- Shopping Bag ( 0 items )
Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to:
THE GENRES OF GAMES
13 Action Games
14 Strategy Games
16 Sports Games
17 Vehicle Simulations
18 Construction and Management Simulations
19 Adventure Games
20 Artifi cial Life and Puzzle Games
21 Online Gaming
A Designing to Appeal to Particular
Posted December 18, 2011
Its a decent book for young game design student and i recommend it to them.however i think it would be beter if the writer used newer game titles for his examples in this book which are more familiar to our generation.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.
Posted February 2, 2011
No text was provided for this review.