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A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.
Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.
Introduction.-3d Modeling for Games Using 3ds Max, Low Poly Asset-Box.-3d Modeling for Games Using 3ds Max, Low Poly Asset-Oil Drum.-3d Modeling for Games Using 3ds Max, Creating texture Maps From Photographs.-3d Modeling for Games Using 3ds Max, Creating Normal Maps using Photoshop and Crazy Bump.-Character Modeling with Maya and Zbrush.-Character Modeling with Maya and Zbrush Anatomy.-3D Game Textures, Preparing for Texture Creation.-Building Interactive Worlds In 3D, The Basic 3D Kit.-Character Modeling with Maya and Zbrush Pipeline and modeling guidelines.-Character Modeling with Maya and Zbrush Overview of Maya.-Character Modeling with Maya and Zbrush Introduction to Z Brush modeling.-An Essential Introduction to Maya Character Rigging Designing Your First Biped Character.-An Essential Introduction to Maya Character Rigging Creating Your First Biped Character: Modeling Basics.-An Essential Introduction to Maya Character Rigging Creating your First Biped Character: Facial Expressions.-An Essential Introduction to Maya Character Rigging Creating your First Biped Character: Shading and Texturing Basics.-3d Modeling for Games Using 3ds Max, High poly and low poly character
I bought the book "3DS Max Modelling for Games" and wasn't dissapointed.
Now in Game Art Complete, Andy has done it again!
The titles certainly says it all "Complete" is THE word the describe this book. :)
Posted June 8, 2009
This book gives you all the informaion you need to get started in using the game industry's most used programs.
Going through each of the detailed chapters you will learn how there tools are used correctly to produce industry standard work for use in a portfolio or even just for fun!
This book is all you need and is like a bible in the Game Development world, a book with all this written from the best artists around.............
A must have indeed!!
Posted May 20, 2010
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