Fundamentals of Audio and Video Programming for Games

Overview

Deliver console-rocking sound, music, and video effects to your games with this all-in-one toolkit for C++ game programmers. Load the CD—and experience Microsoft’s Digital Media developers at play, learning how to use Microsoft DirectX 9 technologies to produce amazing, professional-quality effects. From mixing and moving sounds around a 3-D space to taking video to the third dimension, you get expert insights and performance tips direct from the developers, along with a game-ready arsenal of code, copyright-free...

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Overview

Deliver console-rocking sound, music, and video effects to your games with this all-in-one toolkit for C++ game programmers. Load the CD—and experience Microsoft’s Digital Media developers at play, learning how to use Microsoft DirectX 9 technologies to produce amazing, professional-quality effects. From mixing and moving sounds around a 3-D space to taking video to the third dimension, you get expert insights and performance tips direct from the developers, along with a game-ready arsenal of code, copyright-free audio and video, and ready-to-use effects on CD. It’s everything you need to fuel your creativity—and take your game players to spectacular new 3-D worlds!

Discover how to:

  • Mix mono, stereo, and 3D sound—and add special effects
  • Create reverb and other environmental sound effects
  • Stream multiple sounds, create buffers, and get tips for optimizing audio performance
  • Seamlessly render video cut scenes onto 3D animations
  • Add textures to video and create fades, zooms, picture-in-picture, fly-ins, and more
  • Learn video mixing techniques—and write your own compositors to invent one-of-a-kind effects
  • Control hue, saturation, contrast, and brightness settings for video
  • Create AVI movies from Direct3D animation
  • Produce professional-quality content from raw audio and videoGet code, special effects files, and eBook on CD

CD Features:

  • Reusable C++ source code
  • Seven DirectSound samples, including High5, Cacophony, and Rumpus 3D SFX
  • Nine DirectShow samples, including TeeVee, Puzzle, AlphaBurst, and Pixellator
  • Tool to create 5.1 or 6.1 sounds from mono or stereo wave files
  • Catalog of copyright-free audio and video
  • Fully searchable eBook

For customers who purchase an ebook version of this title, instructions for downloading the CD files can be found in the ebook.

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Product Details

  • ISBN-13: 9780735619456
  • Publisher: Microsoft Press
  • Publication date: 10/15/2003
  • Pages: 400
  • Product dimensions: 7.40 (w) x 9.14 (h) x 1.19 (d)

Meet the Author

Mike Wasson is a programmer and writer who works in the Digital Media Division at Microsoft. He currently focuses on the Microsoft DirectShow SDK, and his specialty is video capture and editing.

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Table of Contents

Introduction
Pt. I Audio
1 Getting Started with DirectSound 3
2 Changing the Volume, Panning, and Frequency of Stereo Sound 33
3 Moving Sounds in 3-D Space 49
4 Adding Special Effects and Environmental Reverb to 3-D Sounds 79
5 Understanding Audio Special Effects 103
6 Streaming Sounds into Circular Buffers 127
7 Driving Hardware with Property Sets 153
8 Building an Application with the Concertina Framework 169
Pt. II Video
9 Introducing DirectShow and Video Rendering 191
10 Taking Video to the Third Dimension 215
11 Customizing Compositors 249
12 MultiMon, ProcAmp, Deinterlacing, and Other Odds and Ends 281
Pt. III Production Quality
13 Producing Content with Technical Quality 307
14 Optimizing Quality Throughout Production 327
App. A ATL Smart Pointers 361
App. B Multichannel Audio Tool 365
Index 369
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