Foundations of 3ds Max? 6 / Edition 1

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Foundations of 3ds max™ 6 provides readers with the conceptual tools they need to begin careers as successful computer graphics artists using the most popular, high-end 3D animation package available today. Carefully planned tutorial exercises are the basis for getting readers quickly up to speed in a 3D environment. Based on small projects, these practical tutorials highlight the most useful features of the application while conveying the sense that users are working towards a worthwhile goal. Not a workbook in the traditional sense, Foundations of 3ds max™ 6 does function as a set of directed exercises that build upon one another in an order that is both logical and intuitive and is designed with the needs of the beginner in mind.

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Product Details

  • ISBN-13: 9781401864699
  • Publisher: Cengage Learning
  • Publication date: 5/3/2004
  • Edition description: BK&CD-ROM
  • Edition number: 1
  • Pages: 496
  • Product dimensions: 7.28 (w) x 9.22 (h) x 1.07 (d)

Meet the Author

Aaron Ross is part of the Computer Animation and Multimedia Faculty at the Art Institute of California at San Francisco. He received his Bachelor of Fine Arts from the School of the Art Institute of Chicago, and his Master of Fine Arts from the California Institute of the Arts, School of Film/Video. A member of the Association for Computing Machinery, Mr. Ross has exhibited video and computer graphic works at festivals and arts venues, including SIGGRAPH, Prix Arts Electronica, International Symposium on Electronic Art, Berlin Interfilm, San Francisco Exploratorium, and San Francisco Cinematheque. His computer animations have been screened on many major networks, including ABC, NBC, CNN, and Fox News,

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Table of Contents

Preface: Background.How to use this book.Design conventions.How to use the CD.Acknowledgements.Chapter 1: Getting Started.3D animation production.3D scenes.2D bitmaps.3ds max interface.Selection tools and transforms.Tutorial-primitive scene.Grid and snap.Coordinate systems and pivot points.Tutorial-local coordinates.Chapter 2: Foundations of Modeling.Modifier stack.Tutorial-Bevel: logo.Shapes and splines.Mesh models.Tutorial-lathe: Martini glass.Chapter 3: Geometry Pipeline.Dataflow.Limitations and workarounds.Cloning.Tutorial-cloning and Xform: daisy.Chapter 4: Foundations of Animation.Keyframing.Track bar.Motion panel.Tutorial-basic keyframing.Dope sheet.Curve editor.Keyframe interpolation.Tutorial-function curves.Chapter 5: Compound Objects.Concepts.Boolean.Tutorial-boolean.Loft.Loft deformation.Tutorial-loft: toothpaste tube.Chapter 6: Mesh Modeling.Mesh objects and sub-objects.Editable mesh and editable poly.Tools and techniques.Tutorial-Low-poly modeling.Chapter 7: Patch Modeling.Patch objects.Tutorial-patches: Landscape.Spline cages and surface modifier.Tools and techniques.Tutorial-surface tools.Chapter 8: Advanced Modeling.MeshSmooth.Tutorial-subdivision surfaces: Spaceship.Character modeling techniques.Tutorial-character modeling.Morpher.Tutorial-morpher: face.Chapter 9: Materials.Concepts.Material editor.Parameters.Tutorial-basic materials: Still life.Special materials.Tutorial-sub-object materials: Still life.Chapter 10: Maps.Procedural maps.Bitmaps.Environmental mapping.UVW map modifier.Tutorial-mapping coordinates: Still life.Unwrap UVW.Tutorial-Unwrap UVW: Spaceship.3D paint.Chapter 11: Cameras and Lights.Cameras.Aspect ratio.Field of view.Types of lights.Shadows.Attenuation.Tutorial-lighting: Portrait.Chapter 12: Forward Kinematics.Groups.Hierarchies.Linking.Schematic view.Tutorial-forward kinematics: Robot arm.Chapter 13: Controllers and Constraints.Concepts.Path constraint.Tutorial-path constraint: Spaceship.Link Controller.Tutorial-link controller: Robot arm.Chapter 14: Advanced Animation: Helper Objects.Inverse kinematics.Tutorial-IK: robot arm.Skin and bones.Manipulators.Parameter wiring.Tutorial-character setup.Chapter 15: Special effects.Render effects.Atmospheres.Tutorial-atmospheres: spaceship exhaust.Space warps.Particle systems.Tutorial-partical systems: Waterfall.Reactor dynamics.Tutorial-reactor: billard table.Chapter 16: Advanced Lighting.Light tracer.Tutorial-light tracer: outdoor scene.Radiosity.Tutorial-radiosity: interior lighting.Mental ray.Index.

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