Game Character Development / Edition 1

Game Character Development / Edition 1

by Antony S Ward
     
 

ISBN-10: 1598634658

ISBN-13: 9781598634655

Pub. Date: 05/27/2008

Publisher: Cengage Learning


"Game Character Development" takes you through all the steps needed to create compelling, highly-detailed characters for games. This book is suitable for both beginner game artists and experienced designers who want to brush up their skills, and covers the latest character creation tools and technologies. Throughout this book you will work step-by-step to create a…  See more details below

Overview


"Game Character Development" takes you through all the steps needed to create compelling, highly-detailed characters for games. This book is suitable for both beginner game artists and experienced designers who want to brush up their skills, and covers the latest character creation tools and technologies. Throughout this book you will work step-by-step to create a finished character that incorporates all of the methods presented. First you'll examine the available modeling techniques and then create a base mesh. You'll then incorporate UV mapping and virtual sculpting. With the basic model created, you'll explore advanced techniques to add texture and detail, and finish up by optimizing and refining your character. The techniques presented can be applied with virtually any 3D software program, so you're free to work within the application with which you're most familiar. If a specific tool is introduced, a brief introduction will cover the basic information you need to utilize it. There's even a chapter with suggestions on what you'll need to add to your finished character before it gets introduced into the game production pipeline, including adding facial expression, rigging, and even animation. And a helpful reference section provides additional resources to help you with those next steps.

Read More

Product Details

ISBN-13:
9781598634655
Publisher:
Cengage Learning
Publication date:
05/27/2008
Edition description:
New Edition
Pages:
213
Product dimensions:
8.90(w) x 7.30(h) x 0.70(d)

Table of Contents


Introduction; Chapter 1: Subdivision Surfaces; Chapter 2: Model Construction; Chapter 3: The Character You'll Create: The Ogre; Chapter 4: Model Preparation and Recycling; Chapter 5: Building Foundations; Chapter 6: UV Mapping; Chapter 7: Virtual Sculpting; Chapter 8: Detail Textures; Chapter 9: Texture Building; Chapter 10: Optimization and Refinement; Chapter 11: Modeling the Extras; Chapter 12: Whats Next?; Appendix: Resources

Customer Reviews

Average Review:

Write a Review

and post it to your social network

     

Most Helpful Customer Reviews

See all customer reviews >