Frankie Pickle and the Pine Run 3000

Frankie Pickle and the Pine Run 3000

4.5 10
by Eric Wight
     
 

View All Available Formats & Editions

Frankie Pickle returns for another imaginative adventure—drag racing! Well, not quite drag racing, but the Pine Run Derby for scouts. Frankie may not advance to the next rank with the rest of his troop if he doesn’t win the race. Frankie wants to do everything on his own and imagines himself as a mad scientist, a professional magician, and even a Greek

Overview

Frankie Pickle returns for another imaginative adventure—drag racing! Well, not quite drag racing, but the Pine Run Derby for scouts. Frankie may not advance to the next rank with the rest of his troop if he doesn’t win the race. Frankie wants to do everything on his own and imagines himself as a mad scientist, a professional magician, and even a Greek sculptor completing his masterpiece. But in the end, Frankie learns that teamwork is the only way he won’t get left in the dust.

Editorial Reviews

Publishers Weekly
Frankie is really down on his luck in this second installment of the Frankie Pickle series. He's convinced he'll remain a Pygmy instead of advancing to Shrew in Possum Scouts as everyone else in his scout pack has advanced except for him. When his dad reminds him of the Pine Run 3000, a special race where scouts can compete regionally using hand-crafted model cars, Frankie believe his luck just might change. Through trial and error in designing the perfect car and using his imaginative day dreaming—shown in short easy chapters mixed with comics—Frankie realizes he may not have what it takes to produce the perfect race car. Simple black and white line art keeps the momentum of adventure moving forward and readers entertained. Ages 4–8. (Feb.)
School Library Journal
Gr 2–4—Frankie Pickle is back in the series that began with Frankie Pickle and the Closet of Doom (S & S, 2009). He wants to become a Shrew Scout with the rest of his Possum Troop but can't because he lacks the points. However, an opportunity arises with the Pine Run 3000, the "greatest game ever invented." If Frankie's model car wins, he can advance up the scouting ladder. This meld of graphic novel and chapter book is a sure bet for reluctant readers. The black-and-white illustrations make the text "woooosh" along just like the fast-paced race scenes toward the end of the book. Readers get glimpses of the protagonist's inner thoughts; once he even pictures himself working on a David-like sculpture as he creates his model car. Despite obstacles to winning, Frankie stays wide-eyed and optimistic until the end.—Carrie Rogers-Whitehead, Kearns Library, UT

Product Details

ISBN-13:
9781416998808
Publisher:
Simon & Schuster Books For Young Readers
Publication date:
02/09/2010
Series:
Frankie Pickle
Sold by:
SIMON & SCHUSTER
Format:
NOOK Book
Pages:
96
Sales rank:
1,004,545
Lexile:
600L (what's this?)
File size:
6 MB
Age Range:
7 - 10 Years

Read an Excerpt


CHAPTER ONE

Tangled in twine, Frankie flopped onto his living room floor. He was too busy wiggling around to notice the stares of the other Possum Scouts.

“How did you get so twisted up?” said Frankie’s mom, who was also the troop’s Marsupial Mother. “You were only supposed to tie a basic sailor’s loop.”

Frankie tried to shrug, but his arms were pinned to his chest. He glanced over at the other scouts. They had all tied their knots correctly. “That one looked too easy,” said Frankie. “I wanted to come up with a super-duper knot.”

“Why didn’t you just ask for help?” said Mom. She tugged at the rope. “This is way too tight to undo by hand.”

“I get extra points for that, right?” said Frankie.

“Not when it’s the wrong kind of knot.”

The other scouts started to snicker. They’d probably be laughing their lungs out if Frankie’s mom wasn’t there. Even his best friend Kenny had a hard time keeping a straight face.

Frankie had to do something to impress them. “I know how to get free without any help.” He sucked in as much air as he could, then tried with all of his strength to snap the ropes, like a superhero. That only made the knots tighter. The ropes burned his skin.

“Stop that before you pop something!” said Mom. “I need to cut you loose.”

“Would you like to borrow my safety scissors?” said Carter Hawkins. “I always keep a pair in my emergency utility pouch.”

“This . . . isn’t . . . an emergency . . . ,” said Frankie, turning an odd shade of bluish-purple.

“Why, thank you, Carter,” said Mom. “That’s very handy of you.”

“A Possum Scout is prepared for anything,” said Carter.

And Carter always was. Like the time when Kevin twisted his ankle and Carter made a splint out of Popsicle sticks. Or when Oliver got stung by a bee, Carter knew to put mud on the bee sting. And when Lucas got woozy from being hungry, Carter had an extra snack pack. He was such a scout superstar that some of the other kids were convinced he actually was part possum.

Carter unzipped the pouch around his waist and fetched the scissors for Frankie’s mom. Then she went to work snipping Frankie’s ropes—and pride—into little pieces.

© 2010 Eric Wight

CHAPTER TWO

After Frankie was finally untangled, it was time to hand out the merit badges. Everyone gathered on the living room floor around a fake campfire Mom had made from toilet paper tubes and orange tissue paper. Argyle, the troop’s mascot, wore a yellow scarf for the occasion.

“This is a very special ceremony,” said Mom. “Today marks the last meeting of the fall session. All of you who have completed the knot-tying badge have earned enough Possum Points to move up in rank from Pygmy to Shrew.”

The boys all cheered. Moving up in rank was a big deal. It meant you now got to do stuff that was too dangerous for Pygmies, like shoot a bow and arrow, make fire, and go camping in the woods. It was like being inducted into the League of Awesome.

There had to be some kind of mistake. How could Frankie not become a Shrew Scout with the rest of his Possum Troop?

“I’m sorry, Frankie,” said Mom. “You didn’t complete the knot assignment, so I can’t award you the badge.”

“But I’m your son,” said Frankie.

“You have to earn it the same as everyone else,” said Mom.

Frankie could hear the other scouts whispering. Now was not the time for him to plead his case.

“That’s cool,” he said. “I’ll catch up with you guys at the next rank.”

But truthfully, it was ANYTHING but cool.

© 2010 Eric Wight

Meet the Author

Eric Wight is an author, illustrator, and animation director. His first book, My Dead Girlfriend (Tokyopop), was nominated for the 2008 Best Graphic Novel of the Year Award by the Young Adult Library Services Association. In 2004, Wight won the Russ Manning Most Promising Newcomer Award for his illustration work in The Amazing Adventures of the Escapist, the comic book adaptation of Michael Chabon's Pulitzer Prize winning novel The Amazing Adventures of Kavalier & Clay.  Eric lives in Chalfont, Pennsylvania with his family.  Visit him on the web at ericwight.com.

Customer Reviews

Average Review:

Write a Review

and post it to your social network

     

Most Helpful Customer Reviews

See all customer reviews >

Frankie Pickle and the Pine Run 3000 (Frankie Pickle Series) 4.5 out of 5 based on 0 ratings. 10 reviews.
Anonymous More than 1 year ago
It was great
steve montney More than 1 year ago
this book should be good i read all the other books.
Anonymous More than 1 year ago
Anonymous More than 1 year ago
Anonymous More than 1 year ago
Anonymous More than 1 year ago
Anonymous More than 1 year ago
Anonymous More than 1 year ago
Anonymous More than 1 year ago
Anonymous More than 1 year ago