Fundamentals of Structured Program Design / Edition 2

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Overview

Especially designed for those with minimal computer experience, this book presents the concepts of program design in a simple, easy-to-understand “building block” format, and applies those design concepts to realistic business programs. Each chapter provides not only a complete explanation of what needs to be done in the design, but why. The book is divided into four main parts: Design Principles, Basic Program Design Techniques, and Advanced Program Design. This organization helps readers understand how the subject matter in each chapter relates to other chapters within the section— and the topic of program design as a whole. For individuals interested in the field of program design.

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Editorial Reviews

From The Critics
Designed to be easily understood by first-year undergraduates with no programming background, this text incorporates real-life examples that students can identify with. A building block approach to program design is employed, with building blocks representing key functions that a program may be required to perform. Coverage includes program design principles and techniques, information processing, and advanced program design. This second edition adds a new chapter on interactive programming, as well as new material on program design. Robinson is affiliated with Gwinnett Technical College. Annotation c. Book News, Inc., Portland, OR (booknews.com)
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Product Details

  • ISBN-13: 9780130602398
  • Publisher: Prentice Hall
  • Publication date: 2/12/2002
  • Edition description: Subsequent
  • Edition number: 2
  • Pages: 344
  • Product dimensions: 8.18 (w) x 10.63 (h) x 0.86 (d)

Read an Excerpt

Fundamentals of Structured Program Design, Second Edition, was written with several objectives in mind: to create a book that was easily understood by first-year college students with little or no programming background—a book based on real-life program examples with which students and teachers alike could identify; to keep the concepts of program design simple; and to present a structured approach that, if followed, would improve students' opportunities for success in school and in their new professions.

The textbook is replete with examples of meaningful programs that are reused and enhanced as new topics are introduced. To keep the concepts simple, the book emphasizes a building block approach to program design. These building blocks, which represent key functions that a program may be required to perform, are added to the program at predefined locations. Finally, while there may be several approaches that will produce a program that generates accurate results, experience has shown that techniques that work for one program may cause another program to fail. This text outlines an approach that can be used successfully for nearly all programs.

BOOK ORGANIZATION

This textbook is divided into four parts:

  1. Introduction: The first two chapters introduce the concepts of information processing.
  2. Design Principles: Chapters 3 through 7 introduce the primary design tools used throughout this textbook: program documentation, structure charts, flowcharts, and pseudo code.
  3. Basic Program Design Techniques: Chapters 8 through 13 present the building blocks used in structured program design. Each chapter provides insight into a new topic or building block. These chapters also provide the information necessary to allow you to fully understand when the building block should be used and its logical placement within the program.
  4. Advanced Program Design: Chapters 14 through 18 introduce a variety of design considerations required for more complex programs. Some of these programs build upon the concepts learned in Part 3, while others may deviate slightly from the standard program structure discussed in earlier chapters. Chapter 19 reviews the transition from the program design to a programming language.

These chapters have been organized and presented in a manner that minimizes transition time from one topic to the next. As you progress through the book, focus on each new topic and see how that building block fits into the existing program structure used in previous programs.

This approach emphasizes the concept that while each program you design may perform different tasks and accomplish different objectives, nearly every program will follow the same basic structure.

One technique used to minimize transition time and maximize your understanding of the topic is the frequent reuse of two sample programs throughout the book. As you work through the text, you will see that these two programs become increasingly complex with each chapter. As these programs become more complex, you will gain greater understanding of the topic by focusing on what has changed and what has remained the same from the previous versions of the same program.

FEATURES

Beginning with Part 3, "Basic Program Design Techniques," topics are introduced using a program specification. The use of program specifications throughout the book will enhance your comprehension of each chapter by directly applying the topic to an actual program design. Sample programs that will maximize your understanding of the topic have been carefully selected for each chapter. Each chapter walks you through the entire program design process beginning with the assessment of the program specifications, through the development of the structure chart, and completing the design process with both flowcharts and pseudo code.

Each chapter offers multiple projects to test your comprehension of the current chapter, as well as retention of the concepts from previous chapters.

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Table of Contents

I. INTRODUCTION.

1. The Concepts of Information Processing.

2. Programming Concepts.

II. DESIGN PRINCIPLES.

3. Program Documentation.

4. Introduction to Flowcharting.

5. Structured Programming.

6. Pseudo Code.

7. Structure Charts.

III. BASIC PROGRAM DESIGN TECHNIQUES.

8. Expanding the Program Design.

9. Record Selection.

10. Accumulations and Report Totals.

11. Single-Level Control-Breaks.

12. Multiple-Level Control-Breaks.

13. Arrays.

IV. ADVANCED PROGRAM DESIGN.

14. Processing Two Input Files.

15. Database Processing.

16. The Input Validation Program.

17. Updating Master Files.

18. Interactive Programming.

19. Transitioning to a Programming Language.

Appendix.

Index.

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Preface

Fundamentals of Structured Program Design, Second Edition, was written with several objectives in mind: to create a book that was easily understood by first-year college students with little or no programming background—a book based on real-life program examples with which students and teachers alike could identify; to keep the concepts of program design simple; and to present a structured approach that, if followed, would improve students' opportunities for success in school and in their new professions.

The textbook is replete with examples of meaningful programs that are reused and enhanced as new topics are introduced. To keep the concepts simple, the book emphasizes a building block approach to program design. These building blocks, which represent key functions that a program may be required to perform, are added to the program at predefined locations. Finally, while there may be several approaches that will produce a program that generates accurate results, experience has shown that techniques that work for one program may cause another program to fail. This text outlines an approach that can be used successfully for nearly all programs.

BOOK ORGANIZATION

This textbook is divided into four parts:

  1. Introduction: The first two chapters introduce the concepts of information processing.
  2. Design Principles: Chapters 3 through 7 introduce the primary design tools used throughout this textbook: program documentation, structure charts, flowcharts, and pseudo code.
  3. Basic Program Design Techniques: Chapters 8 through 13 present the building blocks used in structured program design. Each chapter provides insight into a new topic or building block. These chapters also provide the information necessary to allow you to fully understand when the building block should be used and its logical placement within the program.
  4. Advanced Program Design: Chapters 14 through 18 introduce a variety of design considerations required for more complex programs. Some of these programs build upon the concepts learned in Part 3, while others may deviate slightly from the standard program structure discussed in earlier chapters. Chapter 19 reviews the transition from the program design to a programming language.

These chapters have been organized and presented in a manner that minimizes transition time from one topic to the next. As you progress through the book, focus on each new topic and see how that building block fits into the existing program structure used in previous programs.

This approach emphasizes the concept that while each program you design may perform different tasks and accomplish different objectives, nearly every program will follow the same basic structure.

One technique used to minimize transition time and maximize your understanding of the topic is the frequent reuse of two sample programs throughout the book. As you work through the text, you will see that these two programs become increasingly complex with each chapter. As these programs become more complex, you will gain greater understanding of the topic by focusing on what has changed and what has remained the same from the previous versions of the same program.

FEATURES

Beginning with Part 3, "Basic Program Design Techniques," topics are introduced using a program specification. The use of program specifications throughout the book will enhance your comprehension of each chapter by directly applying the topic to an actual program design. Sample programs that will maximize your understanding of the topic have been carefully selected for each chapter. Each chapter walks you through the entire program design process beginning with the assessment of the program specifications, through the development of the structure chart, and completing the design process with both flowcharts and pseudo code.

Each chapter offers multiple projects to test your comprehension of the current chapter, as well as retention of the concepts from previous chapters.

Read More Show Less

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