The Game Asset Pipeline

The Game Asset Pipeline

by Ben Carter, Kathryn Carter
     
 

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ISBN-10: 1584503424

ISBN-13: 9781584503422

Pub. Date: 09/03/2004

Publisher: Cengage Learning

Many of today's computer games are mega productions with huge teams and budgets, vast quantities of content, and crunched schedules. Getting these games to market is not an easy feat. Just managing the creation of content and getting that content into the right place at the right time is an enormous challenge. Hundreds of development hours are lost dealing with

Overview

Many of today's computer games are mega productions with huge teams and budgets, vast quantities of content, and crunched schedules. Getting these games to market is not an easy feat. Just managing the creation of content and getting that content into the right place at the right time is an enormous challenge. Hundreds of development hours are lost dealing with asset and pipeline issues, so the need for a working system is immense. The Game Asset Pipeline is written for tools programmers, producers, and managers who need to know how to create such a system. The solutions and ideas presented in the book cover current technology and methods that can be used to design and implement an asset management system.

Product Details

ISBN-13:
9781584503422
Publisher:
Cengage Learning
Publication date:
09/03/2004
Series:
Charles River Media Game Development Series
Edition description:
New Edition
Pages:
302
Product dimensions:
7.38(w) x 9.25(h) x (d)

Related Subjects

Table of Contents

1 Introduction 2 Where Do Assets Come From? 3 A High-Level View of Asset Management 4 Building an Asset Management System 5 Texture and Image Processing 6 Geometry Processing 7 Audio and Video Processing 8 Environment Processing 9 Managing Asset Processing 10 Final Data

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