Game Character Modeling and Animation with 3ds Max

Paperback (Print)
Buy New
Buy New from BN.com
$26.42
Used and New from Other Sellers
Used and New from Other Sellers
from $5.59
Usually ships in 1-2 business days
(Save 87%)
Other sellers (Paperback)
  • All (9) from $5.59   
  • New (4) from $32.20   
  • Used (5) from $5.59   

Overview

This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max.

Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline:
1. 3D modeling, including techniques specifically for both the body and head.
2. Unwrapping a model, which is one of the most misunderstood processes.
3. An overview of creating textures for your Unwrapped chararacter using Photoshop.
4. Rigging or Skinning a Character, using the industry standard Character Studio 4.
5. 'How to make your character move' with an overview of game animation and deeper into Character Studio.

But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.

Read More Show Less

Editorial Reviews

From Barnes & Noble
Are you a serious gamer who's tired of the characters the game company handed you? Are you fascinated by game production, maybe even as a potential career? Today's your lucky day.

Game Character Modeling and Animation with 3DS Max will walk you step-by-step through creating a pro-quality character you can play in many real-time 3D game engines. You'll learn techniques that 3D designers use every day: how to create heads and bodies, apply maps, add skeletons, export and compile models, and more. You'll master a world-class tool, 3ds Max (no small accomplishment). You'll even learn efficient professional workflow.

One thing you won't have to worry about is programming: It's not needed here. But learning 3D animation will take some work. (This book's based on the author's 15-week university class: It's serious instruction.) We think it'll be worth it -- in satisfaction, fun, and just maybe someday, in cash. Bill Camarda, from the December 2007 Read Only

Read More Show Less

Product Details

  • ISBN-13: 9780240809786
  • Publisher: Taylor & Francis
  • Publication date: 8/31/2007
  • Edition description: New Edition
  • Pages: 360
  • Sales rank: 1,028,778
  • Product dimensions: 7.40 (w) x 9.10 (h) x 0.80 (d)

Meet the Author

Yancey Clinton is an internationally known Master of 3DS Max. Having taught 3ds before Max existed, back in the 'dark days' of DOS, he instructed thousands for new careers in the 3D arts. With his own freelance production company and over 15 years experience in 3D production, Yancey has worked on all different kinds 3D related projects, mostly for video games, print, and production. As one of the few Discreet Certified Instructor of 3ds Max, and an Adobe Certified Trainer, Yancey brings his rich background of production and instructional experience to the DMA programs. He lives in San Francisco.

Read More Show Less

Table of Contents

Why make a real-time character?
What it takes to make real-time character?
Software
Hardware
Time

What is a 3d real-time character made of?
Model
Texture
Skeleton
Animations

What this book will teach you and include
How to do all of the above
Samples of the above

Chapter 1 3D Character modeling
Character design, before you begin modeling
The model sheet
Setting up for 3d character modeling
Where to start
Building in pieces
Body Building
Tutorial
Head Building (more than just low polly modeling)
Tutorial
Finalizing in preparation for unwrapping

Chapter 2 Texture Mapping and the UVW Unwrap Modifier
What is a texture map?
Components of a complete texture map
Diffuse
Bump Map
Normal Bump Map (max7)
What is mapping?
Spherical mapping
Planer mapping
Cylindrical mapping
Box mapping
What is UVW Unwrap?
Why Unwrap?
Why the checker map?
Unwrapping the Body
Tutorial
Unwrapping the Head
Tutorial
Preparation for Painting

Chapter 3 - Painting the texture
Painting in Photoshop CS, tools
Editing your Unwrap snapshot, layers, crop
Painting Faces
Painting cloths
File types

Chapter 4 - Rigging
One small fix for the model before rigging (UT2004fix)
Introduction to Character Studio
Biped
Figure mode
Sizing the Armature
Footstep mode
Freeform mode
Physique
Adding Physique for Games
Adding Physique for everyone else
Editing the Physique modifier
The Rig
Tutorial
Adding animation to your Biped
The 68 animations for Unreal2004
Changing animations (.BIP's)
Exporting for UT2004


Chapter 5 - Export/Import
Using Actor-X
Gathering assets
Using Unreal Ed 3.0 to compile your character
Tutorial
Adding your character to the game
Tutorial

Chapter 6 - Editing Motion capture data with Character Studio
Importing, key reduction, footprint extraction
Conversion to freeform/footprint
Editing, blending, layers, motion flow

Afterword

Read More Show Less

Customer Reviews

Be the first to write a review
( 0 )
Rating Distribution

5 Star

(0)

4 Star

(0)

3 Star

(0)

2 Star

(0)

1 Star

(0)

Your Rating:

Your Name: Create a Pen Name or

Barnes & Noble.com Review Rules

Our reader reviews allow you to share your comments on titles you liked, or didn't, with others. By submitting an online review, you are representing to Barnes & Noble.com that all information contained in your review is original and accurate in all respects, and that the submission of such content by you and the posting of such content by Barnes & Noble.com does not and will not violate the rights of any third party. Please follow the rules below to help ensure that your review can be posted.

Reviews by Our Customers Under the Age of 13

We highly value and respect everyone's opinion concerning the titles we offer. However, we cannot allow persons under the age of 13 to have accounts at BN.com or to post customer reviews. Please see our Terms of Use for more details.

What to exclude from your review:

Please do not write about reviews, commentary, or information posted on the product page. If you see any errors in the information on the product page, please send us an email.

Reviews should not contain any of the following:

  • - HTML tags, profanity, obscenities, vulgarities, or comments that defame anyone
  • - Time-sensitive information such as tour dates, signings, lectures, etc.
  • - Single-word reviews. Other people will read your review to discover why you liked or didn't like the title. Be descriptive.
  • - Comments focusing on the author or that may ruin the ending for others
  • - Phone numbers, addresses, URLs
  • - Pricing and availability information or alternative ordering information
  • - Advertisements or commercial solicitation

Reminder:

  • - By submitting a review, you grant to Barnes & Noble.com and its sublicensees the royalty-free, perpetual, irrevocable right and license to use the review in accordance with the Barnes & Noble.com Terms of Use.
  • - Barnes & Noble.com reserves the right not to post any review -- particularly those that do not follow the terms and conditions of these Rules. Barnes & Noble.com also reserves the right to remove any review at any time without notice.
  • - See Terms of Use for other conditions and disclaimers.
Search for Products You'd Like to Recommend

Recommend other products that relate to your review. Just search for them below and share!

Create a Pen Name

Your Pen Name is your unique identity on BN.com. It will appear on the reviews you write and other website activities. Your Pen Name cannot be edited, changed or deleted once submitted.

 
Your Pen Name can be any combination of alphanumeric characters (plus - and _), and must be at least two characters long.

Continue Anonymously

    If you find inappropriate content, please report it to Barnes & Noble
    Why is this product inappropriate?
    Comments (optional)