Game Audio Fundamentals: An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games

Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.

Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources – including practical examples and incremental DAW exercises – and presents the theory and practice of game audio in detail, and in a format anyone can understand.

This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.

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Game Audio Fundamentals: An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games

Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.

Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources – including practical examples and incremental DAW exercises – and presents the theory and practice of game audio in detail, and in a format anyone can understand.

This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.

180.0 In Stock
Game Audio Fundamentals: An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games

Game Audio Fundamentals: An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games

by Keith Zizza
Game Audio Fundamentals: An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games

Game Audio Fundamentals: An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games

by Keith Zizza

Hardcover

$180.00 
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Overview

Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.

Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources – including practical examples and incremental DAW exercises – and presents the theory and practice of game audio in detail, and in a format anyone can understand.

This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.


Product Details

ISBN-13: 9781032111964
Publisher: Taylor & Francis
Publication date: 07/03/2023
Pages: 280
Product dimensions: 6.88(w) x 9.69(h) x (d)

About the Author

Keith Zizza is a game audio instructor and lecturer at Worcester Polytechnic Institute, with over 25 years of professional experience as a game audio designer for studios and publishers such as SEGA, Marvel, EA, and Ubisoft.

Table of Contents

PART I: Theory and Tools  1. Acoustics and Analog Audio  2. Digital Audio  3. Music Theory for Audio Designers  4. Production Tools  PART II: Soundscapes and Disciplines  5. DAW Essentials, Part I: Editing, Workflow, and Rendering  6. DAW Essentials, Part II: An Overview of Plug-ins  7. Understanding Soundscapes for Games  8. Sound Design  9. Music  10. Dialogue  PART III: Practice  11. Production and Development  12. Implementation  13. Listening  14. Finding Game Audio Work

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