Fundamentals of Game Design / Edition 1

Fundamentals of Game Design / Edition 1

by Ernest Adams, Andrew Rollings
     
 

ISBN-10: 0131687476

ISBN-13: 9780131687479

Pub. Date: 09/27/2006

Publisher: Prentice Hall

For courses in Fundamentals of Game Design for all video game developers and designers


With a focus on designing for the commercial entertainment market, this text teaches the principles and practice of game design and covers each of the major game genres  individually.

 See more details below

Overview

For courses in Fundamentals of Game Design for all video game developers and designers


With a focus on designing for the commercial entertainment market, this text teaches the principles and practice of game design and covers each of the major game genres  individually.

Product Details

ISBN-13:
9780131687479
Publisher:
Prentice Hall
Publication date:
09/27/2006
Series:
Game Design and Development Series
Edition description:
1ST
Pages:
600
Product dimensions:
7.42(w) x 9.14(h) x 1.24(d)

Related Subjects

Table of Contents

Preface

Part One: The Elements of Game Design

1: Games and Videogames

2: The Design Process

3: Game Concepts

4: Game Worlds

5: Creative and Constructive Play

6: Character Development

7: Storytelling and Narrative

8: Creating the User Experience

9: Gameplay

10: The Internal Economy of Games

11: Game Balancing

12: General Principles of Level Design

Part Two: The Genres of Games

13: Action Games

14: Strategy Games

15: Role-Playing Games

16: Sports Games

17: Vehicle Simulations

18: Construction and Management Simulations

19: Adventure Games

20: Artificial Life, Puzzle Games, and Other Genres

21: Online Games

22: The Future of Gaming

Appendix A: Sample Design Documents

Glossary

References

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