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Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques

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Overview

A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.

Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.

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Product Details

  • ISBN-13: 9780240811475
  • Publisher: Taylor & Francis
  • Publication date: 10/30/2008
  • Pages: 624
  • Sales rank: 1,232,191
  • Product dimensions: 7.40 (w) x 9.60 (h) x 1.30 (d)

Meet the Author

Andrew Gahan is a leading industry expert in next generation consoles and digital gaming. His roles have included Senior Artist, Lead Artist, Art Manager, Art Director, Art Outsource Manager, and Producer. Andrew is an expert in all gaming tools for commercial game development, including: 3ds Max, Maya, Photoshop, XSI, Gen Head, Z Brush, Mud Box, and Poly-boost (as well as other 3ds max plug-ins).

During this time Andrew has worked on 14 standalone published games as well as sequential spin-off products; as well as developing a number of military training systems for the Warrior - Armoured Fighting Vehicle, Harrier and Tornado aircraft.

In the last decade Andrew has been involved in recruitment and development of artists, including theoretical and practical training. Andrew has been a freelance consultant helping companies to develop and improve tools and applications that are used by artists in the digital gaming industry.
Andrew is currently a visiting speaker and advisor at Liverpool John Moore University for the MA digital games course; and is an external advisor at the University of Bolton, supporting the development of their forthcoming 3D related courses.

Andrew has judged the Independent Games Festival for the past 2 years.

He has been a visiting speaker at Liverpool John Moore University since 2005, and will also be a speaker at the University of Bolton for the forthcoming 3D Games Modeling course.

Andrew Gahan has given numerous media interviews, of which a recent selection is given below:

15 December 2007. Interview with Gamasutra magazine Media consumption: MotorStorm's Andy Gahan.

Television interview for 1-up.com with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference) in the Sony Store for the launch of MotorStorm.

Television interview for GamerTV with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference)

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Table of Contents

Introduction.-3d Modeling for Games Using 3ds Max, Low Poly Asset-Box.-3d Modeling for Games Using 3ds Max, Low Poly Asset-Oil Drum.-3d Modeling for Games Using 3ds Max, Creating texture Maps From Photographs.-3d Modeling for Games Using 3ds Max, Creating Normal Maps using Photoshop and Crazy Bump.-Character Modeling with Maya and Zbrush.-Character Modeling with Maya and Zbrush Anatomy.-3D Game Textures, Preparing for Texture Creation.-Building Interactive Worlds In 3D, The Basic 3D Kit.-Character Modeling with Maya and Zbrush Pipeline and modeling guidelines.-Character Modeling with Maya and Zbrush Overview of Maya.-Character Modeling with Maya and Zbrush Introduction to Z Brush modeling.-An Essential Introduction to Maya Character Rigging Designing Your First Biped Character.-An Essential Introduction to Maya Character Rigging Creating Your First Biped Character: Modeling Basics.-An Essential Introduction to Maya Character Rigging Creating your First Biped Character: Facial Expressions.-An Essential Introduction to Maya Character Rigging Creating your First Biped Character: Shading and Texturing Basics.-3d Modeling for Games Using 3ds Max, High poly and low poly character

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Sort by: Showing all of 3 Customer Reviews
  • Posted June 8, 2009

    I Also Recommend:

    Another great book from Andy

    I bought the book "3DS Max Modelling for Games" and wasn't dissapointed.
    Now in Game Art Complete, Andy has done it again!

    The titles certainly says it all "Complete" is THE word the describe this book. :)

    Was this review helpful? Yes  No   Report this review
  • Posted June 8, 2009

    more from this reviewer

    Another top top book by Andy Gahan!!

    This book gives you all the informaion you need to get started in using the game industry's most used programs.

    Going through each of the detailed chapters you will learn how there tools are used correctly to produce industry standard work for use in a portfolio or even just for fun!

    This book is all you need and is like a bible in the Game Development world, a book with all this written from the best artists around.............

    A must have indeed!!

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  • Anonymous

    Posted May 20, 2010

    No text was provided for this review.

Sort by: Showing all of 3 Customer Reviews

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