Game: A Thriller

Game: A Thriller

4.3 12
by Anders de la Motte

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The first novel in a groundbreaking international thriller trilogy about a deadly game that blurs the line between reality and fiction.

Follow the rules and everybody gets hurt . . .

One Sunday morning after a long night of partying, Henrik “HP” Pettersson, a slacker with a lot of ego and very little impulse control, finds a cell


The first novel in a groundbreaking international thriller trilogy about a deadly game that blurs the line between reality and fiction.

Follow the rules and everybody gets hurt . . .

One Sunday morning after a long night of partying, Henrik “HP” Pettersson, a slacker with a lot of ego and very little impulse control, finds a cell phone of an unfamiliar make on a commuter train. Through insisting and slightly uncanny messages that refer to him by name, the phone invites him to play a game. HP accepts without hesitation.

The rules are that HP must complete tasks that range from childish pranks to criminal acts, as allocated by the mysterious Game Master. HP is the perfect contender—alienated from society, devoid of morals, and desperate for fame. His completion of the assignments are filmed and uploaded onto a protected server where viewers rate the Players’ performances.

The Game starts out innocently enough and then becomes increasingly risky, threatening the safety of someone close to HP. He is determined to become a superstar, but when the dark and tragic secrets of his family’s past are at stake, HP must make a choice. Will he suffer the humiliation of defeat, or will the need to win push him to the limit—no matter the cost?

First in a fast-paced and riveting trilogy, Game will leave you guessing. Follow the rules, and everybody gets hurt . . .

Editorial Reviews

Publishers Weekly
De la Motte makes his U.S. debut with the exciting first in a thriller trilogy. On a commuter train from Märsta, Sweden, to Stockholm, perpetually broke Henrik “HP” Pettersson finds an abandoned cell phone that’s programmed to invite him to play “the Game,” which will be filmed and uploaded to a protected server. He can earn lots of money according to how he is judged by the members of a secret community who view his performance. The capers escalate from stealing a red umbrella to a criminal situation that threatens national security and involves his estranged sister, Rebecca Normén, a bodyguard with the Swedish Security Police. HP thrives on the risks, especially the thrill of being watched. The danger becomes personal for HP and Rebecca when he tries to leave the game. Relentless pacing leads to a stunning finale as HP tries to be not just a player but a real hero. Agent: Federico Ambrosini, Salomonsson Agency (Sweden). (Dec.)
Marianne de Pierres’ Escape Club
“What I loved about The Game is the energythat came with reading it. It was action-packed and featured moments that mademe gasp, giggle, and shake my head. It was an enjoyable read that I could losemyself in and I wanted to continue reading.”
Fresh Fiction
“GAME is one of those novels that has layers within layers. Just when you think you've got it all figured out, a new twist emerges… the first book in what promises to be an exhilarating new trilogy.”
The Novel Pursuit
“A high voltage, high tech thriller of a trilogy…fast paced and full of surprises…a suspenseful and intelligent read.”
Kirkus Reviews
Siblings are drawn into a dangerous cellphone game with global ramifications. The first book in a thriller trilogy, former Swedish police officer de la Motte's debut introduces us to early 30-something ne'er-do-well Henrik "HP" Pettersson, who has made a career of floating along and cutting corners. His sister Rebecca is his polar opposite. A bodyguard with an elite Swedish police unit and obsessive-compulsive tendencies, Rebecca is haunted by a past that clouds her perspective of the present. However, when a recovered cellphone draws HP into a mysterious game that rewards acts of increasingly dangerous vandalism and violence with Internet stardom, he thinks that he has finally discovered his groove. As HP falls deeper into the activities of the game, he realizes that he is just a pawn in a larger plan that could threaten international security and the safety of his older sister. With this discovery, a dark secret shared between siblings comes to light, Rebecca attempts to face the ghosts of her past, and HP strikes back against the enigmatic Game Master who is pulling the strings of an unknown number of players who have an unforeseeable degree of power. After a slow start, the tension becomes tighter and the pages turn faster. A taut thriller that will leave the reader excited for the next book in the series.

Product Details

Emily Bestler Books
Publication date:
Game Series
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Product dimensions:
5.20(w) x 8.20(h) x 1.10(d)

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  • 1


    THE TEXT FLASHED up on the screen for the umpteenth time, and for the umpteenth time HP clicked it away in irritation. No, he didn’t want to play any bloody game; all he wanted to do was figure out how the cell phone in his hand worked, and whether it was possible to do anything as simple as make a phone call with it?

    The commuter train from Märsta, early July, heading toward the city.

    Almost thirty degrees, his top sticking to his back, his mouth already dry. Predictably, he was out of cigarettes, and the only consolation was the breeze generated by the speed of the train, forcing its way through the pathetic little ventilation window above his head.

    He sniffed his T-shirt a couple of times, then checked his breath. The results were pretty much as expected. A road game, hangover, and the smell of something rotting in his mouth. Yeehaa! An almost perfect Sunday morning, if it weren’t for the fact that it was actually Thursday morning and he should have been at work two hours ago. So much for that period of probation.

    But so what?!

    It was only a crap McJob anyway, a bunch of assholes with a fully paid-up jerk in charge.

    It’s important to be one of the team, Pettersson. Yeah, right! Like he was going to hum “Kumbayah” and play team-building games with a load of losers. The only reason he was there was so he could make a new claim for unemployment benefit afterward.

    Suck my ass, mofos!

    He had noticed it shortly after the train left Rosersberg. A small, silver-colored object on the seat on the other side of the aisle. Someone had been sitting there a minute ago but had got off and the train was already moving again. So there was no point waving and shouting about it now, if he was seriously considering Doing the Right Thing.

    As if . . . !

    Anyway, everyone had a responsibility to look after their own damn stuff, didn’t they?

    So he glanced quickly around instead, looking for security cameras with a practiced eye, and once he’d concluded that the carriage was too old to have any, he changed seats so he could examine his find at leisure.

    A cell phone, just as he had thought, and his morning suddenly got a bit better.

    One of those ones with a touch screen on the front instead of an old-fashioned keypad.


    It was odd, but he couldn’t find the manufacturer’s name anywhere, but maybe the phone was so exclusive that there was no need for one? Unless the engraved lettering on the back was actually a brand name?

    It said “128,” in light-gray lettering slightly less than a centimeter high.

    He couldn’t remember ever hearing of a phone company with that name.

    But what the hell . . .

    It must be worth five hundred kronor or so from the Greek who dealt in stolen cells. The alternative was spending a couple of hundred disabling the IMEI code so the owner wouldn’t be able to stop the thing working, then he could keep it for himself.

    But that was hardly an option . . .

    Last night had blown a definitive hole in his already overstretched finances. He’d had nothing in his account for ages, and he’d already used up all his other lifelines. But with a bit of hustling here and there he’d soon be back on his feet . . .

    You could never keep someone like him down for long; the cell was living proof of that. He held the phone up to examine it more closely.

    It was small and neat, hardly bigger than the palm of his hand, and the shell was made of brushed steel. A small hole in the back indicated that it was equipped with a camera, and at the top was a clumsy black clip, presumably so you could fasten it to your clothes. The clip was in marked contrast to the otherwise minimalist design, and he was about to see if he couldn’t take it off when the screen suddenly came to life.

    Wanna play a Game?

    it asked, showing two icons for Yes and No.

    HP started in surprise. In his comatose, hungover state he hadn’t even checked if the phone was switched on.


    He touched his finger to the No icon, then tried to work out how to get the menu to appear. If he was lucky, he’d be able to use the phone for a few days until the owner managed to block it.

    But instead of a normal Start menu, the phone just kept repeating the question, and now, as with growing irritation he clicked it away, goodness knew how many times later, he was on the verge of giving up.

    Fucking shit phone!

    He swallowed a couple of times in an attempt to stop himself throwing up. Fucking hangover; he ought to know better than to mix his drinks, and he was so desperate for a cigarette that he felt like he was going to explode. And as for that girl, Christ, she was a dog, but what could you expect if you went out on the pull in the burbs?

    He’d made up some excuse about a hockey match he’d promised a friend he’d show up for and had made a quick exit when the morning sunlight mercilessly revealed the shortcomings of the previous evening’s catch. To judge by the bitch’s feeble protestations, the feeling had been pretty mutual. “Run, Forrest, run!”

    But he wasn’t really in any hurry to get back to Maria Trappgränd. A stop to see the Greek, some easy money that ought be enough for a hangover pizza and then a few beers at Kvarnen.

    There was always space for that in the diary.

    If he was lucky, there’d be enough left over for a bit of weed, because the cell was no standard design like the ones he sometimes happened to “chance” upon. Five hundred to a thousand kronor pure profit, all in all not a bad day, in spite of the hangover and the tropical heat.

    The screen flashed again and his finger had almost gone automatically to the No icon before he noticed that this message was different.

    Wanna play a Game, Henrik Pettersson?



    HP stiffened in his seat.

    What the fuck . . . ?

    He glanced around quickly a few times. Was someone messing with him?

    There were maybe ten, twelve other passengers spread out around the carriage, and apart from a mother with two hyperactive kids, almost all of them seemed to be in the same sluggish morning coma as him. Not one of them so much as glanced in his direction.

    He checked the screen again. The same text. How the hell could the phone know his name?

    He looked around but was left none the wiser. Then he clicked the button for No.

    A new message flashed up immediately, this time in Swedish.

    Are you really sure you don’t want to play a Game, HP?

    He almost flew out of his seat. What in the name of holy fuck was going on here?

    He shut his eyes tight, took a couple of deep breaths, and regained control of his galloping hangover anxiety.

    Just keep calm, he thought. You’re a smart lad. And this isn’t the fucking twilight zone.

    Either this is Candid Camera or else one of your mates is mucking about with you. Probably the latter . . .

    Mange was top of the list of suspects. An old friend from school, good with technical stuff, owned a computer shop, got furious about anyone disparaging his newfound Arab god, and he had a really sick sense of humor.

    Yep, no doubt about it. This was one of Mange’s sick jokes!

    Relief spread through his body.

    So, Mangelito.

    It had been ages; HP had actually thought that getting married and his new religion had turned Mange soft, but the little bastard must have been biding his time for this masterstroke.

    Now he just had to work out how it all fitted together, and then find a way to turn the joke back on Mange.

    It was damn well thought out so far, he had to give the little floor kisser credit for that.

    HP looked around once again.

    Nine people in total in the carriage, twelve if he counted the young kids.

    Three teenage girls, an alcoholic, two stereotypical Swedish men about the same age as him, somewhere around thirty. An old boy with a stick, a pretty decent girl of twenty-five or so with a ponytail and wearing running gear (it must have been the hangover that stopped him noticing her earlier), and finally the woman with the kids.

    Whichever one of them Mange the Muslim had managed to recruit, they had to have some sort of electronic gizmo to be able to send the messages. Sadly, that didn’t exactly make the list much shorter. Five of them were clicking on some sort of electronic gadget, and, if you counted the earplugs the alcoholic was wearing, at a push you could stretch the list of suspects to six.

    His weary brain came to the conclusion that it was more the rule than the exception to mess about with a cell on the train, not just to send texts but to kill a few minutes with one of those stupid cell-phone games.

    So, Einstein—not really much wiser!

    His head was throbbing from the unexpected exertion, and his mouth was still bone-dry. Strangely enough, though, he did feel slightly more alert.

    So what happened now?

    How was he going to get his own back?

    He decided to go along with the prank for a while, so first he pressed the No icon, then, when the question was repeated, the icon for Yes.

    Oh yes, he’d play along with it for a while and pretend to be taken in, and the more he thought about it, the more he realized that this was actually pretty cool. A good way of passing time on a boring train journey.

    “Fucking Mange.” He grinned, before a new message appeared on the screen.

    Welcome to the Game, HP!

    Thanks! he thought, leaning back.

    This was actually going to be interesting.

    ♦  ♦  ♦

    Even before the wheels of the heavy vehicle had stopped, Rebecca Normén was out on the pavement. The heat that hit her was so intense that she wanted to get back into the cool of the car at once.

    Three weeks of high summer in Sweden had made the streets so hot that the tarmac had started to stick to your shoes, and the bulletproof vest she was wearing under her shirt and jacket was hardly making things any better.

    After quickly surveying the scene and deciding there was no danger, she opened the door and let out her charge, who had been waiting obediently in the backseat.

    The guard on the door of the main government offices at Rosenbad was for once awake enough to open the door immediately, and a few moments later Sweden’s minister for integration was safely inside the thick walls of the government building.

    Rebecca had time for a quick coffee in the canteen and then a trip to the toilet before returning to her driver to check they were ready for the next move.

    She looked at the time. Fourteen more minutes to wait, then a short walk along the quayside to the foreign ministry for a meeting with the minister, who, unlike her own charge, had a full team of bodyguards. At least two, usually more. A whole team, the way it should be.

    “Personal protection coordinator” was her job title, presumably because “one-man bodyguard unit” didn’t sound particularly reassuring. The minister for integration was deemed a suitably demanding job for someone with less than a year’s experience as a bodyguard, at least in the opinion of her boss. Medium-to-low threat level, according to the latest analysis. Besides—and this may have been more significant—none of her older colleagues wanted the job of personal protection coordinator . . .

    As she emerged from the main entrance she caught her driver quickly tossing his cigarette in the gutter next to the car.

    Unprofessional, she thought with irritation, but what else did she expect?

    Unlike her, he wasn’t a proper bodyguard but a less skilled version intended to save the state money. A chauffeur with a bit of extra training and a badly fitting bulletproof vest, employed by the transport unit of the Cabinet Office rather than the Security Police. Twenty years older than her and with obvious problems taking orders from someone younger, let alone a woman.

    “Ten minutes,” she said curtly. “Stay here with the car until we get there.”

    “Wouldn’t it be better if I drove to the foreign ministry now? It’s usually a hell of job finding anywhere to park there.”

    His objection was predictable. The driver, Bengt, his name was, had decided on principle to have some sort of opinion about everything she said. There was a hint of “Listen, young lady . . .” in every sentence he uttered.

    As if age and gender automatically made him an expert at protecting people.

    Clearly his one week of training hadn’t taught him that backward was safe, but that forward was unknown territory and therefore higher risk. Idiot!

    “You’ll wait here until I tell you to drive over!” she snapped, without bothering to explain her decision. “Any questions?”

    “No, boss,” he replied, without making much effort to hide his irritation.

    Why on earth was it so hard to get certain types of men to accept a woman as their boss?

    Either they tried to get the better of you and take control, like Bengt here, or worse, made insinuations and comments about your sex life, or lack of one.

    Offering you their services, whether or not they happened to be married . . . And if you were stupid enough to complain to your own boss you were soon out in the cold. She’d seen plenty of examples of that.

    She never dated colleagues out of principle. Mixing your work and private life soon got way too complicated. Put simply: don’t shit on your own doorstep.

    The fact was that she never actually dated anyone. Maybe dating itself was too complicated?

    She shrugged to shake off the unwelcome thought. Right now her job was her priority.

    Everything else could wait.

    ♦  ♦  ♦

    No sooner had they gone ’round the corner of the government offices than she realized something was wrong. A minute ago, when she had checked out their route in advance, there had been three people leaning over the railing by the waters of Norrström. Two of them holding fishing rods, and the third dressed in fishing gear too, even if she couldn’t see a fishing rod. None of them had seemed to pose any great threat.

    But when Rebecca and her charge, along with the minister’s constantly chattering assistant, approached the place where the three men were standing, she noticed a change in their body language. She automatically slid her right hand inside her jacket, putting her thumb on the barrel of her pistol, and her fingers on the telescopic baton and police radio attached to her belt. She just had time to put a warning hand on her charge’s right shoulder when it happened.

    Two of the men spun around and took a couple of quick steps toward them. One of them unfolded some sort of poster that he held in front of him, while the second raised his hand to throw something.

    “Sweden protects killers! Sweden protects killers!” the men screamed as they rushed toward the minister.

    Rebecca reacted instantly. She pressed the alarm button on her radio and in one sweeping gesture she pulled the baton out of her belt, extended it to its full length, and brought it down through the middle of the intrusive poster. She felt the baton hit something hard and saw the attackers take a step back, momentarily off balance.

    “Back to the car,” she shouted at the minister for integration, as she pulled the woman behind her back. With the baton raised over her shoulder she backed away quickly toward the car, her hand still gripping the minister’s upper arm.

    “Victor five, we’re under attack, repeat, we’re under attack, get the car ready!” she yelled into the little microphone in her collar: it had started transmitting automatically when she pressed the alarm.

    It would be at least three minutes until reinforcements arrived, probably nearer to five, she calculated rapidly. She could only hope that Bengt hadn’t dozed off behind the wheel so they could make a quick getaway.

    Just as they got back to the corner of the building their attackers made a new attempt to reach Rebecca and her charge. Something came flying through the air and she hit out at it automatically with her baton.

    Rock, bottle, hand grenade? she managed to think before tepid liquid rained down on her face and upper body. Dear God, please don’t let it be gasoline!

    Finally, they were around the corner again and she looked quickly behind her for Bengt, hoping that he remembered enough of his minimal training to have opened the car doors for them.

    But the turning circle where the car had been parked was empty.

    “Fuck!” she hissed but was drowned out by the assistant’s screams.

    “Blood!” he cried, almost in falsetto. “Christ, I’m bleeding!”

    Rebecca twisted her head again and suddenly realized she was having trouble seeing. A red fog was descending over her eyes and she rubbed the hand holding the baton across her nose.

    No car, no Bengt, and their attackers right behind them. What to do?

    Make a decision, Normén, make a decision now! her brain shrieked at her.

    Backward known and secure, forward unknown and dangerous. But what to do if your escape route had suddenly been cut off? They didn’t teach you that on the bodyguard course. Improvisation had never exactly been her strong point. She was close to panic.

    “Over here!” she heard a voice shout.

    The guard had opened the door wide and had taken up a position halfway between it and her. He’d drawn his baton and was staring at the corner where their attackers ought to have appeared by now.

    With a couple of quick strides Rebecca half-pulled and half-shoved the minister for integration through the door that they had left just a few minutes before. She could still hear the assistant’s hysterical sobbing behind her but paid him no attention, concentrating on getting her charge to safety.

    It wasn’t until several minutes later, after reinforcements had arrived and the situation had calmed down, that she realized that the whole of her upper body was covered in blood.

  • Meet the Author

    Anders de la Motte is the author of Game, Buzz, and Bubble. He has worked as a police officer and the director of security at one of the world’s largest IT companies. He now works as an international security consultant in addition to being Sweden’s most exciting and innovative new thriller writer.

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    Game: A Thriller 4.3 out of 5 based on 0 ratings. 11 reviews.
    jayfwms More than 1 year ago
    Exciting and suspenseful all the way. The story of HP and his introduction to the game includes the most vivid nightmare of modern technology used to manipulate and control mankind. The characters are all well-defined, complete with warts, and draw the reader in as the story unfolds. action shifts between HP and his police bodyguard sister Rebecca as each meets dangerous situations. Often in the narrative simultaneous activities are described in alternative paragraphs to keep the suspense and anticipation on high. I was disappointed when the story came to an end because I wanted so much more. I was delighted to discover another book in the trilogy is due soon.
    Autumn2 More than 1 year ago
    I received this book via NetGalley to give an honest review. I do enjoy books that have suspense and is a thriller it makes it more exciting to read. But even though the story line was really good and the characters were developed decent and I knew the book I received was an  UNCORRECTED PROOF. I had problems with the book being as words were not capital when they should have been.  Words running together without a space.  And what really got to be was the fact that it would go back and forth between HP and his sister Rebecca so quick that I would be like what the heck happened? Only to have it finish telling me what happened about a page later. I think the author could have used something to let us know when the story was going to flip between the two. I really enjoyed how HP had different tasks to do and towards the middle you kept wondering if it was truly a game or is someone playing him and his sister. When HP finds a cell phone that is when the so-called fun begins. Every job he does gets him money which of course he likes, and he does seem to let it all go to his head a bit. But when things change for HP and the Game is it all worth it? Will HP get answers on why he was picked? How far will the Game and HP go?  His sister is not all squeaky clean herself she has a past which slowly comes through the story. I kept wondering if we would hear about it and it took a while but I am glad we found it would before the next book in the series. Overall it was a decent read, very long but good. It will be getting a 3 wine glass rating for the points above.
    Anonymous More than 1 year ago
    The storyline has been covered amply by other reviewers so it's not necessary for me to repeat it here. What impressed me the most was the superb translation if this was indeed written in Swedish originally. It provided a flawless carryover of the storytelling complete with all the little nuances the author had written in in the original language. It felt like I was able to read the actual book in Swedish. Unfortunately the book made no reference as to whom the credit of the translation work belonged to. I look forward to reading other books or sequels by this author but with the same person doing the translation work.
    Anonymous More than 1 year ago
    Anonymous More than 1 year ago
    It kept you turning pages at first, then slowed down in the middle, then kept you going to the end. A good mystery for those who like the modern technical world. A translation from a Swedish author.
    donnasreview More than 1 year ago
    Story Concept is new and entertaining. The only thing I would say is it would have been much better if the author drew you in more into each character. Was absolutely drawn into the story which is original. It is most definitely worth a read.
    Benett More than 1 year ago
    The story is very exciting. Also, I felt it as being quite unique. The end is terrific because I really didn't expect things to happen as described in this book. However, the characters felt inconsitent. I think theyneeded a lot more attention while the author has created them.
    Rednik101 More than 1 year ago
    A page turning thriller that keeps you guessing until the last page and wanting more.
    Anonymous More than 1 year ago
    The First Rule of The Game - Never Talk to Anyone Outside The Game About The Game! HP Pettersson, a career slacker, heading home on the commuter train after a night partying, snatches up a cell phone left behind by an unwitting passenger. And so ‘The Game’ begins. Instantly HP begins getting text instructions from the swiped phone ADDRESSING HIM BY NAME on what to do next - if he wants to play that is. And an intrigued HP is all in. HP begins with small actions that he films with his phone at the same time. As each action increases in danger and/or difficulty he has the option to say no but by then HP is earning points for each action which translates into money for him and an eager online following. HP figures out he is in an alternate reality game with people bidding and paying to watch him and other unknown players and rate them as their action levels increases. Then one night HP is caught mid-action and arrested. And a new game begins for HP. Meanwhile, juxtaposed with HP’s narrative is his older sister‘s, Rebecca Normen, a bodyguard with the Swedish Secret Police. Rebecca is still struggling to overcome an old trauma which someone seems determined to make sure she doesn’t forget. As HP becomes more caught up in the game and Rebecca struggles to steady her own life they are unwittingly headed on a collision course which will only up the ante for HP in his search to find out who is running the game and where they are. I found the premise for the book to be intriguing in how it touched on the way social media has become such a constant in daily life and the effect it has of distancing us from the consequences of our actions. The author is Swedish and the book was translated to English. Even though the storyline happened in Sweden I was able to easily relate to the characters and story. The narrative goes back and forth between HP and Rebecca’s perspective and at times it changed so abruptly it would take a moment to realize which character’s perspective I was currently reading. The book covered a lot of different areas from the world of computer programming and those who live on and off the grid, government security and its use of media and a life changing secret between two siblings. At times the pace would seem to slow but then turn a page and the reader was once again caught up in the character’s story, anxious to see where they were heading and what they would find out next. I found Rebecca’s ending to be confusing as it didn’t seem clear as to who was responsible for what. The idea of the game and its potential international reach kept me thinking even after I had finished the book about the plausibility and possibility for such a game and to look a little more closely at how I was using my various social media. I’m looking forward to the next two books in this trilogy. I received this book for free in exchange for an unbiased review.Myrt
    Anonymous More than 1 year ago
    JackieBCentralTexasJB More than 1 year ago
    Read on November 04, 2013 Book Info  Paperback, 384 pages Expected publication: December 3rd 2013 by Atria/Emily Bestler Books (first published August 24th 2010) ISBN 1476712883 (ISBN13: 9781476712888) original title Geim (Game) series HP Pettersson #1  Source:Netgalley EARC Book Buy Links  AMAZON  B&N  BOOK SYNOPSIS The first novel in a groundbreaking international thriller trilogy about a deadly game that blurs the line between reality and fiction. After a long night of partying, Henrik “HP” Pettersson, a slacker with a big ego and no impulse control, heads home on the train. Finding a mobile phone from an unknown company, HP begins receiving messages—addressed to him—inviting him to play a game by a secret and insistent master. HP doesn’t hesitate and agrees to play. HP is the perfect contender: he is alienated from society, devoid of morals, and wants to be a star. The assignments, ranging from childish pranks to criminal acts, are all filmed and uploaded onto a protected server where viewers rate the players’ performances. Everything is coordinated by a mysterious Game Master, unknown to the players or the viewers. But before long, the game spills out into the real world and threatens innocent people. HP’s sister, Rebecca, is a bodyguard with the Swedish Security Police. The opposite of her brother, she is haunted by traumatic memories and dark secrets from her past. As the game continues, Rebecca begins to realize that her past may not be so secret after all. HP’s assignments become increasingly risky, and he pushes beyond acceptable limits, determined to become a superstar. In the hunt for bigger risks, HP loses touch with reality and puts his own sister in danger. Will HP’s loyalty to the game win out over his love for his family? Or will he come back to reality and save his sister? With an intriguing blend of break-neck suspense, humor, and informed commentary on social media, Game takes international crime fiction to the next level. My Thoughts Although I cannot say that ever really warmed up to HP’s character have to admit reading Game , the first book in the trilogy, was as addictive to me as playing became to HP once he allowed himself to become immersed in the action. Touted as a thriller this book truly is full of the kind of shenanigan’s that make one of my favorite movies The Game , starring Michael Douglas , seem like a series of childish pranks in comparison. The author portrays HP’s character to be knowledgeable about action thriller movies and even mentions two that have common elements in them that coincide with the type of events that take place in Game . Conspiracy Theory starring actor Mel Gibson and Enemy of The State starring Gene Hackman and Will Smith both brilliantly illustrate onscreen what the author brings alive in the pages of his book. The intense drama, the suspense, the intrigue, the interwoven past and present that shape the actions taken by both HP and his sister Rebecca all come together to create a very well paced/plotted and chilling look at what could really be happening in our world without our knowledge every day! The secondary characters are as endearing as they are eccentric as they add their talents towards helping HP who is soon quickly over his head as he begins to understand exactly what it is is that he has become involved with. Rebecca almost becoming a casualty as a result of his absurd devotion to mischief and mayhem is the wake up call that shows HP the error of his ways. What follows at that point is nothing short of being worthy of being called a miracle as HP finds himself at a crossroads where his decision in how to participate in the game can lead to riches beyond belief or the end of everything. What choice do you think his final play will be? Read the book and like myself be amazed if not totally surprised at the ironic twist at the end! This proved to be something more than what expected when came across it on Netgalley and proved upon reading in full that as the beginnings to a series or trilogy it started off as well as ended on a promising note so looking forward to going on the next phase of the journey in book 2 Buzz . Reading order of the Trilogy: Game , Buzz and Bubble . [EArc from Netgalley in exchange for honest review]