: Spaceship.Character modeling techniques.Tutorial-character modeling.Morpher.Tutorial-morpher: face.Chapter 9: Materials.Concepts.Material editor.Parameters.Tutorial-basic materials: Still life.Special materials.Tutorial-sub-object materials: Still life.Chapter 10: Maps.Procedural maps.Bitmaps.Environmental mapping.UVW map modifier.Tutorial-mapping coordinates: Still life.Unwrap UVW.Tutorial-Unwrap UVW: Spaceship.3D paint.Chapter 11: Cameras and Lights.Cameras.Aspect ratio.Field of view.Types of lights.Shadows.Attenuation.Tutorial-lighting: Portrait.Chapter 12: Forward Kinematics.Groups.Hierarchies.Linking.Schematic view.Tutorial-forward kinematics: Robot arm.Chapter 13: Controllers and Constraints.Concepts.Path constraint.Tutorial-path constraint: Spaceship.Link Controller.Tutorial-link controller: Robot arm.Chapter 14: Advanced Animation: Helper Objects.Inverse kinematics.Tutorial-IK: robot arm.Skin and bones.Manipulators.Parameter wiring.Tutorial-character setup.Chapter 15: Special effects.Render effects.Atmospheres.Tutorial-atmospheres: spaceship exhaust.Space warps.Particle systems.Tutorial-partical systems: Waterfall.Reactor dynamics.Tutorial-reactor: billard table.Chapter 16: Advanced Lighting.Light tracer.Tutorial-light tracer: outdoor scene.Radiosity.Tutorial-radiosity: interior lighting.Mental ray.Index.
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